Staff GamePlay Engineer with 8+ years of professional experience delivering production-ready gameplay systems for AAA, mobile, and live-service titles. Specialized in Unity gameplay engineering, with a strong focus on feature architecture, system ownership, and performance optimization in large-scale, long-lived projects.
Proven track record of taking features from concept and prototyping through implementation, optimization, and live release, including combat systems, AI behaviors, interaction frameworks, and data-driven gameplay architectures. Comfortable working inside complex codebases, making pragmatic architectural decisions, and shipping under real production constraints.
Highly collaborative engineer who works closely with design, art, backend, and QA, bridging technical and creative needs to deliver gameplay that is stable, scalable, and feels great to play. Values clean, maintainable code, efficient workflows, and gameplay polish that stands up in production.
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Worked on large-scale AAA projects across PC, console, and mobile within a mature production environment.
• Developed and shipped AAA-quality gameplay systems using in-house Game Engines
• Worked closely with designers during early development to prototype and refine gameplay mechanics
• Optimized gameplay logic and systems for performance, memory usage, and stability across platforms
• Contributed to engine-level features, internal tools, and content pipelines
• Supported online-connected features and live content where required
• Reviewed code and assisted other engineers to maintain consistent architecture and coding standards
This role strengthened my ability to work within large, long-lived codebases and ship features at scale.
• Designed and implemented core gameplay systems, including combat logic, interaction frameworks, AI behaviors, procedural features, and dynamic event systems
• Led gameplay architecture decisions for new features, ensuring scalability, modularity, and maintainability
• Built data-driven systems (ScriptableObjects, configuration-based logic) to support fast iteration and content updates
• Drove rapid prototyping workflows, enabling designers to test and refine ideas efficiently
• Optimized CPU/GPU usage, memory, frame pacing, and loading pipelines for mobile and PC builds
• Integrated and optimized animations, rigs, shaders, and assets to meet strict performance budgets
• Took full ownership of features from early design through implementation, debugging, optimization, and final polish
• Collaborated closely with designers, artists, backend engineers, and QA to deliver stable, high-quality gameplay
• Participated in architectural discussions and mentored junior developers through code reviews and technical guidance
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