Available to hire
I’m Giovanni Liotti, a 3D Character and Creature Animator based in Milan, Italy, with over 6 years of experience delivering realistic character motion. I specialize in motion capture using Xsens suits and crowd simulations with Golaem, and I have a strong knack for building smooth, believable performances for games and films.
As Lead Animator, I’ve supervised animation teams, guided production workflows, and collaborated cross-functionally to hit deadlines. I also enjoy teaching, sharing techniques with students to help them grow their skills and explore new animation pipelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Italian
Fluent
French
Intermediate
Work Experience
Freelance 3D Character Animator at Freelance
June 1, 2021 - October 13, 2025Created 3D character animations and assets; collaborated with clients to deliver high-quality animation sequences; established workflows for production pipelines.
3D Animator / Crowd Artist at Freelancer.com
May 1, 2024 - October 13, 2025Performed motion capture-based animation cleanup; built crowd simulations using Golaem and integrated assets into Unreal Engine.
Lead Animator at BESTEAM
November 1, 2024 - October 13, 2025Led animation team, supervised production workflows and ensured quality control across sequences.
Lead Animator at Red Monk Studio
June 1, 2025 - October 13, 2025Led animation efforts; supervised animation production and integrated animations into Unreal Engine.
3D Animation Instructor (2nd Year) | Videogame Specialization at Digital Bros Game Academy
July 1, 2025 - October 13, 2025Taught advanced 3D animation techniques to second-year students; focused on gameplay and cinematic sequences in game projects.
3D Animation Instructor (2nd Year) | Videogame Specialization at Digital Bros Game Academy
July 1, 2025 - October 13, 2025Instructed second-year students in 3D animation for videogames; developed and delivered curriculum, supervised student projects, and supported production workflows.
Lead Animator at Red Monk Studio
June 1, 2025 - October 13, 2025Led animation team, supervised production pipelines, recorded and cleaned motion capture data, integrated animations into Unreal Engine and guided crowd and dynamic animation tasks.
Lead Animator at BESTEAM
November 1, 2024 - October 13, 2025Led animation efforts, supervised workflow, and collaborated with cross-disciplinary teams to deliver high-quality character animation.
3D Animator / Crowd Artist at Freelancer.com
May 1, 2024 - October 13, 2025Created and refined 3D character animations and crowd assets; performed motion capture cleanup and integration into Unreal Engine.
Freelance 3D Character Animator at Freelance
June 1, 2021 - October 13, 2025Freelance work focusing on 3D character animation; created rigs and animations, collaborating closely with clients.
3D Animation Instructor (2nd Year) at Digital Bros Game Academy
July 1, 2025 - October 13, 2025Instructed 3D animation for a second-year videogame specialization, delivering lectures on rigging, motion capture workflows, asset integration, and Unreal Engine pipelines. Supervised student projects and provided feedback to develop industry-ready animation skills.
Lead Animator at Red Monk Studio
June 1, 2025 - October 13, 2025Led an animation team across multiple projects, defining production pipelines, overseeing motion-capture data processing (Xsens), cleaning and refining captured data, and integrating animations into Unreal Engine. Mentored junior animators and aligned work with art direction.
Lead Animator at BESTEAM
November 1, 2024 - October 13, 2025Led animation efforts for various productions, coordinating asset creation, animation reviews, and collaboration with technical teams to optimize performance and ensure stylistic consistency.
3D Animator / Crowd Artist at Freelancer.com
May 1, 2024 - October 13, 2025Delivered 3D character animations and crowd simulations for freelance projects, produced motion cycles, refined timing, and integrated assets into game engines, leveraging Xsens data when available.
Freelance 3D Character Animator at Self-employed / Freelance
June 1, 2021 - October 13, 2025Created realistic 3D character and creature animations, built rigs, developed animation cycles, and collaborated with clients to deliver polished visuals for games and film.
3D Animation Instructor (2nd Year) | Video Game Specialization at Digital Bros Game Academy
July 31, 2025 - October 13, 2025Instructed second-year students in 3D animation for video games, prepared and delivered lectures, supervised practical projects, and mentored students to develop industry-ready skills.
Lead Animator at Red Monk Studio
June 30, 2025 - October 13, 2025Led animation pipelines for characters and crowds, supervised a team of animators, and integrated motion capture data into Unreal Engine for production-ready sequences.
Lead Animator at BESTEAM
November 30, 2024 - October 13, 2025Oversaw the end-to-end animation workflow, mentored junior animators, and ensured high-quality creature and character animations for game production.
3D Animator / Crowd Artist at Freelancer.com
May 31, 2024 - October 13, 2025Delivered 3D character animation and crowd simulations for client projects; collaborated with teams to integrate assets into Unreal Engine and other pipelines.
3D Character Animator at Self-Employed / Freelance
June 30, 2021 - October 13, 2025Independent contractor focusing on 3D character animation, creature animation, and motion realism for various clients and studios.
Lead Animator
October 1, 2023 - November 30, 2024Lead Animator responsible for setup, simulation and optimization of crowds, ensuring coherence, clean data and good performance in production pipelines. Involves 3D character animation, collaboration with technical teams, and focus on animation and dynamics.
Lead Animator
May 1, 2024 - PresentLead animator responsible for overseeing the 3D animation pipeline for character animation and asset development. I coordinate with modeling, rigging, lighting and FX teams to ensure fluid integration of motion data and character performances. I implement mocap workflows using Xsens, capture and retarget data, and optimize animation runs for real-time engines (Unity). I set up production pipelines, review shot work, mentor junior animators, and tighten QA to guarantee high-quality, on-time deliveries for game and cinematic scenes.
Lead Animator at Red Monk Studio
May 1, 2024 - June 1, 2025Lead Animator overseeing animation pipeline, recording, cleaning, and refining animations captured with the Xsens suit and importing them into Unreal Engine; overseeing production workflows and coordinating team tasks.
Lead Animator at BESTEAM
October 1, 2023 - November 1, 2024Lead Animator responsible for driving animation quality and pipeline efficiency; coordinating with departments to deliver animations for game and film projects.
3D Animator / Crowd Artist at Freelancer.com
April 1, 2022 - May 1, 2024Recorded, cleaned, and refined animations captured with the Xsens suit and contributed to Unreal Engine pipelines; produced crowd simulations using Golaem.
Freelance 3D Character Animator at Self-employed / Freelance
January 1, 2016 - June 1, 2021Independent 3D character animation work across multiple projects, focusing on realistic performance and character rigging.
Education
Master's Degree in Body Mechanics Animation - Rendering - Materials - Camera Management at Animation Mentor / Mywebschool
January 1, 2016 - January 1, 2017Master's Degree at Animation Mentor Mywebschool
January 1, 2016 - January 1, 2017Master's Degree at Animation Mentor / Mywebschool
January 1, 2016 - January 1, 2017Master's Degree at Animation Mentor / Mywebschool
January 1, 2016 - January 1, 2017Master's Degree at Animation Mentor / Mywebschool
January 1, 2016 - December 31, 2017Qualifications
Certified Professional
January 11, 2030 - October 13, 2025Certified Professional
January 11, 2030 - October 13, 2025Certified Professional
January 11, 2030 - October 13, 2025Certified Professional in 3D Character Animation
January 11, 2030 - October 13, 2025Certified Professional
January 11, 2030 - December 24, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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