Available to hire
Hi, I’m Riccardo Tedeschi, a concept artist and 3D modeller with a passion for crafting memorable characters, props and creatures. I love using Photoshop, Illustrator, ZBrush and Blender to take ideas from rough sketches to polished game assets.
I thrive in collaborative teams, enjoy turning feedback into unique visuals with personality and charm, and am always eager to explore new styles and techniques to push creative boundaries for games and animation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Italian
Fluent
English
Fluent
Work Experience
Lead Artist, Lead Animator at Fat Frogs Games
January 1, 2020 - January 1, 2023Led art direction and animation pipelines; contributed to asset creation and visual development for in-house projects.
Main Artist, Spriter and Animator at Unreleased Non-Profit Game
January 1, 2020 - January 1, 2023Main artist and spriter for an unreleased non-profit game featuring a wacky, over-the-top art style designed for a broad audience.
Concept Artist, 3D Modeller
January 1, 2022 - PresentCharacter, prop and creature designer for a videogame that is yet to be released. Created characters with multiple costumes and hairstyles, as well as turntables for 3D modelling and UV texture painting.
Education
Concept Artist Degree at TheSign Academy
November 1, 2021 - September 1, 2024Degree at The Sign Academy
November 2, 2021 - September 2, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Non-Profit Organization
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