Hi, I’m Gianni Ricciardi. With over 25 years in the game industry, I’ve had the pleasure of working as an Audio Director, Sound Designer, and Music Composer on more than 30 games, spanning platforms from the Game Boy Color to the PlayStation 5. I enjoy blending technical skills and creative vision to craft immersive audio experiences that elevate gameplay. I’ve also been passionate about teaching Game Audio since 2005, helping the next generation of sound designers and composers develop their craft. My goal is always to create cohesive and engaging soundscapes and interactive music systems that enhance storytelling in games.

Gianni Ricciardi

PRO

Hi, I’m Gianni Ricciardi. With over 25 years in the game industry, I’ve had the pleasure of working as an Audio Director, Sound Designer, and Music Composer on more than 30 games, spanning platforms from the Game Boy Color to the PlayStation 5. I enjoy blending technical skills and creative vision to craft immersive audio experiences that elevate gameplay. I’ve also been passionate about teaching Game Audio since 2005, helping the next generation of sound designers and composers develop their craft. My goal is always to create cohesive and engaging soundscapes and interactive music systems that enhance storytelling in games.

Available to hire

Hi, I’m Gianni Ricciardi. With over 25 years in the game industry, I’ve had the pleasure of working as an Audio Director, Sound Designer, and Music Composer on more than 30 games, spanning platforms from the Game Boy Color to the PlayStation 5. I enjoy blending technical skills and creative vision to craft immersive audio experiences that elevate gameplay.

I’ve also been passionate about teaching Game Audio since 2005, helping the next generation of sound designers and composers develop their craft. My goal is always to create cohesive and engaging soundscapes and interactive music systems that enhance storytelling in games.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Italian
Fluent
English
Intermediate

Work Experience

Music Composer/Senior Sound Designer at Stormind Games
September 30, 2024 - July 15, 2025
Composed and produced the original soundtrack for the video game "A Quiet Place: The Road Ahead", based on the post-apocalyptic horror film directed by John Krasinski. Also provided additional sound design for character animations.
Senior Sound Designer at Shapefarm
April 30, 2024 - July 15, 2025
Sound design and asset production on two unannounced games in collaboration with Game Studio Japan, Bandai Namco, and Kepler Interactive.
Founder / Teacher at Game Audio Academy
November 1, 2021 - Present
Founded an online academy offering courses on Game Audio and Interactive Music. Teaching game audio to Italian students alongside other industry professionals.
Founder / Audio Director / Music Composer at WANT Musik
March 31, 2023 - July 15, 2025
Founded a game audio outsourcing and record label company providing sound design and music for games. Credited on over 5 games including Fast & Furious: Rise of SH1FT3R and King of Seas. Published game original soundtracks on streaming platforms such as Bandcamp.
Co-Founder / Audio Director / Music Composer at Ovosonico
September 30, 2016 - July 15, 2025
Co-founded the development studio producing titles published by Sony Computer Entertainment and 505 Games. Served as audio director and music composer for Murasaki Baby and Last Day of June.
Audio Director / Sound Designer / Music Composer at Various
November 30, 2012 - July 15, 2025
Oversaw in-house sound teams and collaborated with off-site outsourcers and composers to ensure cohesive audio direction. Produced and integrated sound effects on multiple consoles. Composed original soundtracks in various styles including 8-bit music for handhelds.
Sound Designer at Ubisoft
June 30, 2004 - July 15, 2025
Produced and integrated sound effects for multiple consoles for titles based on famous brands like Rayman and Tom Clancy's Rainbow Six. Contributed to development of proprietary audio engines for handheld hardware.

Education

Master of Music at Scuola Di Alto Perfezionamento Musicale, Saluzzo, Italy
January 1, 1992 - December 31, 1992
Diploma at ITIS Giordani, Naples, Italy
January 1, 1989 - December 31, 1989

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    uniE608 Gianni Ricciardi Game Audio Showreel
    This is a Sound/Music Showreel featuring some of the most relevant games I produced in the last 25 years