Hello, I'm a sounddesigner from germany, I work in soundpostproduction since 2016 and aquired a wide skillset over my different projects and experiences. From software to hardware and technical skills like recording, foley and mixing. At my work on studentprojects, I grew into the role of supervising sound editor, shaping the sound ideas in communication with the director and realising the concept with the audio-team, overseeing progress and cohesion in the mix. Besides on typical movie productions, I also created a audio-visual planetariums project, working on the visuals as well as sounddesign in an 92 channel format. to broaden my horizon I also started selfstudy in Wwise and Unreal, to understand and master game-audio and its implementation, getting my first feel in the industry with two small projects as sounddesigner, creating the audio-assets for the games. --- **Employment and project experience** Actionconcept Film- und Stuntproduktion GmbH, Sounddesigner / Assistant Editor August 2016 - October 2020 • Insights into Postproduction Departments: VFX, Colorgrading, Video-Editing, Sounddesign, Dialog Recording, Dialog-Edit, Sound-Editing, Mixing, Re-Recording. • Full Sound Design/Sound Editing Position, Oversight of Episodes (Alarm for Cobra 11) and their complete Sound Design. Full Sound Design for TV-Movies. • In Downtime I supported the Assistant-Editors with file preparation and Sound-Collection for Editors. • First Mix and Re-Recordings for small Doku Projects. • Fader live Mixing on Peripheral Console. • Sound-Edit, Foley-Edit, Sound Design, Mixing, Re-Recording, FieldRecording • Pro Tools, Waves-Plug-ins Suite, ProTools Plugin-Suite, AltiVerb, Speakerphone. • Sound-Edit, Foley-Edit, Sound Design, Backgrounds. Work on - TV-Series "Alarm für Cobra 11" 60 Episodes - TV-Movies "Hotel Heidelberg" 3 Films, "Usedom-Krimi" 3 Films - Featurefilm "Out of Control" Projects: "Flying from War" - 03.01.2025 - Hybrid Animation / ATMOS "Rentner Cops" - 6 Episodes - TV-CrimiDrama / Stereo "Resonanz" - 20.09.2024 - Drama / 7.1 "Vox Regis" - 10.04.2024 - Planetariums Audio-Visual / 92 Channels "Revenant" - 01.11.2022 - VR HorrorGame (Steam) / Audio-Assets for Gadgets/Haunts/Backgrounds Internal EDU-Point and Click - 01.03.2023 - AudioAssets for Movement/Interaction/Backgrounds/Events/Hovers

Elias Hofmann

Hello, I'm a sounddesigner from germany, I work in soundpostproduction since 2016 and aquired a wide skillset over my different projects and experiences. From software to hardware and technical skills like recording, foley and mixing. At my work on studentprojects, I grew into the role of supervising sound editor, shaping the sound ideas in communication with the director and realising the concept with the audio-team, overseeing progress and cohesion in the mix. Besides on typical movie productions, I also created a audio-visual planetariums project, working on the visuals as well as sounddesign in an 92 channel format. to broaden my horizon I also started selfstudy in Wwise and Unreal, to understand and master game-audio and its implementation, getting my first feel in the industry with two small projects as sounddesigner, creating the audio-assets for the games. --- **Employment and project experience** Actionconcept Film- und Stuntproduktion GmbH, Sounddesigner / Assistant Editor August 2016 - October 2020 • Insights into Postproduction Departments: VFX, Colorgrading, Video-Editing, Sounddesign, Dialog Recording, Dialog-Edit, Sound-Editing, Mixing, Re-Recording. • Full Sound Design/Sound Editing Position, Oversight of Episodes (Alarm for Cobra 11) and their complete Sound Design. Full Sound Design for TV-Movies. • In Downtime I supported the Assistant-Editors with file preparation and Sound-Collection for Editors. • First Mix and Re-Recordings for small Doku Projects. • Fader live Mixing on Peripheral Console. • Sound-Edit, Foley-Edit, Sound Design, Mixing, Re-Recording, FieldRecording • Pro Tools, Waves-Plug-ins Suite, ProTools Plugin-Suite, AltiVerb, Speakerphone. • Sound-Edit, Foley-Edit, Sound Design, Backgrounds. Work on - TV-Series "Alarm für Cobra 11" 60 Episodes - TV-Movies "Hotel Heidelberg" 3 Films, "Usedom-Krimi" 3 Films - Featurefilm "Out of Control" Projects: "Flying from War" - 03.01.2025 - Hybrid Animation / ATMOS "Rentner Cops" - 6 Episodes - TV-CrimiDrama / Stereo "Resonanz" - 20.09.2024 - Drama / 7.1 "Vox Regis" - 10.04.2024 - Planetariums Audio-Visual / 92 Channels "Revenant" - 01.11.2022 - VR HorrorGame (Steam) / Audio-Assets for Gadgets/Haunts/Backgrounds Internal EDU-Point and Click - 01.03.2023 - AudioAssets for Movement/Interaction/Backgrounds/Events/Hovers

