Three performer-guided Max/MSP patches that use a combination of different instruments, samples, and specified random procedures to evoke nuances of not-quite-natural seeming spaces while developing common textural themes throughout.
Two of the main motifs are: the samples of field-recorded bird songs, and the use of a delay line in which the time of delay is quickly changed between values, generating living chirp-like, “glitches” throughout.
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- Music Composer
- Sound Designer
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