Available to hire
I’m George Bleming, an enthusiastic 3D Environment Artist who graduated with Honors in Game Art. I love blending creativity with technology to build immersive environments and I enjoy exploring how art, gaming, and architecture intersect. I thrive in collaborative settings and am always eager to learn new tools to push visuals further.
I find inspiration in social media, events, and historical architecture, which fuels my passion for art and design. Connecting artistic practice with real-time game production and architectural visualization is what motivates me, and I relish opportunities to bring ambitious environments to life through teamwork and iteration.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
English
Fluent
Work Experience
Front of House Staff
July 31, 2024 - September 24, 2025Front of House Staff at a Cockermouth venue; collaborated effectively with team, met time-critical demands with composure, managed busy periods with efficiency and professionalism, and remained reliable under pressure while incorporating feedback.
Team Member at Greggs
June 1, 2025 - PresentPreparing and packaging food items, operating tills, and supporting a clean store environment. Demonstrated strong stamina and teamwork in a fast-paced setting; trained in lifting and storage procedures, maintaining stock levels and organization.
Freelance 3D Environment Artist at Self-employed
September 1, 2025 - November 4, 2025Create detailed, immersive environments using industry-standard tools such as Unreal Engine, Substance Suite, and photogrammetry workflows. Develop modular assets, realistic materials, and lighting to achieve high visual fidelity and strong atmosphere. Collaborate with clients and teams to deliver optimized, production-ready scenes for games and real-time projects.
Team Lead - Modular Environment Project at Teesside University
January 1, 2025 - January 1, 2025Led a small team of artists on a modular environment project simulating studio pipeline production. Designed trim sheets and optimized assets for Unreal Engine 5 with efficient LODs and real-time lighting. Iterated designs based on feedback from tutors and classmates to achieve the best possible outcome.
Education
BA (Hons) Game Art at Teesside University
September 1, 2022 - June 1, 2025Grade: Second Class Honours (2:1)
BA (Hons) Game Art - Second Class Honors at Teesside University
September 1, 2022 - June 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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