Available to hire

Hello, I’m a sounddesigner from germany,

I work in soundpostproduction since 2016 and aquired a wide skillset over my different projects and experiences. From software to hardware and technical skills like recording, foley and mixing.
At my work on studentprojects, I grew into the role of supervising sound editor, shaping the sound ideas in communication with the director and realising the concept with the audio-team, overseeing progress and cohesion in the mix.
Besides on typical movie productions, I also created a audio-visual planetariums project, working on the visuals as well as sounddesign in an 92 channel format.
to broaden my horizon I also started selfstudy in Wwise and Unreal, to understand and master game-audio and its implementation, getting my first feel in the industry with two small projects as sounddesigner, creating the audio-assets for the games.


Employment and project experience

Actionconcept Film- und Stuntproduktion GmbH, Sounddesigner / Assistant Editor
August 2016 - October 2020

• Insights into Postproduction Departments: VFX, Colorgrading, Video-Editing, Sounddesign, Dialog Recording,
Dialog-Edit, Sound-Editing, Mixing, Re-Recording.
• Full Sound Design/Sound Editing Position, Oversight of Episodes (Alarm for Cobra 11) and their complete Sound
Design. Full Sound Design for TV-Movies.
• In Downtime I supported the Assistant-Editors with file preparation and Sound-Collection for Editors.
• First Mix and Re-Recordings for small Doku Projects.
• Fader live Mixing on Peripheral Console.
• Sound-Edit, Foley-Edit, Sound Design, Mixing, Re-Recording, FieldRecording
• Pro Tools, Waves-Plug-ins Suite, ProTools Plugin-Suite, AltiVerb, Speakerphone.
• Sound-Edit, Foley-Edit, Sound Design, Backgrounds.

Work on

  • TV-Series “Alarm für Cobra 11” 60 Episodes
  • TV-Movies “Hotel Heidelberg” 3 Films, “Usedom-Krimi” 3 Films
  • Featurefilm “Out of Control”

Projects:
“Flying from War” - 03.01.2025 - Hybrid Animation / ATMOS
“Rentner Cops” - 6 Episodes - TV-CrimiDrama / Stereo
“Resonanz” - 20.09.2024 - Drama / 7.1
“Vox Regis” - 10.04.2024 - Planetariums Audio-Visual / 92 Channels
“Revenant” - 01.11.2022 - VR HorrorGame (Steam) / Audio-Assets for Gadgets/Haunts/Backgrounds
Internal EDU-Point and Click - 01.03.2023 - AudioAssets for Movement/Interaction/Backgrounds/Events/Hovers

See more

Language

German
Fluent
English
Advanced

Work Experience

Sounddesigner / Assistant Editor - Apprenticeship at Actionconcept Film- und Stuntproduktion GmbH
August 1, 2016 - July 15, 2019
• Introduction to Post-production workflows. Assisting Editors with file preparation and communication, Supporting Audio-Postproduction as Sounddesigner in full capacity. • Insights into Postproduction Departments: VFX, Colorgrading, Video-Editing, Sounddesign, Dialog Recording, Dialog-Edit, Sound-Editing, Mixing, Re-Recording. • Pro Tools, Waves-Plug-ins Suite, ProTools Plugin-Suite, AltiVerb, Speakerphone. • Sound-Edit, Foley-Edit, Sound Design, Backgrounds.

Education

Bachelor of Arts in Film & Sound (focus: Sound) at FH Dortmund
November 1, 2020 - August 31, 2025

Qualifications

Innovation Award for 'Flying from War' at Bundes festival junger Film 2025
June 1, 2025 - September 24, 2025

Industry Experience

Media & Entertainment, Professional Services, Education
    paper Re-Sounddesign TESO-HighIsle

    My own Re-Sounddesign from a silent picture to a new interpretation of the Cinematic trailer to “High Isle” from “The Elderscrolls Online”

    paper Out of Control

    Grand Action-Film with highclass cast from China, Korea and America, Playing in Germany.

    Sounddesign on fights, shootouts, crashes, falls, backgrounds

    paper Flying from War

    Hybrid Animation/CGI shortfilm in ATMOS format, about a boy running from war into his own fantasy, before it gets crushed. Deeply emotional.

    Part of my Showreel: