I’m a Senior Unity Developer with 6+ years of experience building 2D/3D games and interactive apps for mobile, PC, and WebGL. I’m strongest in multiplayer development (Photon PUN and Netcode for GameObjects), Unity WebGL to JavaScript interop, and SCORM/LMS-ready builds—always focused on clean gameplay systems, solid UI, and strong performance across platforms. I’ve led projects end to end, mentored junior developers, and built internal tools that help teams move faster and ship more consistently. Whether I’m working contract or freelancing, I’m comfortable communicating directly with clients and stakeholders, running QA/technical reviews, and delivering production-ready builds—from playable ads to networked experiences and client-facing deployments.…

Adrian Doria Caamino

I’m a Senior Unity Developer with 6+ years of experience building 2D/3D games and interactive apps for mobile, PC, and WebGL. I’m strongest in multiplayer development (Photon PUN and Netcode for GameObjects), Unity WebGL to JavaScript interop, and SCORM/LMS-ready builds—always focused on clean gameplay systems, solid UI, and strong performance across platforms. I’ve led projects end to end, mentored junior developers, and built internal tools that help teams move faster and ship more consistently. Whether I’m working contract or freelancing, I’m comfortable communicating directly with clients and stakeholders, running QA/technical reviews, and delivering production-ready builds—from playable ads to networked experiences and client-facing deployments.…

Available to hire

I’m a Senior Unity Developer with 6+ years of experience building 2D/3D games and interactive apps for mobile, PC, and WebGL. I’m strongest in multiplayer development (Photon PUN and Netcode for GameObjects), Unity WebGL to JavaScript interop, and SCORM/LMS-ready builds—always focused on clean gameplay systems, solid UI, and strong performance across platforms.

I’ve led projects end to end, mentored junior developers, and built internal tools that help teams move faster and ship more consistently. Whether I’m working contract or freelancing, I’m comfortable communicating directly with clients and stakeholders, running QA/technical reviews, and delivering production-ready builds—from playable ads to networked experiences and client-facing deployments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Game Developer at HPL Game Design Corporation (contract)
April 1, 2026 - July 1, 2026
Built 2D and 3D playable ads for Facebook in Unity and Phaser, owning projects from concept to final delivery. Created internal tools to reduce repetitive production work and improve the team’s pipeline consistency. Wrote maintainable gameplay and ad code, and participated in QA to ensure shipped builds were production-ready.
Senior Lead Unity Developer at Buko Studios (contract)
November 1, 2025 - March 1, 2026
Led development of a flagship Unity project for a major Philippines oil and energy company, owning technical direction from planning to deployment. Built reusable internal tools and systems to establish foundations for future studio projects, improving speed and consistency for incoming teams. Broke down and assigned weekly tasks for junior developers, mentored them hands-on, and ran QA/technical reviews to keep client and internal titles stable and performant.
Senior Lead Unity Developer at Buko Studios
January 1, 2025 - December 31, 2026
Led the development of a flagship Unity project for a major oil and energy client, defining technical direction and delivery from planning to deployment. Built reusable internal tools and systems to accelerate future projects, managed weekly tasks for junior developers, wrote clean and maintainable code, mentored team members, and supported QA testing and technical reviews to ensure stability and production-ready quality.
Independent Unity Developer at Freelance & Personal Projects
August 1, 2024 - October 1, 2025
Completed freelance Unity work for clients while also building self-directed game and tool projects for the portfolio. Used the time to broaden engine, web, and backend capabilities and to improve overall development workflow across platforms.
Senior Unity Developer at Niterion
December 11, 2023 - August 29, 2025
Lead the design and development of high-performance games and interactive applications using Unity and C#. Architect scalable systems, optimize gameplay mechanics, and ensure smooth cross-platform deployment across mobile and PC. Collaborate with artists, designers, and clients to translate creative visions into polished, commercial-grade products. Responsibilities include mentoring junior developers, managing project timelines, and communicating with stakeholders to deliver results that meet technical and business goals.
Juniot Unity Developer at Niterion
July 11, 2022 - December 8, 2023
Implemented bug fixes and optimizations that improved game stability and reduced crash rates by 5%. Worked with senior developers to refine mechanics and designed engaging levels that boosted player retention by 15%. Maintained clean, efficient code, contributed to code reviews, and created clear documentation and wireframes to support team communication and development.
Junior Unity Developer at Niterion
January 1, 2022 - December 31, 2023
Supported Unity-based game development and interactive applications, contributing to gameplay mechanics, UI implementation, and bug fixes across mobile and PC. Worked with senior developers on milestones, assisted in asset integration, performance optimization, and testing workflows.
Unity Developer (Full-Stack) at Max Games Ltd.
March 9, 2020 - June 10, 2022
Implemented bug fixes and optimizations that improved game stability and reduced crash rates by 5%. Worked with senior developers to refine mechanics and designed engaging levels that boosted player retention by 15%. Maintained clean, efficient code, contributed to code reviews, and created clear documentation and wireframes to support team communication and development.
Unity Developer at Max Games Ltd.
March 1, 2020 - April 1, 2022
Shipped bug fixes and optimizations that improved stability and reduced crash rates. Refined mechanics and contributed to level design with senior developers, helping improve player retention. Participated in code reviews and wrote documentation and wireframes to keep the team aligned.

Education

BS in Entertainment and Multimedia Computing, major in Game Development at Bataan Peninsula State University
January 1, 2018 - January 1, 2022
BS at Bataan Peninsula State University
January 1, 2018 - January 1, 2022
BS Entertainment and Multimedia Computing (major in Game Development) at Bataan Peninsula State University
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Education
    Emperor's Gambit

    A strategic, hidden-information board game for mobile. Outsmart your opponent by eliminating their Emperor, escorting your own Emperor to victory, or running down their timer. Features a unique 10-row board, 24 unit types per player, a Warlord system with mana-powered abilities, and dynamic buff tiles. Only the losing piece is revealed in combat, adding layers of strategy and suspense. Choose from 10 Warlords, each with unique skills, and master the fog of war!