Available to hire
Senior 3D Artist with 6+ years of professional experience producing game assets, characters, props, and real-time environments. Expert in hard surface and organic modeling, PBR texturing, UV layout, retopology, and real-time engine optimization. Proven ability to create production-ready 3D assets for Unreal Engine and Unity pipelines while meeting polycount and texture budgets. Strong collaboration with art directors, technical artists, and animators to ensure assets meet both artistic and technical standards.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
3D Modeler at IoM Media
June 1, 2023 - PresentCollaborated with production teams to create high-quality assets for TV shows such as 'Caillou' and 'Weather Hunters'. Modeled props and characters from 2D concepts using Maya and ZBrush, ensuring clean topology and production-ready geometry. Maintained asset consistency while working within established pipelines and production schedules.
3D Modeler at Guru Studio
April 30, 2023 - August 21, 2025Developed 3D assets for 'Charlotte’s Web', including indoor environments, props, characters, and creatures. Modeled to meet art direction while maintaining technical precision for animation-ready assets.
3D artist at Blackboard Studio
August 31, 2022 - August 21, 2025Created optimized high-quality props and assets for 'Papaya Games' environments. Interpreted concept art and style guides into production-ready 3D models and materials. Collaborated closely with designers and developers to ensure assets integrated seamlessly into the game engine.
3D Modeler at Guru Studio
May 31, 2022 - August 21, 2025Modeled characters, sets, and props for the animated series 'Dino Daycare'. Supported asset handoff between departments and ensured consistency with concept design.
3D Artist, Senior Graphic Designer at Vaughan Film Festival
October 31, 2021 - August 21, 2025Created 3D visual content for social media and web campaigns using Cinema 4D, Photoshop, Illustrator, and After Effects. Mentored junior designers and ensured design standards across projects.
Graphic Designer at Trenders Team
March 31, 2020 - August 21, 2025Developed branding materials including logos, marketing graphics, and social media visuals. Collaborated with marketing teams to produce creative solutions for digital campaigns.
3D Modeler at IoM Media
June 1, 2023 - PresentCollaborated with the team to deliver high-quality assets for TV shows such as Caillou and Weather Hunters. Engineered props and characters from 2D concepts using Maya and ZBrush, ensuring clean topology and production-ready geometry. Reworked asset consistency while adhering to established pipelines and production schedules.
3D Modeler at Guru Studio
April 1, 2023 - September 15, 2025Developed 3D assets for Charlotte’s Web, including indoor environments, props, characters, and creatures. Sculpted assets to align with art direction and maintained technical precision for animation-ready deliverables.
3D Artist at Blackboard Studio
August 1, 2022 - September 15, 2025Created optimized, high-quality props and assets for Papaya Games environments. Transformed concept art and style guides into production-ready 3D models and materials. Coordinated closely with designers and developers to ensure assets seamlessly integrated into the game engine.
3D Modeler at Guru Studio
May 1, 2022 - September 15, 2025Modeled characters, sets, and props for the animated series Dino Daycare. Facilitated asset handoff between departments, ensuring fidelity to concept design.
Senior Graphic Designer at Vaughan Film Festival
October 1, 2021 - September 15, 2025Conceptualized 3D visual content for social media and web campaigns using 3D programs, Photoshop, Illustrator, and After Effects. Mentored junior designers, upholding design standards across projects.
Graphic Designer at Trenders Team
March 1, 2020 - September 15, 2025Developed branding materials, including logos, marketing graphics, and social media visuals. Collaborated with marketing teams to devise creative solutions for digital campaigns.
Graphic Designer at Birlink
August 1, 2019 - September 15, 2025Developed and designed graphics for various platforms, including websites and social media. Created marketing materials, presentations, advertisements, and packaging to enhance brand visibility. Prepared and delivered final design files for both print and digital production, ensuring high-quality output.
3D Modeler at IoM Media
June 1, 2023 - PresentCollaborated with the team to deliver high-quality assets for TV shows such as Caillou and Weather Hunters. Engineered props and characters from 2D concepts using Maya and ZBrush, ensuring clean topology and production-ready geometry. Revamped asset consistency while adhering to established pipelines and production schedules.
3D Modeler at Guru Studio
April 1, 2023 - September 15, 2025Developed 3D assets for Charlotte’s Web, including indoor environments, props, characters, and creatures. Sculpted assets to align with art direction and maintained technical precision for animation-ready deliverables.
3D Artist at Blackboard Studio
August 1, 2022 - September 15, 2025Created optimized, high-quality props and assets for Papaya Games environments. Transformed concept art and style guides into production-ready 3D models and materials. Coordinated closely with designers and developers to ensure assets seamlessly integrated into the game engine.
3D Modeler at Guru Studio
May 1, 2022 - September 15, 2025Modeled characters, sets, and props for the animated series Dino Daycare. Facilitated asset handoff between departments, ensuring fidelity to concept design.
