I’m George Sutherland Howard, a contract gameplay animator with experience in hand-keyed 3D animations for gameplay and cinematics, cross-disciplinary collaboration, and engine implementation. I’ve contributed to Nifty Island as a contract gameplay animator since 2021 and previously supported Destiny 2: Warmind as part of Vicarious Visions, where I completed a Game Animation mentorship while working in QA.
I’ve led art teams, built rigs, and produced animations for VR titles like Sword of the Sorcerer and created animated character sprites for Diaries of a Spaceport Janitor. My strengths lie in art and technical workflows—from rigging and skinning to integrating assets into engines—paired with a passion for tabletop RPGs, acting, wilderness skills, and historical European martial arts.
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