I am a 3D artist and draughtsman with 7 years of 3D modelling experience. I specialise in environmental and hard surface modelling, with expertise in Unreal Engine, PBR texturing, and asset optimisation. I’ve contributed to projects for Disney, Universal, Lego, and the NFL, adapting to diverse pipelines across game development, architectural visualisation, and event production. I’m passionate about visual storytelling and craft immersive, optimised assets that enhance both aesthetics and functionality.
I enjoy collaborating with multidisciplinary teams, communicating clearly with clients, and delivering production-ready assets that perform well in real-time environments.
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