I’m a Senior Unity Developer with 6+ years of experience building 2D/3D games and interactive apps for mobile, PC, and WebGL. I’m strongest in multiplayer development (Photon PUN and Netcode for GameObjects), Unity WebGL to JavaScript interop, and SCORM/LMS-ready builds—always focused on clean gameplay systems, solid UI, and strong performance across platforms.
I’ve led projects end to end, mentored junior developers, and built internal tools that help teams move faster and ship more consistently. Whether I’m working contract or freelancing, I’m comfortable communicating directly with clients and stakeholders, running QA/technical reviews, and delivering production-ready builds—from playable ads to networked experiences and client-facing deployments.
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A strategic, hidden-information board game for mobile. Outsmart your opponent by eliminating their Emperor, escorting your own Emperor to victory, or running down their timer. Features a unique 10-row board, 24 unit types per player, a Warlord system with mana-powered abilities, and dynamic buff tiles. Only the losing piece is revealed in combat, adding layers of strategy and suspense. Choose from 10 Warlords, each with unique skills, and master the fog of war!
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