I am a creative and technically skilled 3D Character and Technical Animator with a strong foundation in animation principles and real-time game development. I have proven experience contributing to AAA franchises at Epic Games and High Voltage Software, with deep proficiency in Maya, MotionBuilder, Unreal Engine, and facial animation systems such as Live Link. I am passionate about delivering high-fidelity animation for immersive worlds in action-adventure, shooter, and open-world games.
I demonstrate an adaptable workflow and thrive in cross-disciplinary teams, working closely with engineers and designers to develop tools and improve animation pipelines. My experience ranges from character rigging and mocap data retargeting to cinematic intros and stylized gameplay content, all aimed at engaging millions of players worldwide.
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