Sound Designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering. Shipped titles include SNOTROCKET, Malpraxis, and Ratshaker. Proficient in Wwise, FMOD, and Unreal Engine 5, with a focus on atmospheric and psychological sound design and end-to-end ownership of the audio pipeline.

Frederic Molander

Sound Designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering. Shipped titles include SNOTROCKET, Malpraxis, and Ratshaker. Proficient in Wwise, FMOD, and Unreal Engine 5, with a focus on atmospheric and psychological sound design and end-to-end ownership of the audio pipeline.

Available to hire

Sound Designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering.

Shipped titles include SNOTROCKET, Malpraxis, and Ratshaker. Proficient in Wwise, FMOD, and Unreal Engine 5, with a focus on atmospheric and
psychological sound design and end-to-end ownership of the audio pipeline.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Sound Designer at Suncorched Studios
August 1, 2025 - May 1, 2026
SNOTROCKET · Released April 2026 Sole Sound Designer across the complete audio pipeline - original SFX design, music composition, and full Wwise implementation. Designed and integrated interactive reverb zones and ambient AkComponents within Unreal Engine 5. Malpraxis · Released February 2026 Led all dialogue editing and implementation. Designed bespoke SFX for key gameplay moments and UI. Implemented dialogue, SFX, and music systems within FMOD. Composed atmospheric ambient soundscapes. Ratshaker · Released November 2024 Edited and mastered new voice lines for the Rat-chan character skin DLC (March 2026). Negative Atmosphere · Unreleased Edited and mastered voice lines and audio logs for an unreleased survival horror title.
Audio Book Producer at Audio Always
January 1, 2024 - July 1, 2025
Edited, proofread, and mastered audiobooks for HarperCollins, Penguin, and Hachette. Credits include Chasing Salah, Finding the Edge: Jimmy Anderson, and The Tapestry of Time. Collaborated with voice actors to provide technical feedback during recording sessions.
Dialogue Editor at PHMG
October 1, 2021 - October 1, 2024
Developed sonic branding for Samsung, Harley-Davidson, and Coca-Cola. Streamlined cross-department workflows and served as key interdepartmental liaison.
Audio Book Producer at Swann Studios (Denmark, Remote)
June 1, 2020 - Present
Proofread, edited, and mastered audiobooks to broadcast quality standards while working remotely. Ensured technical consistency across sessions and final deliveries.
Freelance Music Producer & Artist at Frederic Molander Productions
January 1, 2016 - Present
Provided mixing and mastering for independent labels and artists. Released original music under multiple labels and delivered bespoke sound design for advertisements and podcasts.
Audio Engineer at Molotov Studios, Stockholm
March 1, 2008 - September 1, 2016
Studio recording, live sound, and session management for a diverse range of artists.

Education

Audio Theory & Engineering at Studio Blue, Stockholm
January 1, 2012 - June 1, 2014

Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education