I am a Senior Unreal Engine Developer with a passion for creating immersive multiplayer gaming experiences. With over 8 years of experience, I have honed my skills in server architecture and console development, consistently delivering high performance and engaging gameplay mechanics.

Hassan Sohail

I am a Senior Unreal Engine Developer with a passion for creating immersive multiplayer gaming experiences. With over 8 years of experience, I have honed my skills in server architecture and console development, consistently delivering high performance and engaging gameplay mechanics.

Available to hire

I am a Senior Unreal Engine Developer with a passion for creating immersive multiplayer gaming experiences. With over 8 years of experience, I have honed my skills in server architecture and console development, consistently delivering high performance and engaging gameplay mechanics.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

Amharic
Advanced

Work Experience

Generalist Engineer with specialization in Gameplay Programming at Frag Games
July 31, 2022 - July 19, 2025
Worked as a Generalist Engineer focusing on gameplay programming for several PC games using Unity and Unreal Engine. Responsibilities included developing character controls, camera systems, AI, animation systems, and multiplayer gameplay features.
Gameplay Engineer at Rebellion
February 28, 2023 - July 19, 2025
Worked as a Gameplay Engineer on a Speedball remake, contributing to various gameplay elements and ensuring smooth mechanics and player experiences.
Gameplay Engineer at DreamWorld
July 31, 2024 - July 19, 2025
Worked on a Sandbox MMO as a Gameplay Engineer focusing on multiple gameplay elements including a glider system and destructible meshes with Chaos Physics.
Lead Porting Engineer at Whitethorn Games
April 1, 2024 - Present
Leading the porting efforts of Slime Heroes to various platforms including PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch, ensuring performance optimization and platform compatibility.
Gameplay Engineer at DreamWorld
March 1, 2023 - July 1, 2024
Developed core gameplay systems in Unreal Engine C++ for a multiplayer sandbox MMO. Implemented a glider feature with physics-based replicated movement and contributed to server-authoritative gameplay architecture.
Gameplay Engineer at Rebellion
August 1, 2022 - February 1, 2023
Part of the core gameplay team for the modern remake of Speedball. Designed and implemented player abilities using the Gameplay Ability System, contributing to gameplay architecture decisions.
Gameplay Engineer at Frag Games
July 1, 2017 - July 1, 2022
Migrated multiplayer backend from Photon P2P architecture to Unreal dedicated server model. Improved stability and control over replication and gameplay validation.

Education

Bachelors (Hons) at FAST NUCES
January 1, 2013 - December 31, 2017
BSc (Hons) Computer Science at FAST NUCES
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics