I build games in Unity — 2D, 3D, AR, and everything in between. Over the past 6 years, I’ve gone from fixing bugs and integrating assets to leading full project cycles for clients like one of the Philippines’ largest oil and energy companies.
My technical range covers C#, multiplayer networking (NGO and Photon), Firebase, PlayFab, REST APIs, AI systems, and WebGL integration with external web apps. I’ve built everything from matchmaking and lobby systems to embedded Unity builds inside Flutter frontends and custom HTML templates.
At Niterion and Buko Studios, I moved into senior and lead roles — architecting scalable systems, mentoring junior devs, breaking down sprints, and keeping projects stable from planning through deployment. I care about code that’s clean enough that the next developer doesn’t hate you for it.
Outside of client work, I run Haven Game Studio, where I build and ship my own projects.
If you’re building something in Unity — a game, a simulation, a training tool, or something harder to categorize — I’m always open to a conversation.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
A strategic, hidden-information board game for mobile. Outsmart your opponent by eliminating their Emperor, escorting your own Emperor to victory, or running down their timer. Features a unique 10-row board, 24 unit types per player, a Warlord system with mana-powered abilities, and dynamic buff tiles. Only the losing piece is revealed in combat, adding layers of strategy and suspense. Choose from 10 Warlords, each with unique skills, and master the fog of war!
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer today.