I build games in Unity — 2D, 3D, AR, and everything in between. Over the past 6 years, I've gone from fixing bugs and integrating assets to leading full project cycles for clients like one of the Philippines' largest oil and energy companies. My technical range covers C#, multiplayer networking (NGO and Photon), Firebase, PlayFab, REST APIs, AI systems, and WebGL integration with external web apps. I've built everything from matchmaking and lobby systems to embedded Unity builds inside Flutter frontends and custom HTML templates. At Niterion and Buko Studios, I moved into senior and lead roles — architecting scalable systems, mentoring junior devs, breaking down sprints, and keeping projects stable from planning through deployment. I care about code that's clean enough that the next developer doesn't hate you for it. Outside of client work, I run Haven Game Studio, where I build and ship my own projects. If you're building something in Unity — a game, a simulation, a training tool, or something harder to categorize — I'm always open to a conversation.

Adrian Doria Caamino

I build games in Unity — 2D, 3D, AR, and everything in between. Over the past 6 years, I've gone from fixing bugs and integrating assets to leading full project cycles for clients like one of the Philippines' largest oil and energy companies. My technical range covers C#, multiplayer networking (NGO and Photon), Firebase, PlayFab, REST APIs, AI systems, and WebGL integration with external web apps. I've built everything from matchmaking and lobby systems to embedded Unity builds inside Flutter frontends and custom HTML templates. At Niterion and Buko Studios, I moved into senior and lead roles — architecting scalable systems, mentoring junior devs, breaking down sprints, and keeping projects stable from planning through deployment. I care about code that's clean enough that the next developer doesn't hate you for it. Outside of client work, I run Haven Game Studio, where I build and ship my own projects. If you're building something in Unity — a game, a simulation, a training tool, or something harder to categorize — I'm always open to a conversation.

Available to hire

I build games in Unity — 2D, 3D, AR, and everything in between. Over the past 6 years, I’ve gone from fixing bugs and integrating assets to leading full project cycles for clients like one of the Philippines’ largest oil and energy companies.

My technical range covers C#, multiplayer networking (NGO and Photon), Firebase, PlayFab, REST APIs, AI systems, and WebGL integration with external web apps. I’ve built everything from matchmaking and lobby systems to embedded Unity builds inside Flutter frontends and custom HTML templates.

At Niterion and Buko Studios, I moved into senior and lead roles — architecting scalable systems, mentoring junior devs, breaking down sprints, and keeping projects stable from planning through deployment. I care about code that’s clean enough that the next developer doesn’t hate you for it.
Outside of client work, I run Haven Game Studio, where I build and ship my own projects.

If you’re building something in Unity — a game, a simulation, a training tool, or something harder to categorize — I’m always open to a conversation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Developer at Niterion
December 11, 2023 - August 29, 2025
Lead the design and development of high-performance games and interactive applications using Unity and C#. Architect scalable systems, optimize gameplay mechanics, and ensure smooth cross-platform deployment across mobile and PC. Collaborate with artists, designers, and clients to translate creative visions into polished, commercial-grade products. Responsibilities include mentoring junior developers, managing project timelines, and communicating with stakeholders to deliver results that meet technical and business goals.
Juniot Unity Developer at Niterion
July 11, 2022 - December 8, 2023
Implemented bug fixes and optimizations that improved game stability and reduced crash rates by 5%. Worked with senior developers to refine mechanics and designed engaging levels that boosted player retention by 15%. Maintained clean, efficient code, contributed to code reviews, and created clear documentation and wireframes to support team communication and development.
Unity Developer (Full-Stack) at Max Games Ltd.
March 9, 2020 - June 10, 2022
Implemented bug fixes and optimizations that improved game stability and reduced crash rates by 5%. Worked with senior developers to refine mechanics and designed engaging levels that boosted player retention by 15%. Maintained clean, efficient code, contributed to code reviews, and created clear documentation and wireframes to support team communication and development.
Senior Lead Unity Developer at Buko Studios
January 1, 2025 - December 31, 2026
Led the development of a flagship Unity project for a major oil and energy client, defining technical direction and delivery from planning to deployment. Built reusable internal tools and systems to accelerate future projects, managed weekly tasks for junior developers, wrote clean and maintainable code, mentored team members, and supported QA testing and technical reviews to ensure stability and production-ready quality.
Junior Unity Developer at Niterion
January 1, 2022 - December 31, 2023
Supported Unity-based game development and interactive applications, contributing to gameplay mechanics, UI implementation, and bug fixes across mobile and PC. Worked with senior developers on milestones, assisted in asset integration, performance optimization, and testing workflows.

Education

BS in Entertainment and Multimedia Computing, major in Game Development at Bataan Peninsula State University
January 1, 2018 - January 1, 2022
BS at Bataan Peninsula State University
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
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