Some of the projects I’ve worked on include Fortnite LEGO with Agora Studios and Epic Games, Ad Infinitum with Hekate Games, Morbid Metal, UFL, World of Tanks, and the upcoming The Cube by Mundfish. Alongside my professional experience, I studied Introduction to Game Animation at AnimSchool and took a mentorship class with Alessandro Camporota, which helped strengthen both my technical and artistic skills.

George Tovmasyan

Some of the projects I’ve worked on include Fortnite LEGO with Agora Studios and Epic Games, Ad Infinitum with Hekate Games, Morbid Metal, UFL, World of Tanks, and the upcoming The Cube by Mundfish. Alongside my professional experience, I studied Introduction to Game Animation at AnimSchool and took a mentorship class with Alessandro Camporota, which helped strengthen both my technical and artistic skills.

Available to hire

Some of the projects I’ve worked on include Fortnite LEGO with Agora Studios and Epic Games, Ad Infinitum with Hekate Games, Morbid Metal, UFL, World of Tanks, and the upcoming The Cube by Mundfish. Alongside my professional experience, I studied Introduction to Game Animation at AnimSchool and took a mentorship class with Alessandro Camporota, which helped strengthen both my technical and artistic skills.

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Work Experience

Associate 3D Animation Workshop Leader at Tumo Center for Creative Technologies
January 1, 2018 - March 1, 2019
• Led workshops in all locations (Yerevan, Dilijan, Gyumri, Stepanakert). • Assisted the content development team in the process of developing, testing and fine-tuning all activity content, researched and suggested new approaches to activity creation. • Brainstormed and mocked up activity ideas that would develop students' skills and presented them to the content development group and offered solutions of their integration to the existing curriculum. • Provided second tier support to users, coaches and examiners on content reviews. • Organized related events and competitions. • Supervised/provided helpful feedback on related workshops/projects. • Was versatile with technologies and able to perform field-related tasks. • Assisted in testing and evaluating the educational content
3D Animator at Phoen-X Games
May 1, 2021 - December 31, 2021
• Set a high-bar for all our character animations that capture their distinct personalities and traits but also work with platform core mechanics. • Partner with the Art Director and Interactive Experiences Team to define the most appropriate animation direction, methods and approaches for the project. • Partner with Technical Artists and Engineers to define and improve our animation pipelines. • Troubleshoot animation, exporting and rigging issues that might arise during development. • Provide animation direction, feedback and guidance to our domestic and/or international vendors. • Research and develop new animation techniques and methods. • Create animations that are optimal and performant on the target platform.
3D Animator at RetroStyle Games
January 1, 2022 - May 1, 2022
• Liaising with animators and concept artists regarding the requirements of the project • Researching visual style, genre and technologies to produce each individual project • Identifying key scenes and sequences • Animating characters, creatures, props, vehicles, weapons, objects, etc. • Work in a highly collaborative environment to fully realize our characters and environments through movement • Produce high quality animations under the supervision of our Art Directors • job knowledge sharing in order to further advance our whole team • Researching video game animation trends, techniques, and statistics • Collaborating with programmers and developers to ensure that all design briefs are adhered to
Gameplay/Cinematic Animator at Hekate GmbH
May 1, 2022 - December 31, 2022
• Creating keyframes animations for gameplay and cutscenes. • Planning of all relevant animations, including storyboards and reviews using syncsketch. • Implementing gameplay animations and cutscenes into Unreal Engine 4 • Coordinating with internal and external animators. • Close collaboration with the in house Design- Art- and Sound Department. • Constantly improving and advocating the in house pipeline. • Delivering timely and high-quality results. • Actively seeking out, incorporating and providing feedback to and from the team.
Technical Animator at agora.studio
February 1, 2023 - November 30, 2023
• In-game implementation and optimization of gameplay animation features and assets in cooperation with Gameplay Animators and Designers. • Developing and improving in-game animation systems and tools in cooperation with Animation Programmers. • Establishing and maintaining the animation workflow, folders, naming conventions, and engine-related structures
3D Animator at Mroya Studio
May 1, 2024 - Present
• Specialize in motion capture cleanup using MotionBuilder, ensuring realistic, fluid character movements that enhance player immersion and interaction • Create gameplay animations in Maya, bringing life and nuance to in-game actions in line with each project’s vision • Collaborate closely with multidisciplinary teams, including Character Art, Design, and VFX, to achieve seamless integration and high-quality in-game animation
3D Character Animator at Tale Wind Animation
May 1, 2019 - May 1, 2021
• Created animation and graphics with the aid of computer illustrations and software programs • Designed and developed a working model of scenes to be animated in movies and television (storyboarding). • Cooperated with the production staffs to analyze and understand the 3D graphic requests • Developed animation composites and renders for interactive productions. • Coordinated with different departments to develop and execute computer animation project. • Reviewed technology upgrades to ensure compatibility with existing and future requirements

Education

Software for Computers and Automated systems at National Polytechnic University of Armenia
September 1, 2014 - July 1, 2018
Introduction to Game Animation at AnimSchool
October 1, 2021 - December 31, 2022
Taken courses: Introduction to Game Animation. Learned game theory, engines, and a basic understanding of the pipeline. Created player and enemy animations, using AnimSchool's game character rigs. Worked with blueprints using Unreal Engine 4

Qualifications

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Industry Experience

Gaming, Education, Other
    paper Portfolio

    Hi! Thanks for stopping by. This is my latest portfolio, showcasing some of my favorite and most recent animation work. I’m constantly pushing to improve and create cool, expressive motion
    Hope you enjoy it!

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