Available to hire
I am a Vancouver Film School game programmer graduate with hands-on experience in gameplay systems, debugging, and testing across Unity and Unreal Engine. I have a strong focus on player experience, content evaluation, and game mechanics, with a passion for smooth and polished gameplay.
I enjoy collaborating in Agile environments, leveraging Git and modern tooling to iterate on features through feedback and testing. I thrive on turning ideas into playable experiences and am committed to delivering high-quality gameplay.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Korean
Advanced
Work Experience
Programmer at Final Project (Vancouver Film School)
August 1, 2025 - September 8, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer at Team Project (Unity 2D stealth game)
February 1, 2025 - September 8, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer at Vancouver Film School
August 1, 2025 - September 8, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer at Vancouver Film School
February 1, 2025 - September 8, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer at Vancouver Film School
August 1, 2025 - September 10, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer at Vancouver Film School
February 1, 2025 - September 10, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer at Final Project
August 31, 2025 - September 10, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer at Team Project
February 28, 2025 - September 10, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer
August 1, 2025 - September 11, 2025Disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer
February 1, 2025 - September 11, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer
August 1, 2025 - September 11, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer
February 1, 2025 - September 11, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer at Vancouver Film School – Final Project
August 1, 2025 - September 11, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer at Vancouver Film School – Team Project
February 1, 2025 - September 11, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer at Vancouver Film School - Final Project
August 1, 2025 - August 1, 2025Developed a disappearing enemy mechanic in a 3D horror game using C++ and Unreal Blueprints, based on player line-of-sight. Built teleportation puzzle doors with smooth visual effects. Collaborated with a 6-person team using GitHub for version control.
Programmer at Vancouver Film School - Team Project
February 1, 2025 - February 1, 2025Created AI patrol and player vision-based state changes for a 2D stealth game in Unity. Participated in planning, prototyping, and debugging in a 5-person team.
Programmer at Vancouver Film School
November 1, 2024 - February 1, 2025Created AI and vision-based gameplay logic for a 2D stealth game in Unity. Contributed to level flow and player feedback design while collaborating in a 5-person team.
Programmer at Sweet Spot
March 1, 2025 - August 1, 2025Developed and polished a playable vertical slice for a 3D puzzle-horror game in Unreal Engine; implemented core mechanics, AI behavior, and interaction systems. Identified and fixed bugs through systematic playtesting and debugging with Unreal Engine insight. Collaborated in a hybrid 6-person agile team using Git; validated features through iteration and feedback.
Programmer at Team Project
November 1, 2024 - February 1, 2025Implemented player mechanics and enemy interaction systems supporting tension-driven gameplay loops. Performed manual testing to verify behavior, edge cases, and gameplay feedback. Logged, tracked, and resolved issues during iterative development cycles.
Programmer at Sweet Spot Itch.io
March 1, 2025 - August 1, 2025Developed a playable vertical slice for a 3D puzzle-horror game in Unreal Engine, implementing core mechanics, AI behavior, and interaction systems. Identified and fixed bugs through systematic playtesting and debugging; collaborated in a hybrid 6-person agile team using Git to validate features through iteration and feedback.
Education
Game Programming Diploma at Vancouver Film School
August 1, 2024 - January 1, 2025Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Diploma at Vancouver Film School
January 1, 2024 - December 31, 2025Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma (Honours) at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma (Honours) at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma (Honours) at Vancouver Film School
January 1, 2024 - January 1, 2025Game Programming Diploma (Honours) at Vancouver Film School
January 1, 2024 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
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