Hi! I'm Gonzalo, a Technical 3D Artist with 5 years of experience crafting real-time environments and pipelines for games, XR experiences, and interactive applications. I specialize in stylized and semi-realistic art, with strong proficiency in Unreal Engine.

Gonzalo Chavez

Hi! I'm Gonzalo, a Technical 3D Artist with 5 years of experience crafting real-time environments and pipelines for games, XR experiences, and interactive applications. I specialize in stylized and semi-realistic art, with strong proficiency in Unreal Engine.

Available to hire

Hi! I’m Gonzalo, a Technical 3D Artist with 5 years of experience crafting real-time environments and pipelines for games, XR experiences, and interactive applications. I specialize in stylized and semi-realistic art, with strong proficiency in Unreal Engine.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Technical 3D Artist at Irreverent Labs, Inc
August 1, 2022 - July 1, 2025
Created high-quality, photorealistic 3D models, textures, and animation cycles for real-time pipelines. Designed and implemented scalable procedural pipelines using Unreal Engine and custom toolsets to efficiently generate large 3D environments. Specialized in material creation including smart shaders and modular systems prioritizing visual quality, optimization, and ease-of-use for artists and AI pipelines. Developed a modular human character system enabling scalable generation with mix-and-match body parts, clothing, and accessories to support large-scale populations. Proactively optimized assets and systems to ensure real-time performance within Unreal Engine with balanced high-quality visuals and runtime efficiency.
3D Artist at Matte CG / Impact Theory Comics
January 1, 2022 - September 30, 2022
Modeled and textured stylized NFT-ready characters and environment props based on 2D concept art. Delivered high-fidelity assets under tight deadlines using Maya, Substance, Marvelous Designer, and ZBrush.
Junior 3D Artist at EAM Network
March 31, 2020 - August 30, 2022
Designed and implemented diverse game assets including characters, clothing, and architecture. Managed production workflow from modeling and UV mapping to PBR texturing and skeletal mesh setup. Maintained clean topology and real-time optimization standards across projects.

Education

Bachelor at Universidad San Francisco de Quito
January 1, 2016 - December 31, 2019
Bachelor of Arts at University of the West of England
September 1, 2003 - June 1, 2006

Qualifications

Ableton Live Certified Trainer
June 1, 2018 - August 6, 2025

Industry Experience

Gaming, Media & Entertainment, Education
    uniE621 Clothing model
    Clothing Realistic 3DModeling
    uniE621 Stylized Clothing - Wireframe
    Clothing Stylized 3DModeling
    uniE621 Stylized Clothing
    Clothing Stylized 3DModeling
    uniE621 Clothing model - Wireframe
    Clothing Realistic 3DModeling
    paper MechaFightClub - 3D Modeler and Animator

    3D Artist for a videogame about fighting mecha chickens, created several battle (and sometimes silly) animations.

    • Art Director: Lawrence “Gear” Duran
    • GC Lead Principal Artist: Michelle Molina
    • Cinematics: Sav Busser
    • 3D Artist: Gonzalo Chavez
    • 3D Technical Artist: David Zee
    • Irreverent Labs 2021 - 2023

    uniE608 MechaFightClub - 3D Modeler and Animator
    3D Artist for a videogame about fighting mecha chickens, created several battle (and sometimes silly) animations. • Art Director: Lawrence "Gear" Duran • GC Lead Principal Artist: Michelle Molina • Cinematics: Sav Busser • 3D Artist: Gonzalo Chavez • 3D Technical Artist: David Zee • Irreverent Labs 2021 - 2023 animator