Hi there! I’m Henry, a game animation specialist with a strong foundation in Maya, Blender, and Unreal Engine. I enjoy bringing humanoid characters and creatures to life, working with animation layers, timing, and motion capture workflows to deliver polished gameplay moments. Previously I worked as a Case Analyst at Heartflow, where I analyzed medical data to determine diagnostic tool suitability, and I freelanced as an animator at Superseed Studios, building a 50+ strong locomotion library and collaborating with art teams to integrate animations into Unreal. I’m excited to contribute my technical and creative skills to collaborative projects in gaming and media.

Henry Farmer Fazmazva

Hi there! I’m Henry, a game animation specialist with a strong foundation in Maya, Blender, and Unreal Engine. I enjoy bringing humanoid characters and creatures to life, working with animation layers, timing, and motion capture workflows to deliver polished gameplay moments. Previously I worked as a Case Analyst at Heartflow, where I analyzed medical data to determine diagnostic tool suitability, and I freelanced as an animator at Superseed Studios, building a 50+ strong locomotion library and collaborating with art teams to integrate animations into Unreal. I’m excited to contribute my technical and creative skills to collaborative projects in gaming and media.

Available to hire

Hi there! I’m Henry, a game animation specialist with a strong foundation in Maya, Blender, and Unreal Engine. I enjoy bringing humanoid characters and creatures to life, working with animation layers, timing, and motion capture workflows to deliver polished gameplay moments.

Previously I worked as a Case Analyst at Heartflow, where I analyzed medical data to determine diagnostic tool suitability, and I freelanced as an animator at Superseed Studios, building a 50+ strong locomotion library and collaborating with art teams to integrate animations into Unreal. I’m excited to contribute my technical and creative skills to collaborative projects in gaming and media.

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Language

English
Fluent

Work Experience

Case Analyst at Heartflow
February 1, 2025 - March 1, 2026
Analyzed and evaluated medical case data to determine the suitability for cardiovascular diagnostic technology. Ensured accurate and timely case analysis with independent and collaborative review. Used proprietary software tools to process and interpret diagnostic data. Maintained accurate and detailed records of case analysis per Heartflow’s process.
Freelance Animator at Superseed Studios
September 1, 2022 - September 1, 2023
Designed and produced a comprehensive library of 50+ high-quality player locomotion animations, covering full 360° movement for walk, run, crouch, vault, and reload states, enabling responsive character control across all gameplay scenarios. Collaborated closely with art and design teams to integrate animations seamlessly into Unreal. Contributed ideas and solutions to fix key issues with implementation of third-person locomotion animations in Blueprints. Conducted research on industry trends and techniques to enhance animation skills and stay updated with best practices.

Education

Bachelor of Fine Arts at San Jose State University
January 11, 2030 - April 24, 2026
Certificate of Completion at Animation School
January 11, 2030 - April 24, 2026
Certificate of Completion at Animation School
January 11, 2030 - April 24, 2026
Bachelor of Fine Arts at San Jose State University
January 11, 2030 - April 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet