I am a creative and technically skilled 3D Character and Technical Animator with a strong foundation in animation principles and real-time game development. I have proven experience contributing to AAA franchises at Epic Games and High Voltage Software, with deep proficiency in Maya, MotionBuilder, Unreal Engine, and facial animation systems such as Live Link. I am passionate about delivering high-fidelity animation for immersive worlds in action-adventure, shooter, and open-world games. I demonstrate an adaptable workflow and thrive in cross-disciplinary teams, working closely with engineers and designers to develop tools and improve animation pipelines. My experience ranges from character rigging and mocap data retargeting to cinematic intros and stylized gameplay content, all aimed at engaging millions of players worldwide.

Devin Dunn

I am a creative and technically skilled 3D Character and Technical Animator with a strong foundation in animation principles and real-time game development. I have proven experience contributing to AAA franchises at Epic Games and High Voltage Software, with deep proficiency in Maya, MotionBuilder, Unreal Engine, and facial animation systems such as Live Link. I am passionate about delivering high-fidelity animation for immersive worlds in action-adventure, shooter, and open-world games. I demonstrate an adaptable workflow and thrive in cross-disciplinary teams, working closely with engineers and designers to develop tools and improve animation pipelines. My experience ranges from character rigging and mocap data retargeting to cinematic intros and stylized gameplay content, all aimed at engaging millions of players worldwide.

Available to hire

I am a creative and technically skilled 3D Character and Technical Animator with a strong foundation in animation principles and real-time game development. I have proven experience contributing to AAA franchises at Epic Games and High Voltage Software, with deep proficiency in Maya, MotionBuilder, Unreal Engine, and facial animation systems such as Live Link. I am passionate about delivering high-fidelity animation for immersive worlds in action-adventure, shooter, and open-world games.

I demonstrate an adaptable workflow and thrive in cross-disciplinary teams, working closely with engineers and designers to develop tools and improve animation pipelines. My experience ranges from character rigging and mocap data retargeting to cinematic intros and stylized gameplay content, all aimed at engaging millions of players worldwide.

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Language

English
Fluent

Work Experience

Technical Animator at High Voltage Software
August 16, 2022 - November 8, 2024
Co-developed Fortnite in collaboration with Epic Games. Built high-quality character rigs, physics-based assets, and animation systems in Unreal Engine. Processed and retargeted mocap data between Maya and Unreal for MetaHuman pipelines. Created assets for Fortnite Battle Passes used by millions of players. Partnered with engineers and designers to develop tools and improve animation pipelines.
Associate Animator at Epic Games
November 18, 2021 - June 6, 2022
Created traversal emote “Aye Bay Bay” and polished animation sets for Fortnite. Animated cinematic intros/outros, player emotes, and stylized gameplay content. Specialized in hand-keyed animation and mocap integration in real-time pipelines.
Animation Intern at Harmonix Music Systems
July 10, 2021 - June 4, 2022
• Produced and refined over 100 gameplay and cinematic animations for an unannounced rhythm-action title. • I have skills in Maya, which I used to keyframe and clean motion capture data, enhancing character emotion, rhythm, and appeal. • Focused on expressive performance-based animation to support the narrative tone and player experience. • I have skills in Unreal Engine and animation blueprints, which I used to prototype in-engine animation behaviors for early gameplay testing. • Collaborated across design, art, and tech departments in an agile, iterative production environment. • Contributed to tool testing and animation library organization, improving pipeline consistency and data management for the studio.

Education

Masters Of Fine Arts at Savannah College of Art and Design
March 19, 2018 - May 21, 2021
Bachelor of Fine Arts at University of Louisiana Monroe
January 6, 2014 - May 26, 2017
Master of Fine Arts in Animation at Savannah College of Art and Design (SCAD)
January 1, 2018 - January 1, 2021
Bachelor of Fine Arts in Graphic Design at University of Louisiana Monroe
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet