Great character animation isn't just about moving rigs—it’s about believable performance, compelling timing, and storytelling that connects. Over the past decade, I’ve had the privilege of animating character performances for some of the biggest names in entertainment, including Marvel, Disney+, Netflix, Warner Bros., and DreamWorks. I bridge the gap between creative vision and deadline reality. I excel at delivering feature-quality character work at a competitive pace, ensuring your project hits every emotional note and production milestone.

FERNANDO PINTO

Great character animation isn't just about moving rigs—it’s about believable performance, compelling timing, and storytelling that connects. Over the past decade, I’ve had the privilege of animating character performances for some of the biggest names in entertainment, including Marvel, Disney+, Netflix, Warner Bros., and DreamWorks. I bridge the gap between creative vision and deadline reality. I excel at delivering feature-quality character work at a competitive pace, ensuring your project hits every emotional note and production milestone.

Available to hire

Great character animation isn’t just about moving rigs—it’s about believable performance, compelling timing, and storytelling that connects. Over the past decade, I’ve had the privilege of animating character performances for some of the biggest names in entertainment, including Marvel, Disney+, Netflix, Warner Bros., and DreamWorks.
I bridge the gap between creative vision and deadline reality. I excel at delivering feature-quality character work at a competitive pace, ensuring your project hits every emotional note and production milestone.

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Language

English
Fluent
French
Fluent

Work Experience

3D Animator at Digital Domain
January 1, 2026 - Present
Executes high-end character animation for feature-level VFX and CG projects using Maya. Collaborates with leads to ensure performance consistency and technical excellence.
3D Animator at Project After Hours
January 1, 2025 - January 1, 2026
3D Animator at Atomic Cartoons — Zombies: The Re-Animated Series (Disney+)
January 1, 2024 - January 1, 2025
Created high-quality character animations following established styles and adapting to unique character traits. Maintained strict project schedules while incorporating feedback from directors and supervisors. Ensured composition and timing supported storytelling goals across sequences.
Animation Mentor at Kwantlen Polytechnic University - CEA
January 1, 2023 - January 1, 2025
Guided students in technical animation workflows and industry best practices. Critiqued staging, timing/posing, and appeal to prepare students for professional studio environments.
3D Animator | Crowd at Cinesite — The Addams Family (MGM)
January 1, 2021 - January 1, 2021
Produced background character and crowd animations supporting comedic timing. Aligned movement style with the film’s quirky, exaggerated tone. Worked in a large team to maintain visual coherence and delivered against briefs while keeping animation consistency.
3D Animator at Digital Domain — The Secrets of Dumbledore (Warner Bros), She-Hulk (Marvel), Blue Beetle (DC)
January 1, 2021 - January 1, 2023
Crafted realistic creature and character animations for complex VFX sequences. Balanced motion capture and keyframe animation to enhance realism. Delivered high-stakes action and subtle performance moments under tight deadlines, and contributed to crowd animation and hero character sequences.
Associate 3D Animator at Sony Imageworks — Vivo (Netflix)
January 1, 2020 - January 1, 2021
Completed training in advanced body mechanics and lip-sync techniques. Applied animation fundamentals through performance exercises. Participated in production-level tasks under supervision to gain pipeline knowledge.
3D Animator at Atomic Cartoons — Hello Ninja (Netflix)
January 1, 2019 - January 1, 2019
Delivered animation for action sequences and dialogue-heavy scenes. Created expressive gestures and subtle facial animation for young audiences. Balanced speed and quality to meet episodic production timelines.
3D Animator at WildBrain — Go Dog Go (Netflix & DreamWorks)
January 1, 2019 - January 1, 2020
Animated lead characters in scenes emphasizing charm and humour. Focused on clear silhouette, appeal, and personality. Maintained storytelling clarity across multiple episodes.
3D Animator at DHX Media — Mega Man Fully Charged (Cartoon Network)
January 1, 2017 - January 1, 2019
Developed dynamic action sequences aligned with the show’s fast-paced energy. Utilized strong posing and timing to enhance battle intensity. Worked closely with rigging and layout teams to solve technical challenges.

Education

Diploma in 3D Animation & Visual Effects at Vancouver Film School
January 1, 2016 - July 24, 2026
Bachelor's Degree in 3D Creation (Minor in Game Design) at Université du Québec en Abitibi-Témiscamingue (UQAT)
January 1, 2014 - July 24, 2026

Qualifications

Professional Development: Acquiring for Feature Film (Lupin House)
January 1, 2021 - July 24, 2026
Professional Development: Hyrum Osmond Master Class
January 11, 2030 - July 24, 2026
Professional Development: Michal Makarewicz Master Class
January 11, 2030 - July 24, 2026
Professional Development: AnimSquad (Expert Online Classes)
January 11, 2030 - July 24, 2026

Industry Experience

Media & Entertainment, Education

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