Hi, I’m Haseeb Zahid, Unity Developer with over 6 years of experience in Unity game development, specializing in gameplay engine architecture, API integration, and foundational knowledge for real-time socket communication and multiplayer functionality. Proficient in C# and Unity scripting, adept at developing and implementing core gameplay mechanics for interactive 2D and 3D titles across diverse genres, including puzzle and simulation. Expertise in game performance optimization, thorough testing, and debugging to ensure a seamless user experience and stability and reliability across cross-platform environments. Ability to work independently, manage project timelines, and collaborate in agile settings, consistently delivering project milestones and addressing technical challenges throughout the full development lifecycle.

Haseeb Zahid

Hi, I’m Haseeb Zahid, Unity Developer with over 6 years of experience in Unity game development, specializing in gameplay engine architecture, API integration, and foundational knowledge for real-time socket communication and multiplayer functionality. Proficient in C# and Unity scripting, adept at developing and implementing core gameplay mechanics for interactive 2D and 3D titles across diverse genres, including puzzle and simulation. Expertise in game performance optimization, thorough testing, and debugging to ensure a seamless user experience and stability and reliability across cross-platform environments. Ability to work independently, manage project timelines, and collaborate in agile settings, consistently delivering project milestones and addressing technical challenges throughout the full development lifecycle.

Available to hire

Hi, I’m Haseeb Zahid, Unity Developer with over 6 years of experience in Unity game development, specializing in
gameplay engine architecture, API integration, and foundational knowledge for real-time socket communication and multiplayer functionality. Proficient in C# and Unity scripting, adept at developing and implementing core gameplay mechanics for interactive 2D and 3D titles across diverse genres, including puzzle and simulation. Expertise in game performance optimization, thorough testing, and debugging to ensure a seamless user experience and stability and reliability across cross-platform environments.

Ability to work independently, manage project timelines, and collaborate in agile settings, consistently delivering project milestones and addressing technical challenges throughout the full development lifecycle.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Urdu
Fluent

