3D generalist and graphic designer with 6+ years of experience creating game-ready assets, product visualizations, branding, and AI-assisted creative workflows. I lead production teams, optimize 3D pipelines, and collaborate with clients and multidisciplinary teams to deliver high-quality results. Proficient in Blender, Autodesk Maya, Unreal Engine 5, Substance 3D Painter, and Adobe Creative Cloud, with strong skills in hard-surface modeling, UV mapping, PBR texturing, rendering, and production-ready asset creation.

Hamza Nazir

3D generalist and graphic designer with 6+ years of experience creating game-ready assets, product visualizations, branding, and AI-assisted creative workflows. I lead production teams, optimize 3D pipelines, and collaborate with clients and multidisciplinary teams to deliver high-quality results. Proficient in Blender, Autodesk Maya, Unreal Engine 5, Substance 3D Painter, and Adobe Creative Cloud, with strong skills in hard-surface modeling, UV mapping, PBR texturing, rendering, and production-ready asset creation.

Available to hire

3D generalist and graphic designer with 6+ years of experience creating game-ready assets, product visualizations, branding, and AI-assisted creative workflows. I lead production teams, optimize 3D pipelines, and collaborate with clients and multidisciplinary teams to deliver high-quality results.

Proficient in Blender, Autodesk Maya, Unreal Engine 5, Substance 3D Painter, and Adobe Creative Cloud, with strong skills in hard-surface modeling, UV mapping, PBR texturing, rendering, and production-ready asset creation.

See more

Language

Work Experience

3D Lead Artist at Saadi Artworks Solution
November 1, 2024 - May 1, 2026
Led production teams, reviewed asset quality, optimized workflows, delivered commercial product visualizations, and coordinated client feedback to ensure timely, production-ready results.
3D Artist at Grand Gangs ta City
April 1, 2024 - February 1, 2025
Created production-ready environments, props, lighting, materials, and optimized assets for efficient use in downstream pipelines.
3D Modeler at Ingenuity Productions
September 1, 2022 - April 1, 2024
Developed hard-surface models, performed UV mapping and texturing, and collaborated with animation/rendering teams to support production workflows.
3D Modeler (Intern) at MIT SOL
May 1, 2022 - August 1, 2022
Supported commercial 3D production and learned professional pipelines under supervision to contribute to production tasks.
Graphic Designer at Jahangard (Your Tourism Company)
July 1, 2019 - June 1, 2022
Designed branding materials including brochures, social media content, digital advertisements, and print collateral for tourism-related promotions.

Education

at MIT SOL
May 1, 2022 - August 31, 2022

Qualifications

Industry Experience

Gaming, Media & Entertainment, Professional Services, Travel & Hospitality, Software & Internet, Manufacturing