I’m an Audio Engineer and Game Audio Designer with over three years of experience designing immersive, interactive audio for games, animation, and digital media. I’m passionate about building responsive sound systems that enhance gameplay and storytelling. I have strong hands-on experience in FMOD–Unreal integration, adaptive music systems, and end-to-end sound design pipelines, collaborating effectively in small teams to prototype, iterate, and refine audio to support gameplay, narrative, and player immersion.

Dominic Griffin

I’m an Audio Engineer and Game Audio Designer with over three years of experience designing immersive, interactive audio for games, animation, and digital media. I’m passionate about building responsive sound systems that enhance gameplay and storytelling. I have strong hands-on experience in FMOD–Unreal integration, adaptive music systems, and end-to-end sound design pipelines, collaborating effectively in small teams to prototype, iterate, and refine audio to support gameplay, narrative, and player immersion.

Available to hire

I’m an Audio Engineer and Game Audio Designer with over three years of experience designing immersive, interactive audio for games, animation, and digital media. I’m passionate about building responsive sound systems that enhance gameplay and storytelling.

I have strong hands-on experience in FMOD–Unreal integration, adaptive music systems, and end-to-end sound design pipelines, collaborating effectively in small teams to prototype, iterate, and refine audio to support gameplay, narrative, and player immersion.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance Audio Engineer / Sound Designer at Various Projects
January 1, 2021 - Present
Designed and implemented complete audio pipelines for interactive and linear projects, delivering sound design, music, and final mixes from concept through to implementation. Built full game audio for a first-person shooter prototype inspired by DOOM (2016), including weapon SFX, environmental ambience, and adaptive combat music using FMOD integrated with Unreal Engine. Developed parameter-driven audio systems reacting to gameplay states such as combat intensity and player condition, iterating through in-engine testing to refine responsiveness and impact. Created soundscapes for animated projects, handled foley recording, ambience, and final mix, and collaborated with programmers, designers, and artists to align audio systems with gameplay mechanics and visual direction. Recorded, edited, mixed, and mastered original music using hybrid workflows, including multitrack recording and post-production. Edited and restored dialogue for podcast content.
Personal Trainer at David Lloyd
January 1, 2023 - Present
Gym-based personal training and instruction, supporting clients with tailored fitness plans and coaching.
Gym Instructor at David Lloyd
January 1, 2022 - Present
Group exercise delivery and client support within club environment.
Barista at Costa Coffee
January 1, 2020 - January 1, 2022
Customer service and barista responsibilities, delivering high-quality beverage preparation and cafe operations.
Store Manager at Grainger Games
January 1, 2015 - January 1, 2020
Store leadership, team management, inventory control, and customer service.

Education

BA (Hons) Audio Engineering at SAE
January 1, 2024 - January 1, 2025
BA (Hons) in Audio Engineering at SAE
January 1, 2024 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services