Work Experience

Professional Freelancer – Unity Game Developer at Freelancer
January 1, 2020 - Present
Collaborated with global clients to develop custom Unity games and interactive applications. Delivered end-to-end solutions from prototyping to deployment, ensuring high quality and engaging gameplay. Focused on gamified design and mobile optimization in a remote, agile development setting. Worked on projects including optimizing 3D puzzle games for mobile, implementing core gameplay mechanics for arcade titles, procedural level generation in infinite runners, complex puzzle mechanics with parallel world switching, and programming combat AI and progression systems in action games.
Senior Software Engineer (Unity) at AU-TECH Solutions
June 1, 2024 - July 22, 2025
Led the development of multiple Unity-based projects from concept to release, coordinating cross-functional teams of designers and artists. Designed and prototyped game templates and core modules to accelerate new game initiatives, reducing initial development time by approximately 30%. Architected and implemented scalable game systems in C#, ensuring clean and efficient code for maintainability. Mentored junior developers, led technical training sessions, and managed Agile/Scrum processes to improve team productivity. Collaborated with product managers to align game features with client requirements and delivered projects on tight deadlines without compromising quality.
Unity Game Developer at StackSol
January 1, 2023 - July 22, 2025
Developed interactive applications and games for clients using Unity. Created augmented reality (AR) filters and simple virtual reality (VR) experiences for marketing campaigns, blending 3D content with live camera input to boost user engagement. Built and deployed multiple mobile games (2D & 3D) on Android platforms, implementing features such as character controllers, animations, and simple AI opponents. Ensured broad device compatibility and stability, optimized rendering and asset loading, and collaborated closely with UI/UX designers.
Unity Game Developer at PakZon IT
January 1, 2022 - July 22, 2025
Created gamified applications and serious games focused on educational content and sports training. Developed an interactive learning game with quizzes, puzzles, scoring, and feedback to improve learner engagement. Built a sports-based training simulation in Unity, integrating realistic physics and official sports rules for immersive coaching. Implemented gamification elements such as skill-level progression, badges, and leaderboards. Worked in an agile team, conducted profiling and debugging to optimize performance and stability on Android and iOS.
Unity Game Developer at Mobaso
January 1, 2021 - July 22, 2025
Contributed to a broad portfolio of mobile games for international clients across puzzle, arcade, and adventure genres. Implemented core gameplay mechanics, player controls, and UI elements for multiple titles concurrently. Integrated third-party services such as advertising networks and analytics SDKs for monetization and user insights. Optimized mobile performance through profiling and asset compression, achieving up to 25% frame rate improvements. Collaborated with 3D artists, animators, and QA testers in a fast-paced environment, actively debugging and reducing post-release crash rates.
Unity Game Developer at Fazbro
January 1, 2020 - July 22, 2025
Developed features for multiple mobile games in the action and simulation categories. Programmed enemy AI behaviors, stealth mechanics, and mission objectives for a spy-themed action game. Implemented in-game event systems and particle effects to improve visual feedback using Unity’s Particle System. Collaborated with the art team to import and optimize 3D models and animations. Integrated advertising and in-app purchase components working with Google AdMob and Unity IAP services, ensuring smooth user experience and gameplay flow.
Unity Developer (Intern) at Vie Apps Studio
January 1, 2019 - July 22, 2025
Joined as an intern and quickly became proficient with Unity engine and C# scripting by working on small-scale game projects. Assisted senior developers in creating casual 2D mobile games, contributing to level design and basic gameplay programming. Gained hands-on experience in full game development cycle, integrating assets such as sprites, textures, and audio, and setting up scenes. Learned and applied best practices in debugging and version control, actively participating in team meetings and code reviews.
Senior Software Engineer (Unity) at AU-TECH Solutions
January 1, 2024 - October 18, 2025
Led Unity game development projects from concept to release, coordinating cross-functional teams to deliver high-quality gameplay on mobile platforms. Implemented performance optimizations, memory management improvements, and API integrations; mentored junior developers and managed project timelines.
Unity Game Developer at Stack Solutions
January 1, 2023 - October 18, 2025
Delivered end-to-end Unity game development from prototype to deployment; collaborated with remote teams, optimized a 3D puzzle game for mobile, implemented core gameplay mechanics, and refactored memory for stability and reliability.
Unity Game Developer at Pak Zone IT
January 1, 2022 - October 18, 2025
Developed gamified apps and serious games focused on educational content; built AR training simulations and marketing AR/VR experiences; established scalable gameplay engine foundations and reusability.
Unity Game Developer at Fazbro
January 1, 2020 - October 18, 2025
Developed features for mobile action and simulation games; programmed enemy AI behaviors, stealth mechanics, and mission objectives; implemented in-game events and particle effects; integrated Google AdMob and Unity IAP for revenue streams.
Unity Game Developer (Intern) at Vie Apps Studio
January 1, 2019 - October 18, 2025
Gained proficiency in Unity and C# through small-scale game projects; assisted in creating casual 2D mobile games; contributed to full development cycle, asset integration, and scene setup; built foundational skills for game production.
Senior Software Engineer (Unity) at AU-Tech Solutions
January 1, 2024 - October 18, 2025
Led Unity game development projects from concept to release, coordinating cross-functional teams. Designed and prototyped gameplay engine architecture and core modules to accelerate initiatives and reduce development time. Implemented scalable game systems, optimized performance, and ensured a robust, bug-free user experience across mobile and cross-platform environments. Managed project timelines and addressed technical challenges through thorough testing and debugging.
Unity Game Developer at StackSol
December 31, 2023 - October 18, 2025
Led Unity game development across multiple titles from prototype to deployment. Implemented core gameplay mechanics, cross-platform support, and optimized performance for mobile devices. Collaborated with UI/UX, art, and backend teams to deliver engaging interactive experiences.
Unity Game Developer at Pak Zone IT
December 31, 2022 - October 18, 2025
Contributed to end-to-end development of academic and entertainment titles, building gameplay systems, integrating AI opponents, and supporting AR/VR features. Worked in an agile team to ensure stability and reliability.
Freelance Unity Game Developer at Professional Freelancer
January 1, 2020 - Present
Self-employed Unity game developer delivering end-to-end solutions for clients, prototyping to deployment, ensuring high-quality gameplay and cross-platform compatibility. Demonstrated independent work ethic and effective project timing.
Unity Game Developer at Fazbro
January 1, 2020 - October 18, 2025
Developed features for mobile games, implemented enemy AI behavior, stealth mechanics, and mission objectives. Reworked gameplay mechanics and memory management to improve stability and reliability.
Intern Unity Game Developer at Vie Apps Studio
January 1, 2019 - October 18, 2025
Gained proficiency in Unity and C# through small-scale mobile games, contributing to level design and core gameplay programming. Worked on asset integration and scene setup, building foundational skills.

Education

Bachelor of Science (BS) at Government College University, Faisalabad
January 1, 2017 - December 31, 2021
Bachelor of Science (BS) in Information Technology at Government College University, Faisalabad
January 1, 2017 - January 1, 2021
Bachelor of Science in Information Technology at Government College University, Faisalabad
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services