Hi there! I’m Henry, a game animation specialist with a strong foundation in Maya, Blender, and Unreal Engine. I enjoy bringing humanoid characters and creatures to life, working with animation layers, timing, and motion capture workflows to deliver polished gameplay moments.
Previously I worked as a Case Analyst at Heartflow, where I analyzed medical data to determine diagnostic tool suitability, and I freelanced as an animator at Superseed Studios, building a 50+ strong locomotion library and collaborating with art teams to integrate animations into Unreal. I’m excited to contribute my technical and creative skills to collaborative projects in gaming and media.
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