Animatore 3D di personaggi e creature con 6 anni di esperienza, specializzato nella creazione di animazioni realistiche. Ho maturato esperienza in motion capture utilizzando la tuta Xsens e ho lavorato con Golaem per simulazioni di folla. Come Lead Animator, ho guidato team nella creazione di animazioni. Ho anche esperienza come docente trasmettendo le mie competenze a studenti.

Giovanni Liotti

Animatore 3D di personaggi e creature con 6 anni di esperienza, specializzato nella creazione di animazioni realistiche. Ho maturato esperienza in motion capture utilizzando la tuta Xsens e ho lavorato con Golaem per simulazioni di folla. Come Lead Animator, ho guidato team nella creazione di animazioni. Ho anche esperienza come docente trasmettendo le mie competenze a studenti.

Available to hire

Animatore 3D di personaggi e creature con 6 anni di esperienza, specializzato nella creazione di animazioni realistiche. Ho maturato esperienza in motion capture utilizzando la tuta Xsens e ho lavorato con Golaem per simulazioni di folla. Come Lead Animator, ho guidato team nella creazione di animazioni. Ho anche esperienza come docente trasmettendo le mie competenze a studenti.

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Language

English
Advanced
Italian
Fluent
French
Intermediate

Work Experience

Freelance 3D Character Animator at Freelance
June 1, 2021 - October 13, 2025
Created 3D character animations and assets; collaborated with clients to deliver high-quality animation sequences; established workflows for production pipelines.
3D Animator / Crowd Artist at Freelancer.com
May 1, 2024 - October 13, 2025
Performed motion capture-based animation cleanup; built crowd simulations using Golaem and integrated assets into Unreal Engine.
Lead Animator at BESTEAM
November 1, 2024 - October 13, 2025
Led animation team, supervised production workflows and ensured quality control across sequences.
Lead Animator at Red Monk Studio
June 1, 2025 - October 13, 2025
Led animation efforts; supervised animation production and integrated animations into Unreal Engine.
3D Animation Instructor (2nd Year) | Videogame Specialization at Digital Bros Game Academy
July 1, 2025 - October 13, 2025
Taught advanced 3D animation techniques to second-year students; focused on gameplay and cinematic sequences in game projects.
3D Animation Instructor (2nd Year) | Videogame Specialization at Digital Bros Game Academy
July 1, 2025 - October 13, 2025
Instructed second-year students in 3D animation for videogames; developed and delivered curriculum, supervised student projects, and supported production workflows.
Lead Animator at Red Monk Studio
June 1, 2025 - October 13, 2025
Led animation team, supervised production pipelines, recorded and cleaned motion capture data, integrated animations into Unreal Engine and guided crowd and dynamic animation tasks.
Lead Animator at BESTEAM
November 1, 2024 - October 13, 2025
Led animation efforts, supervised workflow, and collaborated with cross-disciplinary teams to deliver high-quality character animation.
3D Animator / Crowd Artist at Freelancer.com
May 1, 2024 - October 13, 2025
Created and refined 3D character animations and crowd assets; performed motion capture cleanup and integration into Unreal Engine.
Freelance 3D Character Animator at Freelance
June 1, 2021 - October 13, 2025
Freelance work focusing on 3D character animation; created rigs and animations, collaborating closely with clients.
3D Animation Instructor (2nd Year) at Digital Bros Game Academy
July 1, 2025 - October 13, 2025
Instructed 3D animation for a second-year videogame specialization, delivering lectures on rigging, motion capture workflows, asset integration, and Unreal Engine pipelines. Supervised student projects and provided feedback to develop industry-ready animation skills.
Lead Animator at Red Monk Studio
June 1, 2025 - October 13, 2025
Led an animation team across multiple projects, defining production pipelines, overseeing motion-capture data processing (Xsens), cleaning and refining captured data, and integrating animations into Unreal Engine. Mentored junior animators and aligned work with art direction.
Lead Animator at BESTEAM
November 1, 2024 - October 13, 2025
Led animation efforts for various productions, coordinating asset creation, animation reviews, and collaboration with technical teams to optimize performance and ensure stylistic consistency.
3D Animator / Crowd Artist at Freelancer.com
May 1, 2024 - October 13, 2025
Delivered 3D character animations and crowd simulations for freelance projects, produced motion cycles, refined timing, and integrated assets into game engines, leveraging Xsens data when available.
Freelance 3D Character Animator at Self-employed / Freelance
June 1, 2021 - October 13, 2025
Created realistic 3D character and creature animations, built rigs, developed animation cycles, and collaborated with clients to deliver polished visuals for games and film.
3D Animation Instructor (2nd Year) | Video Game Specialization at Digital Bros Game Academy
July 31, 2025 - October 13, 2025
Instructed second-year students in 3D animation for video games, prepared and delivered lectures, supervised practical projects, and mentored students to develop industry-ready skills.
Lead Animator at Red Monk Studio
June 30, 2025 - October 13, 2025
Led animation pipelines for characters and crowds, supervised a team of animators, and integrated motion capture data into Unreal Engine for production-ready sequences.
Lead Animator at BESTEAM
November 30, 2024 - October 13, 2025
Oversaw the end-to-end animation workflow, mentored junior animators, and ensured high-quality creature and character animations for game production.
3D Animator / Crowd Artist at Freelancer.com
May 31, 2024 - October 13, 2025
Delivered 3D character animation and crowd simulations for client projects; collaborated with teams to integrate assets into Unreal Engine and other pipelines.
3D Character Animator at Self-Employed / Freelance
June 30, 2021 - October 13, 2025
Independent contractor focusing on 3D character animation, creature animation, and motion realism for various clients and studios.
Lead Animator
October 1, 2023 - November 30, 2024
Lead Animator responsible for setup, simulation and optimization of crowds, ensuring coherence, clean data and good performance in production pipelines. Involves 3D character animation, collaboration with technical teams, and focus on animation and dynamics.

Education

Master's Degree in Body Mechanics Animation - Rendering - Materials - Camera Management at Animation Mentor / Mywebschool
January 1, 2016 - January 1, 2017
Master's Degree at Animation Mentor Mywebschool
January 1, 2016 - January 1, 2017
Master's Degree at Animation Mentor / Mywebschool
January 1, 2016 - January 1, 2017
Master's Degree at Animation Mentor / Mywebschool
January 1, 2016 - January 1, 2017

Qualifications

Certified Professional
January 11, 2030 - October 13, 2025
Certified Professional
January 11, 2030 - October 13, 2025
Certified Professional
January 11, 2030 - October 13, 2025
Certified Professional in 3D Character Animation
January 11, 2030 - October 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education