During my career I have worked with different genres of games and various fields of game development, starting from AI and procedural generation to UI programming.\n\nI am passionate about UI game development. I have primarily worked with Unreal Engine UMG, familiar with Common UI, MVVM and Materials. Also, I have worked with Noesis GUI and Coherent Gameface. Have experience working with clients from all over the world.

Andrii Nyhroienko

During my career I have worked with different genres of games and various fields of game development, starting from AI and procedural generation to UI programming.\n\nI am passionate about UI game development. I have primarily worked with Unreal Engine UMG, familiar with Common UI, MVVM and Materials. Also, I have worked with Noesis GUI and Coherent Gameface. Have experience working with clients from all over the world.

Available to hire

During my career I have worked with different genres of games and various fields of game development, starting from AI and procedural generation to UI programming.\n\nI am passionate about UI game development. I have primarily worked with Unreal Engine UMG, familiar with Common UI, MVVM and Materials. Also, I have worked with Noesis GUI and Coherent Gameface. Have experience working with clients from all over the world.

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Experience Level

Expert
Expert
Intermediate

Work Experience

C++ Game Developer at Gamirare
June 1, 2024 - June 1, 2024
Miramixi Storyteller Trickster Trove Runtime Level Editor. Implemented Multi-threaded Runtime Procedural Generation, dialogue and quest system; created UI Layout plugin to streamline editor workflows.
C++ Game Developer at Farom Studio
June 1, 2024 - June 1, 2024
NDA city-builder AAA mobile game. Implemented Gameplay Ability System, multi-threading, and UI architecture to support complex gameplay and responsive interfaces.
C++ Game Developer at Pingle Studio
June 1, 2024 - November 28, 2025
Led porting and optimization efforts across multiple projects, including Lynked: Banner of the Spark (Switch port, UE 4.27), Out of Sight (Console port, UE 5.3), and A.I.L.A (co-development, UE 5.5). Worked on UI optimization, UI gamepad support, gameplay optimization, and a custom engine with Scaleform integration; contributed to Switch ports for Tomb Raider titles (C++/Scaleform).
C++ Game Developer at Arenarts
August 1, 2023 - August 1, 2023
Mobile battle-royale game. Worked on Common UI, Enhanced Mobile Input, Gameplay Ability System, and Behavior Trees to support responsive controls and scalable gameplay loops.

Education

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Qualifications

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Industry Experience

Gaming

Experience Level

Expert
Expert
Intermediate

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