Hi! Thanks for stopping by. This is my latest portfolio, showcasing some of my favorite and most recent animation work. I’m constantly pushing to improve and create cool, expressive motion
Hope you enjoy it!
- 3D Animator
Some of the projects I’ve worked on include Fortnite LEGO with Agora Studios and Epic Games, Ad Infinitum with Hekate Games, Morbid Metal, UFL, World of Tanks, and the upcoming The Cube by Mundfish.
Some of the projects I’ve worked on include Fortnite LEGO with Agora Studios and Epic Games, Ad Infinitum with Hekate Games, Morbid Metal, UFL, World of Tanks, and the upcoming The Cube by Mundfish. Alongside my professional experience, I studied Introduction to Game Animation at AnimSchool and took a mentorship class with Alessandro Camporota, which helped strengthen both my technical and artistic skills.
Hi! Thanks for stopping by. This is my latest portfolio, showcasing some of my favorite and most recent animation work. I’m constantly pushing to improve and create cool, expressive motion
Hope you enjoy it!
• Specialize in motion capture cleanup using MotionBuilder, ensuring realistic, fluid character movements that enhance player immersion and interaction • Create gameplay animations in Maya, bringing life and nuance to in-game actions in line with each project’s vision • Collaborate closely with multidisciplinary teams, including Character Art, Design, and VFX, to achieve seamless integration and high-quality in-game animation
• In-game implementation and optimization of gameplay animation features and assets in cooperation with Gameplay Animators and Designers. • Developing and improving in-game animation systems and tools in cooperation with Animation Programmers. • Establishing and maintaining the animation workflow, folders, naming conventions, and engine-related structures
• Creating keyframes animations for gameplay and cutscenes. • Planning of all relevant animations, including storyboards and reviews using syncsketch. • Implementing gameplay animations and cutscenes into Unreal Engine 4 • Coordinating with internal and external animators. • Close collaboration with the in house Design- Art- and Sound Department. • Constantly improving and advocating the in house pipeline. • Delivering timely and high-quality results. • Actively seeking out, incorporating and providing feedback to and from the team.
Taken courses: Introduction to Game Animation. Learned game theory, engines, and a basic understanding of the pipeline. Created player and enemy animations, using AnimSchool's game character rigs. Worked with blueprints using Unreal Engine 4
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