Senior Graphic Designer at Vaughan Film Festival
October 1, 2021 - September 15, 2025Conceptualized 3D visual content for social media and web campaigns using 3D Programs, Photoshop, Illustrator, and After Effects. Mentored junior designers, upholding design standards across projects.
Graphic Designer at Trenders Team
March 1, 2020 - September 15, 2025Developed branding materials, including logos, marketing graphics, and social media visuals. Collaborated with marketing teams to devise creative solutions for digital campaigns.
Graphic Designer at Birlink
August 1, 2019 - September 15, 2025Developed and designed graphics for various platforms, including websites and social media. Created marketing materials, presentations, advertisements, and packaging to enhance brand visibility. Prepared and delivered final design files for both print and digital production, ensuring high-quality output.
3D Modeler at IoM Media
June 1, 2023 - PresentCollaborated with the team to deliver high-quality assets for TV shows such as Caillou and Weather Hunters. Engineered props and characters from 2D concepts using Maya and ZBrush, ensuring clean topology and production-ready geometry. Revamped asset consistency while adhering to established pipelines and production schedules.
3D Modeler at Guru Studio
April 1, 2023 - September 22, 2025Developed 3D assets for Charlotte’s Web, including indoor environments, props, characters, and creatures. Sculpted assets to align with art direction and maintained technical precision for animation-ready deliverables.
3D Artist at Blackboard Studio
August 1, 2022 - September 22, 2025Created optimized, high-quality props and assets for Papaya Games environments. Transformed concept art and style guides into production-ready 3D models and materials. Coordinated closely with designers and developers to ensure assets seamlessly integrated into the game engine.
3D Modeler at Guru Studio
May 1, 2022 - September 22, 2025Modeled characters, sets, and props for the animated series Dino Daycare. Facilitated asset handoff between departments, ensuring fidelity to concept design.
Senior Graphic Designer at Vaughan Film Festival
October 1, 2021 - September 22, 2025Conceptualized 3D visual content for social media and web campaigns using 3D programs, Photoshop, Illustrator, and After Effects. Mentored junior designers, upholding design standards across projects.
Graphic Designer at Trenders Team
March 1, 2020 - September 22, 2025Developed compelling branding materials, including logos, marketing graphics, and social media visuals. Collaborated with marketing teams to devise creative solutions for digital campaigns.
3D Modeler at IoM Media
June 1, 2023 - PresentCollaborated with the team to deliver high-quality assets for TV shows such as Caillou and Weather Hunters. Engineered props and characters from 2D concepts using Maya and ZBrush, ensuring clean topology and production-ready geometry. Maintained asset consistency across pipelines and schedules.
3D Modeler at Guru Studio
April 1, 2023 - September 22, 2025Developed 3D assets for Charlotte’s Web, including indoor environments, props, characters, and creatures. Sculpted assets to align with art direction and maintained technical precision for animation-ready deliverables.
3D Artist at Blackboard Studio
August 1, 2022 - September 22, 2025Created optimized, high-quality props and assets for Papaya Games environments. Transformed concept art and style guides into production-ready 3D models and materials. Coordinated with designers and developers to ensure assets integrated into the game engine.
3D Modeler at Guru Studio
May 1, 2022 - September 22, 2025Modeled characters, sets, and props for the animated series Dino Daycare. Facilitated asset handoff between departments, ensuring fidelity to concept design.
Senior Graphic Designer at Vaughan Film Festival
October 1, 2021 - September 22, 2025Conceptualized 3D visual content for social media and web campaigns using 3D programs, Photoshop, Illustrator, and After Effects. Mentored junior designers, upholding design standards across projects.
Graphic Designer at Trenders Team
March 1, 2020 - September 22, 2025Developed branding materials, including logos, marketing graphics, and social media visuals. Collaborated with marketing teams to devise creative solutions for digital campaigns.
3D Modeler at IoM Media
June 1, 2023 - October 29, 2025Created and optimized 100+ production-ready assets for TV series including Caillou and Weather Hunters. Engineered props and characters from 2D concepts using Maya and ZBrush, ensuring clean topology and production-ready geometry. Collaborated with rigging and animation teams to maintain model integrity through the production pipeline.
3D Modeler at Guru Studio
April 1, 2023 - April 1, 2023Developed high-fidelity environments, props, and characters for Charlotte’s Web using Maya and ZBrush. Modeled characters and props from 2D concepts, ensuring clean topology and efficient UV layouts. Delivered animation-ready geometry with clean topology and stylized detailing aligned with art direction.
3D Artist at Blackboard Studio
August 1, 2022 - August 1, 2022Produced optimized stylized props and environments for Papaya Games, balancing detail with performance. Applied textures and materials using Substance Painter, optimized UV mapping for accurate texture placement, and ensured clean, efficient model topology. Collaborated closely with technical artists and developers to ensure game-ready delivery.
3D Modeler at Guru Studio
May 1, 2022 - May 1, 2022Modeled characters, sets, and props for animated series Dino Daycare. Supported cross-department workflows, ensuring assets met animation and rendering standards. Transformed concept art and style guides into production-ready stylized assets.
