I’m an experienced sound designer and audio engineer. I’m passionate about all the different ways sound and music can shape meaning and emotion. In my work, I try to bring that passion into creating audio that’s both creative and perfectly aligned with the project’s needs.

Filip Wajszczuk

PRO

I’m an experienced sound designer and audio engineer. I’m passionate about all the different ways sound and music can shape meaning and emotion. In my work, I try to bring that passion into creating audio that’s both creative and perfectly aligned with the project’s needs.

Available to hire

I’m an experienced sound designer and audio engineer. I’m passionate about all the different ways sound and music can shape meaning and emotion. In my work, I try to bring that passion into creating audio that’s both creative and perfectly aligned with the project’s needs.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Polish
Fluent
English
Advanced

Work Experience

Sound designer at TSHASK sound studio
April 1, 2021 - Present
Sound design of thousands of high-quality sound effects for 10+ video game projects, implementation, interactive mix of sound and music in middleware and game engines, and editing SFX, foley and dialogue for films.
Freelance Sound Designer at Forever Entertainment S.A.
July 1, 2024 - November 30, 2024
Creating hundreds of high-quality sound effects.
Freelance Sound Designer at Spoilz Studio
April 1, 2025 - June 30, 2025
Mobile game SFX design and music production.
Freelancer Music Producer at freelance
October 1, 2015 - January 1, 2017
I started my journey into sound design by producing commercial and stock music tracks during my pre-studies years.

Education

Bachelor's Degree in Sound Design at Warsaw Film School
October 1, 2018 - September 30, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Spadek (2022)

    Feature film directed by Jakub Laskowski.

    paper Throne and Liberty by NCSoft

    I had the pleasure of contributing to this great project as an outsource contractor, where I developed detailed voice designs for over a dozen of monsters. For several of these creatures, I also provided foley editing to enhance their auditory presence.

    paper Timberborn by Mechanistry

    UI sound design (building/character interactions, etc.)

    paper Cosmoteer by Walternate Realities

    Sound design (UI, combat, enviro, and more), implementation and mix in a custom engine