I am a Video Editor and 3D Motion Graphics Designer with over 10 years of professional post-production experience. I pride myself on being highly efficient at ingesting footage and delivering quick, tight rough cuts to keep productions moving forward. On the other hand, rather than following a purely systematic approach, I strive to sympathize with and understand the vision behind every project. This allows me to make informed, narrative-driven edits that prioritize the core story. As a published author and instructor, I specialize in real-time 3D motion design to elevate video content. Whether you need a polished commercial, a game trailer, or complex social content, I deliver visual stories that are both technically sound and emotionally resonant, from concept to final master.

Sammi Kim

I am a Video Editor and 3D Motion Graphics Designer with over 10 years of professional post-production experience. I pride myself on being highly efficient at ingesting footage and delivering quick, tight rough cuts to keep productions moving forward. On the other hand, rather than following a purely systematic approach, I strive to sympathize with and understand the vision behind every project. This allows me to make informed, narrative-driven edits that prioritize the core story. As a published author and instructor, I specialize in real-time 3D motion design to elevate video content. Whether you need a polished commercial, a game trailer, or complex social content, I deliver visual stories that are both technically sound and emotionally resonant, from concept to final master.

Available to hire

I am a Video Editor and 3D Motion Graphics Designer with over 10 years of professional post-production experience. I pride myself on being highly efficient at ingesting footage and delivering quick, tight rough cuts to keep productions moving forward.

On the other hand, rather than following a purely systematic approach, I strive to sympathize with and understand the vision behind every project. This allows me to make informed, narrative-driven edits that prioritize the core story.

As a published author and instructor, I specialize in real-time 3D motion design to elevate video content. Whether you need a polished commercial, a game trailer, or complex social content, I deliver visual stories that are both technically sound and emotionally resonant, from concept to final master.

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Language

English
Fluent
Korean
Fluent

Work Experience

Cinematics & Level Art Pipeline Specialist at Infuse Studio
August 1, 2022 - Present
Specialized in technical level design (spatial construction, game play flow, environment staging) and high-impact cinematic content production. Authored, lit, and staged emotionally resonant in-game cutscenes and real-time sequences using Unreal Engine 5 Sequencer, ensuring seamless integration into gameplay narrative.
Cinematic Storytelling & Trailer Production at Flama Craftworks (Timefront)
November 1, 2023 - August 1, 2025
Led storyboarding, camera layout, and sequence editing for game teasers and trailers, transforming key game features and plot moments into high-impact, emotionally resonant cinematic sequences.
Environment Artist & World Building at Hashbane Interactive
May 1, 2023 - October 1, 2023
Environment art and world-building for VR experiences: designed and built large-scale, immersive environments; optimized levels for performance while maximizing visual impact.
Environment Designer at Newmatic
August 1, 2022 - November 1, 2022
Diverse environment design for VR installations; designed levels featuring four distinct themes for an immersive project, optimizing for performance and visual impact.
Unreal Engine 5 Instructor / Course Creator at Coloso
January 1, 2023 - January 1, 2025
Designed and delivered UE5 online courses focused on the complete pipeline of cinematic sequences and environments; specialized instruction covering Level Design, camera work, lighting, and final render optimization, translating complex workflows to students.
Content Producer at Tātaki Auckland Unlimited
January 1, 2020 - August 1, 2022
Full-cycle production: Managed the entire content pipeline, including producing, filming, and editing hero and short-form video content tailored for the Tourism Marketing team and internal/external stakeholders.
Training Visuals Producer at New Zealand Defence Force
March 1, 2011 - January 1, 2020
High-quality production of training visuals; produced visuals in adherence to safety protocols and brand guidelines to support critical communications and learning outcomes.

Education

Add your educational history here.

Qualifications

Epic Games Korea Nanite Challenge - 3rd Place
January 1, 2022 - December 16, 2025
Starting Unreal Engine 5 for film makers (Published Book - Ruby Paper)
October 1, 2023 - October 1, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Other, Government, Travel & Hospitality
    paper Filmmaker Showreel

    A versatile Creative Professional blending high-level Physical Production expertise (Directing, Cinematography, and Lighting) with advanced Digital Post-Production skills (Video Editing, Sound Design, and Color Grading). Proven experience in Real-Time Engine environments (Unreal Engine) for cinematic rendering and VFX, underpinned by strategic Content Marketing and project management success.

    paper 1 Year with Unreal Engine

    Youtube style shots and edits for a personal recap video about how I got to learn Unreal Engine and how I found the 3D art community online.

    paper Spirit of the North 2 - Launch Trailer

    I was one of the key members of Infuse Studio who created Spirit of the North 2. I was involved in making cutscenes, trailers, level design, environment art and producing social video content for the IP.