Senior Graphic Designer, 3D Designer at Vaughan International Film Festival
October 1, 2021 - October 1, 2021Designed impactful visual campaigns for web and social media promoting film festival events. Produced motion graphics, posters, and 3D visuals that elevated brand visibility across multiple platforms. Collaborated with marketing and production teams to ensure cohesive branding across all touchpoints. Mentored junior designers, improving workflow efficiency and maintaining creative consistency.
Graphic Designer at Trenders Team
March 1, 2020 - March 1, 2020Developed full brand identities, including logos, print materials and social content, for diverse clients. Designed high-converting graphics and marketing visuals that enhanced digital engagement. Worked closely with marketing leads to align visual direction with strategic goals.
Graphic Designer at Birlink
August 1, 2019 - August 1, 2019Designed creative materials for web, print, and advertising, including packaging and digital banners. Delivered production-ready assets that improved brand presentation and audience reach. Supported multiple projects simultaneously under tight deadlines.
Senior 3D Modeler at IoM Media
June 1, 2023 - November 14, 2025Delivered 100+ high-quality assets including characters, props, and environments for Caillou and Weather Hunters. Converted 2D concept art into stylized 3D environments and assets using Maya and ZBrush, with optimized UVs and clean topology. Collaborated with rigging, animation, and surfacing teams to ensure smooth pipeline handoffs and animation-ready integrity. Designed, modeled, and textured high-quality hard surface props, vehicles, and environment elements for TV/film animation and cinematic sequences. Developed modular asset kits accelerating scene assembly and improving pipeline efficiency by 20%. Mentored junior artists and provided guidance on hard surface modeling, topology, and texture baking.
Senior Props / Character Modeler at Guru Studio
April 1, 2023 - April 1, 2023Modeled characters, props, and fully realized environments for “Charlotte’s Web” and “Dino Daycare,” translating style guides into cohesive 3D scenes. Delivered animation-ready geometry with optimized UV layouts, detailed textures, and stylized environmental elements. Assisted layout and previs teams by delivering modular sets, props, and scene-ready models for storyboard and animatics. Optimized assets for real-time playback and rendering, reducing polycount without compromising fidelity. Collaborated with rigging, animation, and lighting teams to ensure proper deformation, shading, and scene integration.
3D Asset Artist / Environment Artist at Typhoon Studios
January 1, 2021 - January 1, 2021Created high- and low-poly 3D environment assets for Journey to the Savage Planet. Optimized assets based on feedback for Unreal Engine. Created UV maps, textures, and materials following PBR pipeline. Managed full asset pipeline: concept modeling, high-poly sculpting, retopology, UV mapping, texture baking, and PBR lookdev. Coordinated with technical directors for shader setup, material consistency, and LOD implementation. Supported lighting, compositing, and render teams with correctly textured and shaded assets for scene integration. Implemented pipeline efficiencies by creating reusable modular props and material templates. Delivered production-ready assets optimized for Unreal Engine 5 and Maya pipelines.
3D Artist (Freelance) at Blackboard Studio
July 1, 2019 - July 1, 2019Produced stylized props and immersive environments for Papaya Games, balancing visual fidelity with real-time performance. Worked closely with developers and technical artists to optimize environment geometry and lighting. Ensured art assets were optimized for Unreal Engine 5 pipelines while maintaining visual fidelity. Created 3D models, props, and visualizations for animation sequences, marketing videos, and interactive content. Produced low- and mid-poly assets optimized for real-time rendering and pre-vis workflows. Collaborated with creative teams to maintain artistic consistency and branding. Executed full asset creation pipeline: high-poly sculpting (ZBrush), low-poly modeling (Maya), UV unwrapping, PBR texturing (Substance Painter), and lookdev for lighting/rendering.
Graphic Designer at Trenders Team
March 1, 2019 - March 1, 2019Developed full brand identities, including logos, print materials and social content, for diverse clients. Designed high-converting graphics and marketing visuals that enhanced digital engagement. Worked closely with marketing leads to align visual direction with strategic goals. Designed creative materials for web, print, and advertising, including packaging and digital banners. Delivered production-ready assets that improved brand presentation and audience reach. Supported multiple projects simultaneously under tight deadlines.
Education
3D Animation at Seneca, Toronto, ON
January 11, 2030 - August 21, 20253D Animation at Seneca
January 11, 2030 - September 15, 20253D Animation at Seneca College
January 11, 2030 - September 15, 20253D Animation at Seneca College
January 11, 2030 - September 22, 20253D Animation at Seneca College
January 11, 2030 - September 22, 20253D Animation at Seneca
January 11, 2030 - October 29, 2025Diploma in 3D Animation at Seneca College
January 1, 2021 - September 1, 2021Master’s Degree in Journalism at Baku State University
January 1, 2013 - January 1, 2015Bachelor’s Degree in Literature at Baku State University
January 1, 2009 - January 1, 2013Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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