Hi, I’m Raili P. I’m a multidisciplinary artist focused on game art and visual design. I’m currently pursuing an MFA in Digital Arts at DigiPen Institute of Technology, and I hold a Bachelor's in Game Art & Animation from Champlain College. I’ve contributed to projects showcased at PAX East and have six years of production experience in collaborative, deadline-driven environments. My studies include an international stint at Sophia University in Tokyo, where I developed global awareness and language skills. I’m passionate about crafting visually compelling assets and pipelines from concept to delivery. I work across asset creation, textures, UI visuals, and pipelines, collaborating with designers, developers, and peers to bring bold ideas to life. My toolkit includes Maya, Unreal Engine, Unity, Substance Painter, and Adobe Creative Suite, along with strong documentation and organization, which helps keep projects on track in fast-paced environments. I enjoy exploring color, pattern, and composition to create assets that feel cohesive across teams and platforms.

Raili P

Hi, I’m Raili P. I’m a multidisciplinary artist focused on game art and visual design. I’m currently pursuing an MFA in Digital Arts at DigiPen Institute of Technology, and I hold a Bachelor's in Game Art & Animation from Champlain College. I’ve contributed to projects showcased at PAX East and have six years of production experience in collaborative, deadline-driven environments. My studies include an international stint at Sophia University in Tokyo, where I developed global awareness and language skills. I’m passionate about crafting visually compelling assets and pipelines from concept to delivery. I work across asset creation, textures, UI visuals, and pipelines, collaborating with designers, developers, and peers to bring bold ideas to life. My toolkit includes Maya, Unreal Engine, Unity, Substance Painter, and Adobe Creative Suite, along with strong documentation and organization, which helps keep projects on track in fast-paced environments. I enjoy exploring color, pattern, and composition to create assets that feel cohesive across teams and platforms.

Available to hire

Hi, I’m Raili P. I’m a multidisciplinary artist focused on game art and visual design. I’m currently pursuing an MFA in Digital Arts at DigiPen Institute of Technology, and I hold a Bachelor’s in Game Art & Animation from Champlain College. I’ve contributed to projects showcased at PAX East and have six years of production experience in collaborative, deadline-driven environments. My studies include an international stint at Sophia University in Tokyo, where I developed global awareness and language skills. I’m passionate about crafting visually compelling assets and pipelines from concept to delivery.

I work across asset creation, textures, UI visuals, and pipelines, collaborating with designers, developers, and peers to bring bold ideas to life. My toolkit includes Maya, Unreal Engine, Unity, Substance Painter, and Adobe Creative Suite, along with strong documentation and organization, which helps keep projects on track in fast-paced environments. I enjoy exploring color, pattern, and composition to create assets that feel cohesive across teams and platforms.

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Language

Japanese
Intermediate

Work Experience

Retail Associate at Safeway
March 2, 2020 - August 2, 2021
Served as point of contact in a high-traffic retail environment. Managed high-volume transactions with speed and accuracy. Coordinated with multiple departments to resolve customer issues.
QA Tester (Game Quality Assurance) at Champlain Game Studio
January 1, 2015 - January 1, 2019
Strong documentation and collaboration with designers and developers. Worked in a fast-paced environment requiring rapid response and high attention to detail.
Material Artist / 3D Environment Artist at Tales from the Blasterverse
January 1, 2019 - May 1, 2019
Developed repeating patterns and stylized surface designs inspired by real-world materials and textiles. Collaborated with a 15-person creative team to maintain consistent visuals across assets.
Material Artist / Graphic Designer / 3D Generalist at Rolling Thunder (Past Projects)
January 1, 2018 - May 1, 2018
Designed stylized textures, concept art, and graphic elements with strong attention to color, pattern, and composition. Produced visual reference guides and organized documentation to ensure consistent design across team-produced assets.

Education

Master of Fine Arts in Digital Arts at DigiPen Institute of Technology
August 1, 2022 - March 30, 2026
Bachelor’s in Game Art & Animation at Champlain College
January 1, 2015 - January 1, 2019
Study abroad program at Sophia University
July 1, 2018 - August 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet