Hello Prospective Client(s), It’s a pleasure to meet you! I bring over 7+ years of experience in game production and project management, with 13 shipped titles (AA, AA+) across mobile, PC, VR/XR, and console. I’ve had the opportunity to work with teams as small as six and as large as fifty, and I thrive in both settings. I'm an advocate for innovation and imagination, and I’m passionate about clear communication, strong organization, and seamless collaboration. I work closely with engineering, art, design, and QA teams to keep projects aligned, efficient, and moving forward with purpose. In addition to my production work, I run Hologram Hell Studios—a newly formed (est. 2025), boutique game studio driven by a bold mission: to push boundaries and re-imagine what games can be, while at the same helping others reach their dreams too. We’ve collaborated with other clients/studios as consultants, artists, ghost-writers, designers, and musicians. The studio has a distinct punk-inspired spirit—we believe in fearless innovation, creative rebellion, and building imaginative worlds that break the mold. If this resonates with you and you’d like to explore how I (or my team) can support your project or company, I’d love to connect. Please reach out and let’s create something extraordinary together. Kindly, Robert E.

Robert Esposito

Hello Prospective Client(s), It’s a pleasure to meet you! I bring over 7+ years of experience in game production and project management, with 13 shipped titles (AA, AA+) across mobile, PC, VR/XR, and console. I’ve had the opportunity to work with teams as small as six and as large as fifty, and I thrive in both settings. I'm an advocate for innovation and imagination, and I’m passionate about clear communication, strong organization, and seamless collaboration. I work closely with engineering, art, design, and QA teams to keep projects aligned, efficient, and moving forward with purpose. In addition to my production work, I run Hologram Hell Studios—a newly formed (est. 2025), boutique game studio driven by a bold mission: to push boundaries and re-imagine what games can be, while at the same helping others reach their dreams too. We’ve collaborated with other clients/studios as consultants, artists, ghost-writers, designers, and musicians. The studio has a distinct punk-inspired spirit—we believe in fearless innovation, creative rebellion, and building imaginative worlds that break the mold. If this resonates with you and you’d like to explore how I (or my team) can support your project or company, I’d love to connect. Please reach out and let’s create something extraordinary together. Kindly, Robert E.

Available to hire

Hello Prospective Client(s),

It’s a pleasure to meet you! I bring over 7+ years of experience in game production and project management, with 13 shipped titles (AA, AA+) across mobile, PC, VR/XR, and console. I’ve had the opportunity to work with teams as small as six and as large as fifty, and I thrive in both settings.

I’m an advocate for innovation and imagination, and I’m passionate about clear communication, strong organization, and seamless collaboration. I work closely with engineering, art, design, and QA teams to keep projects aligned, efficient, and moving forward with purpose.

In addition to my production work, I run Hologram Hell Studios—a newly formed (est. 2025), boutique game studio driven by a bold mission: to push boundaries and re-imagine what games can be, while at the same helping others reach their dreams too. We’ve collaborated with other clients/studios as consultants, artists, ghost-writers, designers, and musicians. The studio has a distinct punk-inspired spirit—we believe in fearless innovation, creative rebellion, and building imaginative worlds that break the mold.

If this resonates with you and you’d like to explore how I (or my team) can support your project or company, I’d love to connect. Please reach out and let’s create something extraordinary together.

Kindly,
Robert E.

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Language

English
Fluent
Italian
Fluent

Work Experience

Creative Producer / Senior Producer at Hologram Hell Studios
December 31, 2022 - October 8, 2025
Managed creative production tasks (art, design, music), coordinated roadmaps and workflows, liaised with 3rd-party vendors (B2B), and led cross-functional teams to deliver audiovisual projects.
Producer / Release Manager at Uken Games
December 31, 2023 - October 8, 2025
Directed squads of cross-functional teams across game development, aligning milestones with business objectives and managing end-to-end release pipelines.
Content Producer / Creative Lead at Other Ocean Interactive
January 1, 2025 - Present
Led content production for game assets and interactive media, overseeing roadmaps, budgets, and vendor coordination; contributed to end-to-end production lifecycles.
Production / Project Lead at IBM Canada
December 31, 2017 - October 8, 2025
Supported enterprise media productions and cross-functional initiatives; contributed to creative and technical projects.
Production / Project Lead at IBM Canada
December 31, 2019 - October 8, 2025
Continuation of enterprise media and cross-functional project work.

Education

Diploma at George Brown College
September 1, 2014 - April 1, 2018
Game Development & Computer Science
BFA at George Brown College
September 1, 2006 - April 1, 2010
Performance Art & Music History

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment, Professional Services