I am a digital artist, illustrator, and 3D artist who loves all things science fiction and fantasy. I create work that inspires wonder and curiosity,

Andy Stauffer

I am a digital artist, illustrator, and 3D artist who loves all things science fiction and fantasy. I create work that inspires wonder and curiosity,

Available to hire

I am a digital artist, illustrator, and 3D artist who loves all things science fiction and fantasy. I create work that inspires wonder and curiosity,

Work Experience

Metal Fabricator at Gizmo Art Production
September 30, 2023 - July 22, 2025
Fabricated and packed aluminum sheet metal parts at the San Francisco shop. Assembled parts into a large-scale public art installation in Chattanooga, TN for the Tennessee Parks & Recreation Headquarters. Worked in association with Marc Fornes/The Very Many. This was a short-term project involving strong collaboration in a small group with intense working hours onsite. Integral part of organizational team sorting thousands of parts.
Concept Artist & Worldbuilder at SCAD Concept Art
March 31, 2025 - July 22, 2025
Conceptualized the idea for a personal IP called Tourniquet, blending fantasy and dieselpunk themes. Iterated character concepts, key locations, props, and special technology to flesh out the world. Created final key art that communicates the concept and delivers a gripping story to the audience. Work accepted into the SCAD Class of 2025 Illustration Graduation show.
Brand Sales Associate at Old Navy
November 1, 2019 - September 1, 2022
Provided customer service in a team-oriented environment. Maintained the store's cleanliness, organization, and customer relations. Improved the store’s email capture rates by 20%.

Education

B.F.A. at Savannah College of Art and Design (SCAD)
August 1, 2021 - May 31, 2025
High School Diploma at Marin School of the Arts (MSA), Novato High School
August 1, 2016 - June 30, 2020

Qualifications

Hispanic & Latino Recognition Award
January 1, 2020 - December 31, 2020
MSA Digital Arts Exhibition First and Second Place
January 1, 2020 - December 31, 2020
SCAD Dean’s List
January 1, 2022 - December 31, 2025

Industry Experience

Media & Entertainment, Retail, Manufacturing, Professional Services, Education
    uniE621 Treasure Island Pirates Redesign
    A redesign of the classic pirate story Treasure Island. I created a new world, technology, and visual style to re imagine the archetypal story into something more modern. I wanted to include elements of World War II as well as some fantasy elements to establish a new style.
    uniE621 Tourniquet - Bike Chase
    A scene from Tourniquet where the Knight escapes his duties on a bike. Original scene modeled and rendered in Maya, Illustration done in Photoshop.
    uniE621 Tourniquet - Desert Confrontation
    A scene from Tourniquet where the General has caught up to the Knight and Gardener. Illustration done in Photoshop.
    uniE621 Tourniquet Book Cover
    The cover for a proposed book that would serve as a worldbuilding guide for my personal IP called Tourniquet. Modeled and Rendered in Maya, textured in Substance Painter.
    uniE621 DRONE - 0217
    A character sheet showing a character I created DRONE - 0217. This is a nomadic robot who wanders desolate planets in search of artifacts left by humans.
    uniE621 Treasure Island Crew
    A redesign of the classic pirate story Treasure Island. I created a new world, technology, and visual style to re imagine the archetypal story into something more modern. I wanted to include elements of World War II as well as some fantasy elements to establish a new style.
    uniE621 Treasure Island Props
    A redesign of the classic pirate story Treasure Island. I created a new world, technology, and visual style to re imagine the archetypal story into something more modern. I wanted to include elements of World War II as well as some fantasy elements to establish a new style.
    uniE621 Under The Sea
    A 3D environment concept for an underwater exploration into a minefield. Created using Maya.
    uniE621 Mushroom Log
    A quick personal project demonstrating some of my organic 3D Modeling skills and texturing. Made using Maya and Substance Painter.