I'm Stephen Carter, a Senior Game Artist and educator with over a decade of experience creating high-quality visual content for mobile games, social casino titles, and entertainment products. I specialize in concept development, character design, environment design, game asset creation, visual storytelling, and art production pipelines. I collaborate with cross-functional teams to deliver cohesive visual direction and successful game launches. Currently I teach concept sketchbook ideation and game-world development at the collegiate level. I mentor aspiring game artists, provide industry-informed feedback for portfolios, and help students strengthen foundational drawing, anatomy, composition, and design skills for production environments.

Stephen Carter

I'm Stephen Carter, a Senior Game Artist and educator with over a decade of experience creating high-quality visual content for mobile games, social casino titles, and entertainment products. I specialize in concept development, character design, environment design, game asset creation, visual storytelling, and art production pipelines. I collaborate with cross-functional teams to deliver cohesive visual direction and successful game launches. Currently I teach concept sketchbook ideation and game-world development at the collegiate level. I mentor aspiring game artists, provide industry-informed feedback for portfolios, and help students strengthen foundational drawing, anatomy, composition, and design skills for production environments.

Available to hire

I’m Stephen Carter, a Senior Game Artist and educator with over a decade of experience creating high-quality visual content for mobile games, social casino titles, and entertainment products. I specialize in concept development, character design, environment design, game asset creation, visual storytelling, and art production pipelines. I collaborate with cross-functional teams to deliver cohesive visual direction and successful game launches.

Currently I teach concept sketchbook ideation and game-world development at the collegiate level. I mentor aspiring game artists, provide industry-informed feedback for portfolios, and help students strengthen foundational drawing, anatomy, composition, and design skills for production environments.

See more

Language

English
Fluent
German
Intermediate

Work Experience

Concept Sketchbook Ideation Instructor at Laguna College of Art and Design
January 1, 2026 - Present
Teach concept development and visual ideation techniques for students in the Game Art program. Guide students through the creation of original game worlds, characters, creatures, environments, and visual narratives. Develop curriculum focused on sketchbook-based exploration, creative problem-solving, and professional concept design workflows. Mentor aspiring game artists by providing industry-informed feedback and portfolio development guidance. Help students strengthen foundational drawing, anatomy, composition, and design skills applicable to game production environments.
Freelance Artist at Happy With Brush
January 1, 2025 - January 1, 2026
Personal projects, Created story assets from concept character art, props and story aesthetics. Directed visual development. Art studies and personal development.
Senior Artist at MobilityWare
January 1, 2025 - September 13, 2025
Art Concept, designing characters, objects and backgrounds for social mobile games and slot games; collaborating with Marketing on art related items.
Senior Artist at MobilityWare
January 1, 2019 - January 1, 2025
Created concept art, characters, environments, and visual assets for mobile social games and slot titles. Contributed to the visual development of new game experiences, helping establish engaging and marketable artistic styles. Partnered closely with game designers, producers, and marketing teams to deliver cohesive visual solutions across gameplay and promotional materials. Supported multiple projects simultaneously while maintaining quality, consistency, and production deadlines. Influenced visual direction through concept exploration, asset development, and collaborative creative problem-solving.
Senior Artist at MAHI GAMING
January 1, 2019 - September 13, 2025
Characters, Backgrounds, Splash screens, Transition screens and symbol art for online social games; advising on how to make game logos.
Senior Artist at MAHI Gaming
January 1, 2017 - January 1, 2019
Produced complete visual asset packages including character art, backgrounds, splash screens, transition screens, symbols, and promotional artwork. Led artistic execution for social gaming projects from concept through production-ready assets. Provided logo design expertise and visual branding guidance to strengthen product identity and presentation. Collaborated with stakeholders to translate gameplay objectives into compelling visual experiences. Maintained artistic consistency across multiple game features and content updates.
Senior Artist at GAMESYS LLC
January 1, 2017 - September 13, 2025
Designing all game art content for social online games; game layout, bonus screens, symbols/assets, rough sketches and game concepts.
Senior Artist at Gamesys LLC
January 1, 2015 - January 1, 2017
Directed the creation of game art assets including layouts, bonus screens, symbols, concept sketches, and production artwork. Helped shape the visual identity of social gaming products through concept development and iterative design. Worked closely with designers and production teams to ensure assets aligned with gameplay requirements and user experience goals. Delivered high-quality artwork throughout the development lifecycle while meeting project milestones and production schedules. Contributed to successful game launches through consistent visual quality and creative collaboration.
2D Glass Artist at KONAMI - Slot Games
January 1, 2014 - September 13, 2025
Characters art, logos, illustration, backgrounds and in-game content for video stepper slot machines; worked on over 100 games and logos; cartoony to realistic art.
2D Glass Artist at BALLYS GAMING - Slot Games
January 1, 2005 - September 13, 2025
2D animator, art illustrations, storyboard, concept design; all in-game assets.

Education

Fine Arts Studies - Anatomy at Watts Atelier School
January 1, 1997 - January 1, 1999
Animation program at Lightfoot Animation ROP by Disney
January 1, 1996 - December 31, 1999
Fine Arts Studies at Watts Atelier School of the Arts
January 11, 2030 - June 12, 2026
2D Animation Training at Lightfoot Animation Program
January 11, 2030 - June 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Nebulae Rising
    Designs for a, Sci-fi story called Nebula Rising. logo illustrator conceptart
    The Damned
    Personal project, The Damned A fierce rock band known as The Damned, a group that unleashed electrifying music and supernatural energy across the world. Their concerts became legendary, shrouded in myth and mystery, as "Roxy" used her vampiric powers and thunderous riffs to command the stage and bend darkness to her will, forever changing the face of rock and immortalizing her as a goddess of night and sound. characterdesign logo