Henrique Montanari is a senior/lead animator and rigger blending street art energy with real-time tech. He moves confidently between Maya and Unreal Engine to create character work, rigs, and production pipelines for high-impact films and interactive experiences. Henrique focuses on turning analog grit into digital glitch—delivering rigging, animation, and creative technical direction that bridges analog craftsmanship with Unreal-powered storytelling.

Henrique Montanari

Henrique Montanari is a senior/lead animator and rigger blending street art energy with real-time tech. He moves confidently between Maya and Unreal Engine to create character work, rigs, and production pipelines for high-impact films and interactive experiences. Henrique focuses on turning analog grit into digital glitch—delivering rigging, animation, and creative technical direction that bridges analog craftsmanship with Unreal-powered storytelling.

Available to hire

Henrique Montanari is a senior/lead animator and rigger blending street art energy with real-time tech. He moves confidently between Maya and Unreal Engine to create character work, rigs, and production pipelines for high-impact films and interactive experiences.

Henrique focuses on turning analog grit into digital glitch—delivering rigging, animation, and creative technical direction that bridges analog craftsmanship with Unreal-powered storytelling.

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Work Experience

Senior Character Animator at ROOF Studio
February 1, 2026 - March 1, 2026
State Character Animator and Rigger at ROOF Studio
November 1, 2025 - December 1, 2025
Responsible to develop rigging (characters, props and mechanics) and animation.
Senior Character Animator at Imaginary Forces
August 1, 2025 - August 1, 2025
Responsible for character animation and rigging in Maya.
Character Animator and Rigger at ROOF Studio
August 1, 2025 - September 1, 2025
Responsible to develop rigging (characters, props and mechanics) and animation.
Senior Character Animator at Quantic Loop
May 1, 2025 - June 1, 2025
Creative Tech Artist / Founder at Quantic Loop
April 1, 2025 - July 1, 2025
Founder and creative tech artist.
Character Animator / Rigger - Unreal at Red Knuckles
September 1, 2024 - April 1, 2025
Animator at Notan Studio
July 1, 2024 - July 1, 2024
Character Animator at OnFire Animation
July 1, 2024 - August 1, 2024
Lead Animator and Character Rigger - Unreal at Lobo.cx
May 1, 2024 - June 1, 2024
Responsible for rigging (facial and body), animation, and managing the animation team. All work was done in Unreal 5.4.
Character Animator (Remote) at ROOF Studio
April 1, 2024 - May 1, 2024
Worked as animator.
Character Animator (Remote) at ATOMOVFX
November 1, 2023 - January 1, 2024
Animation Fellow (Unreal Fellowship) at Epic Games Unreal Engine Animation Fellowship
August 1, 2023 - September 1, 2023
3D Animator (Remote) at Tribbo Post
February 1, 2020 - April 1, 2020
Animator Supervisor at Invisible Universe
November 1, 2019 - June 1, 2024
Animator Supervisor.
Freelance Animator at Vetor Zero
October 1, 2019 - October 1, 2019
Animation Director / Rigger / 3D Layout Artist at Factory / Street Art (Factory Brasil) / ROLES listed under Factory Brasil Animation Director
May 1, 2019 - June 1, 2019
In this short I worked as Animation Director, Rigger and 3d Layout Artist.
Animation Director at Big Studios Content Hub
March 1, 2019 - May 1, 2019
Responsible for direct and supervising the animation.
CGI Animation Animator, Rigger (Remote) at Big Studios
December 1, 2018 - January 1, 2019
Supervising Animator, Animator (Remote) at Tribbo Post
December 1, 2018 - January 1, 2019
Animator (Remote) at Casablanca
July 1, 2018 - August 1, 2018
