Animator with years of experience in character animation, games and interactive media, Skilled in creating hand-drawn assets, building optimized workflows, and integrating animation into real-time engines. Proven ability to blend artistic vision with technical precision, working closely with team members to deliver polished results. Past work includes Harry Potter: Hogwarts Mystery, Family Guy: The Quest for Stuff, and a self-published mobile game. Always up for creative challenges and learning new tools.

Hank Kellstrom

Animator with years of experience in character animation, games and interactive media, Skilled in creating hand-drawn assets, building optimized workflows, and integrating animation into real-time engines. Proven ability to blend artistic vision with technical precision, working closely with team members to deliver polished results. Past work includes Harry Potter: Hogwarts Mystery, Family Guy: The Quest for Stuff, and a self-published mobile game. Always up for creative challenges and learning new tools.

Available to hire

Animator with years of experience in character animation, games and interactive media, Skilled in creating hand-drawn assets, building optimized workflows, and integrating animation into real-time engines. Proven ability to blend artistic vision with technical precision, working closely with team members to deliver polished results. Past work includes Harry Potter: Hogwarts Mystery, Family Guy: The Quest for Stuff, and a self-published mobile game. Always up for creative challenges and learning new tools.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent

Work Experience

Animator at Powerhouse Games
January 1, 2025 - October 14, 2025
Rigged and animated a variety of characters and assets using Spine. Prepared and refined hand-drawn 2D assets in Adobe software for Spine animation, ensuring clean rigging and smooth character motion for implementation in Unity. Utilized Blender to model and animate supplemental assets for use in gameplay and visual effects. Leveraged advanced animation techniques to optimize performance and integration with Unity. Created hand-animated and procedural VFX using Unity’s particle system and custom C# tools, including dynamic particle placement. Developed Unity tools in C# for real-time animation preview and event-driven behavior testing. Collaborated in team meetings, incorporating feedback to refine creative solutions.
Senior Animator at Double Jump Games
January 1, 2023 - October 14, 2025
Rigged and animated a wide range of characters and in-game assets using Spine. Create and refine art assets for efficient rigging and motion. Applied complex character skins using advanced constraints and bone setups. Produced hand-drawn 2D animation assets in Adobe Animate and Photoshop. Animated dynamic character and environment interactions. Created short cutscenes and in-game moments. Optimized animation assets and pipelines for Unity integration and performance. Collaborated with leads to refine animations based on gameplay and creative feedback.
Senior Animator at Surprise.com
January 1, 2022 - October 14, 2025
Create high-quality character animation and assets for a mobile app using Adobe Animate and Photoshop. Produce high-quality video assets for review and implementation. Established reusable asset libraries to improve production efficiency. Collaborated with team members to solve issues and deliver quality assets.
Visual Effects Animator at Robin Games
January 1, 2021 - October 14, 2025
Create high-quality visual effects for gameplay and UI using Unity and Adobe Creative Suite. Combine Unity's native tools with custom artwork and animation to achieve polished visuals. Animate UI elements to enhance transitions and improve overall game feel. Deliver and refine assets through close collaboration and regular team feedback.
Game Developer at Scape Hatch
January 1, 2020 - October 14, 2025
Developed and published Outbreak Chamber, a mobile game for Android. Created all assets, artwork, animation and visuals and coded for the game using the Adobe Creative Suite and Unity. Programmed flexible character behaviors and unique special abilities. Designed and programmed multiple gameplay systems for player progression including achievements, unlockable items, character leveling, and player data management. Created systems for soft currency and in-game consumables. Integrated Google Play purchasing for exclusive content and removal.
3D Character Animator - Hogwarts Mystery at Jam City
January 1, 2019 - October 14, 2025
3D Character Animator - Hogwarts Mystery. Animated 3D characters in Maya, adhering closely to technical specifications and artistic direction. Collaborated with content teams to debug and refine animations for implementation. Used custom tools and workflows to deliver polished animation assets efficiently. Participated in animation reviews, contributing feedback on timing, action, and performance to enhance quality.
2D Character Animator - Family Guy: The Quest for Stuff at Jam City
January 1, 2019 - October 14, 2025
Created 2D character animations in the show's signature style for a mobile game adaptation. Produced 2D visual effects and environmental animations. Applied optimization techniques to ensure animations performed efficiently on mobile platforms. Worked closely with the content team to maintain brand consistency and debug animations during implementation.
Animation 3D Animator at Power House Games
February 1, 2025 - October 14, 2025
Rigged and animated a variety of characters and assets using Spine. Leveraged advanced animation techniques to maximize artwork potential in Spine. Prototyped implementations and solutions in Unity. Optimized projects and assets for performance and efficiency. Collaborated in team meetings, incorporating feedback to refine creative solutions.
Senior Animator at Double Jump Games
October 1, 2023 - October 14, 2025
Rigged and animated diverse characters and assets using Spine. Applied advanced skin tech for enhanced animation quality. Optimized animation assets and workflows for improved performance.
Senior Animator at Surprise.com
January 1, 2022 - October 14, 2025
Created high-quality 2D character animations for a social app using Adobe Animate.
FX Animator at Robin Games
December 1, 2020 - October 14, 2025
Produced 2D and 3D FX animations for a startup studio in the mobile gaming space. Utilized Unity and Adobe Creative Suite to deliver visually engaging solutions.
Indie Game Developer at SCAPE HATCH
September 1, 2020 - October 14, 2025
Developed and published Outbreak Chamber, a mobile game for Android. Designed, coded, and produced all visual assets for the game. Created a game trailer to showcase and promote the project.
Animator at Jam City
January 1, 2019 - October 14, 2025
3D Character Animation for Harry Potter: Hogwarts Mystery. Created 3D character animations with technical specifications and artistic direction. Collaborated with content teams to debug and refine animations for implementation. Participated in animation reviews as a team member, discussing timing, action, and character performance to enhance animation quality. 2D Character Animation for Family Guy: Quest for Stuff; maintained brand consistency with Fox’s Family Guy team; debugged animations with content teams during implementation.

Education

Bachelor of Science: Animation at Brooks College
January 1, 2002 - January 1, 2008
Instructor at Academy of Art University
January 1, 2009 - January 1, 2014
Technician at Academy of Art University
September 1, 2007 - September 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet