I'm George Profenza, a multidisciplinary engineer blending creative arts with AI and software to build immersive experiences across media and tech. I love turning bold ideas into tangible prototypes, from real-time visuals and ML-powered tools to interactive UI that delights users. Over the last decade I’ve collaborated with designers, engineers, and production teams across London and beyond, shipping projects from motion-driven web experiences to AI-enabled wearables and stage visuals. I bring a hands-on, friendly approach and a love of learning, always exploring the next frontier in-gen.

George Profenza

I'm George Profenza, a multidisciplinary engineer blending creative arts with AI and software to build immersive experiences across media and tech. I love turning bold ideas into tangible prototypes, from real-time visuals and ML-powered tools to interactive UI that delights users. Over the last decade I’ve collaborated with designers, engineers, and production teams across London and beyond, shipping projects from motion-driven web experiences to AI-enabled wearables and stage visuals. I bring a hands-on, friendly approach and a love of learning, always exploring the next frontier in-gen.

Available to hire

I’m George Profenza, a multidisciplinary engineer blending creative arts with AI and software to build immersive experiences across media and tech. I love turning bold ideas into tangible prototypes, from real-time visuals and ML-powered tools to interactive UI that delights users.

Over the last decade I’ve collaborated with designers, engineers, and production teams across London and beyond, shipping projects from motion-driven web experiences to AI-enabled wearables and stage visuals. I bring a hands-on, friendly approach and a love of learning, always exploring the next frontier in-gen.

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Language

English
Fluent

Work Experience

Senior Creative Technologist at VEED.IO
September 1, 2025 - Present
Prototype AI image/video tools; prototyped UI/UX and data visualizations; enabled cross-team AI workflows and tooling; contributed to integration work and external beta coordination.
Creative Technologist at Opificio
January 1, 2024 - April 1, 2025
Prototype pill classification and detection; Vision Transformer models converted to Core ML / iOS; prototyped health data visualization UI from Figma to React Native; AR/CGI tooling and cross-team prototyping.
Senior Software Engineer at Hirsch & Mann
September 1, 2011 - October 1, 2019
Liaised with designers and electronics engineers to deliver project briefs; developed custom workflows; expanded development capacity and maintained/modernized legacy projects across multiple domains.
Lead Front-End Engineer at Disturb Media
April 1, 2008 - February 1, 2012
Developed award-winning mini-sites and experimental web experiences; authored motion-design tools (Nuke, Cinema 4D, Adobe CC) to automate workflows; led development teams and expanded capabilities for iOS/multi-platform delivery.
Freelance Engineer at Technology Will Save Us
September 1, 2012 - October 1, 2019
Developed initial frameworks and interactive experiences; built motion-design tooling and training materials; grew capabilities to support modern web and mobile platforms (iOS).

Education

MSc Architectural Computation at The Bartlett School of Architecture, UCL
January 1, 2013 - May 14, 2026
BSc Creative Computing at Goldsmiths, University of London
January 1, 2010 - May 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education