Responsible for animations at (00:13 to 00:19).
Supervising Animator, Animator (Remote) at Tribbo Post
July 1, 2018 - August 1, 2018
Content Co. Animator, Rigger (Remote) at Dogs Can Fly Content Co.
April 1, 2018 - May 1, 2018
Worked as Rigger and Animator for GoDaddy Spots. (00:00 to 00:15 and 01:02 to 01:06 listed under Free Lancer Animator, Rigger, MoGraph on resume.)
Layout Artist, Animator and Rigger (Remote) at Vetor Zero
March 1, 2018 - April 1, 2018
Worked with the director doing layout, animation and rigging of most pieces of the Sinalização Film.
Character Animator, Layout Artist and Rigger (Remote) at Big Studios
November 1, 2017 - January 1, 2018
Had a pleasure to work with Big Studios as a Rigger for the Johnson's Dragon spot and as an Animator and Layout Artist at the HONDA Manifesto Short movie.
Previz, Animator at ZOMBIE STUDIO LTDA
June 1, 2017 - June 1, 2017
Responsible for animation layout (previz) and animation of the whole movie.
Layout Artist and Animator (Previz and Animation Supervisor) at Tribbo Post
June 1, 2017 - July 1, 2017
My role: Previz and Animation Supervisor. (I animate the last scene too.)
Character Animator (Remote) at Flux Animation Studios
July 1, 2016 - September 1, 2016
3D Modeler, Previz, Animator, Rigger, Render at Daemon Filmes
June 1, 2016 - July 1, 2016
Responsible for all 3d in this campaignagains. From modeling to render.
Freelance 3D Artist (animation, rig) at ROOF Studio
September 1, 2015 - October 1, 2015
Freelance Animator and Character TD (remote) at Atomic Arts
March 1, 2014 - June 1, 2014
Freelance Animator (remote) at Wizart Animation Freelance
December 1, 2013 - April 1, 2014
Remote Animator at their new film 'Snow King'.
Animator (remote) at Wizart Animation
August 1, 2012 - October 1, 2012
Responsible for some animations on the Film 'Snow Queen'.
3D Artist / Animator (remote) at Vetor Zero / Wizart Animation
August 1, 2012 - April 1, 2013
Responsible for some animations on the Film 'Snow Queen'.
Animation Supervisor and TD (R&D) at Tribbo Post
March 1, 2012 - August 1, 2012
Animation Supervisor and Senior TD at Prodigo Films
September 1, 2011 - January 1, 2012
Freelancer Animator, Rigger, MoGraph at Free Lancer (edmx.com.br / www.edmx.com.br)
January 1, 2011 - September 1, 2019
3d Animation - Rigging - Motion Graphs - illustration - Street Art.
Maya Teacher (general) - focus on modeling, animation and rigging at AAAD Maya Teacher
April 1, 2009 - September 1, 2009
3D Coordinator / Rigging and Animation at Digital 21 Entertainment
March 1, 2006 - January 1, 2011
Responsible for rigging and animation at Digital 21 Entertainment.
3D Coordinator at RDigital-Mixer
September 1, 2003 - March 1, 2006
Responsible for all 3d works at Rdigital-Mixer.
Teacher Assistant (Maya) at Seneca Polytechnic
July 1, 2002 - May 1, 2003
Helped students with Maya when the teacher was not there.
3D Coordinator at MIXER FILMS / RDigital/Mixer
January 1, 2002 - January 1, 2004
Responsible for all 3d at RDigital/Mixer.
Designer and Photographer at Carlink do Brasil
January 1, 2000 - January 1, 2001

Education

Seneca College 3d Animation, Animation, Interactive Technology, Video Graphics and Special Effects at Seneca College
January 1, 2002 - January 1, 2003
Maya Master Classes Master Class, Animation at Maya Master Classes
January 1, 2005 - January 1, 2005
Post Graduation, 3d Digital Animation at Seneca Polytechnic
January 1, 2002 - January 1, 2002
Unesp Bachelor of Fine Arts (BFA) at UNESP
January 1, 1995 - January 1, 2000

Qualifications

Unreal Engine Animation Fellowship (Epic Games)
August 1, 2023 - September 1, 2023
Unreal Reel Pass
January 11, 2030 - August 27, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education