I'm George Sutherland Howard, a contract gameplay animator with experience in hand-keyed 3D animations for gameplay and cinematics, cross-disciplinary collaboration, and engine implementation. I've contributed to Nifty Island as a contract gameplay animator since 2021 and previously supported Destiny 2: Warmind as part of Vicarious Visions, where I completed a Game Animation mentorship while working in QA. I've led art teams, built rigs, and produced animations for VR titles like Sword of the Sorcerer and created animated character sprites for Diaries of a Spaceport Janitor. My strengths lie in art and technical workflows—from rigging and skinning to integrating assets into engines—paired with a passion for tabletop RPGs, acting, wilderness skills, and historical European martial arts.

George Sutherland Howard

I'm George Sutherland Howard, a contract gameplay animator with experience in hand-keyed 3D animations for gameplay and cinematics, cross-disciplinary collaboration, and engine implementation. I've contributed to Nifty Island as a contract gameplay animator since 2021 and previously supported Destiny 2: Warmind as part of Vicarious Visions, where I completed a Game Animation mentorship while working in QA. I've led art teams, built rigs, and produced animations for VR titles like Sword of the Sorcerer and created animated character sprites for Diaries of a Spaceport Janitor. My strengths lie in art and technical workflows—from rigging and skinning to integrating assets into engines—paired with a passion for tabletop RPGs, acting, wilderness skills, and historical European martial arts.

Available to hire

I’m George Sutherland Howard, a contract gameplay animator with experience in hand-keyed 3D animations for gameplay and cinematics, cross-disciplinary collaboration, and engine implementation. I’ve contributed to Nifty Island as a contract gameplay animator since 2021 and previously supported Destiny 2: Warmind as part of Vicarious Visions, where I completed a Game Animation mentorship while working in QA.

I’ve led art teams, built rigs, and produced animations for VR titles like Sword of the Sorcerer and created animated character sprites for Diaries of a Spaceport Janitor. My strengths lie in art and technical workflows—from rigging and skinning to integrating assets into engines—paired with a passion for tabletop RPGs, acting, wilderness skills, and historical European martial arts.

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Language

English
Fluent

Work Experience

Quality Assurance / Game Animation Mentor at Vicarious Visions
January 1, 2018 - October 12, 2025
Completed Game Animation mentorship while working in QA on Destiny 2: Warmind; collaborated with animation team on targeted content during QA.
Art Lead / Rigging & Animation Lead at Sword of the Sorcerer (University Capstone VR Project)
January 1, 2017 - October 12, 2025
Led art team; created all rigs and animations for the university capstone VR game Sword of the Sorcerer.
Character Sprite Animator at Diaries of a Spaceport Janitor (Contract)
December 31, 2015 - October 12, 2025
Created animated character sprites under contract for the game Diaries of a Spaceport Janitor.
Contract Gameplay Animator at Nifty Island
January 1, 2023 - Present
On-call contract gameplay animator contributing to animation pipelines for gameplay and cinematics; collaborated across disciplines and implemented assets into the game engine.
Contract Gameplay Animator at Nifty Island
January 1, 2021 - January 1, 2023
Contract gameplay animator for Nifty Island.
Game Animation Mentor / QA at Vicarious Visions
January 1, 2017 - January 1, 2018
Completed Game Animation mentorship while working in Quality Assurance on Destiny 2: Warmind.
Lead Artist / Rigging & Animations at Sword of the Sorcerer
January 1, 2016 - January 1, 2017
Led art team, created all rigs and animations for VR game Sword of the Sorcerer.
Contract Sprite Artist at Diaries of a Spaceport Janitor
January 1, 2015 - December 31, 2015
Created animated character sprites under contract.

Education

Bachelor's Degree in Game Art and Animation at Champlain College, Burlington, VT
January 1, 2012 - January 1, 2017
Bachelor's Degree in Game Art and Animation at Champlain College
September 1, 2012 - May 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education