Hello! I'm Max, a 3D artist who has worked in game development, VR and animated projects. I've been working as a 3D artist for three years now and excited to keep perfecting my craft and providing amazing assets for your projects!

Max Prediger

Hello! I'm Max, a 3D artist who has worked in game development, VR and animated projects. I've been working as a 3D artist for three years now and excited to keep perfecting my craft and providing amazing assets for your projects!

Available to hire

Hello! I’m Max, a 3D artist who has worked in game development, VR and animated projects. I’ve been working as a 3D artist for three years now and excited to keep perfecting my craft and providing amazing assets for your projects!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Part-time 3D Artist at Persevere
September 1, 2025 - December 1, 2025
Communicated with concept artists and the project lead to ensure my work consistently met and exceeded standards.
Indie Developer at Irish Games Talent Incubator
September 1, 2025 - December 1, 2025
Applied my skills in 3D art and programming to create a prototype for a video game. During this time, I built upon skills in other areas such as entrepreneurship, marketing, sound design, community management and writing.
3D Generalist and Programmer at Self-Directed Education
September 1, 2024 - September 1, 2025
Expanded knowledge of technical art and the use of shaders to stylize my work. Applied lessons from programming to technical art. Further developed my skills in ZBrush.
3D Artist Traineeship at Tall Team
June 1, 2024 - September 1, 2024
Created stylised low-poly characters and props. Learned best practices when using version control systems and applied them while working on assets.
Texture Artist / 3D Generalist at Xavatar
March 1, 2023 - June 1, 2024
Created environmental sets for VR / Virtual Production in UE5 and Unity. Animated and used VFX on a TV project for a client. Demonstrated strong attention to detail and a dedicated work ethic.
3D Generalist at Self-Directed Education
November 1, 2020 - March 1, 2023
Completed numerous online courses in 3D modelling, sculpting and texturing. Specialized in developing assets for Virtual Reality applications. Gained proficiency in ZBrush, Blender, Substance Painter, Unity, Unreal Engine 5.
Texture Artist at Psychic Software
July 1, 2020 - October 1, 2020
Re-textured 3D characters and environments to better suit the project’s painterly art style. Executed effective communication to ensure a higher standard of work.
Work placement & Internship at Mersus Tech
January 1, 2019 - August 1, 2019
Modeled high-quality 3D assets for industrial VR and AR applications. Took an active role in learning and collaborating with senior team members.

Education

Back-end Developer Course at Boot.Dev
February 1, 2024 - February 10, 2026
Immersive Futures Workshop at Immersive CLG
March 1, 2025 - February 10, 2026
UE Tech Art Bootcamp at Infinity 27 - Creative Skills net
December 1, 2023 - February 10, 2026
UE Fundamentals Workshop at Immersive Technologies
October 1, 2022 - February 10, 2026
Photogrammetry Workshop at Pete McNally - Creative Skills net
February 1, 2020 - February 10, 2026
BA Hons. Design at Atlantic Technological University
September 1, 2016 - September 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Antique Belgian Waffle Iron
    I made this project a few years ago to work on creating realistic 3D models. Full project is available here: https://www.twine.net/signin Blender UE5 SubstancePainter ZBrush 3D
    uniE621 Monkey Wrenches
    I made these monkey wrenches after spotting them on Pinterest and enjoying their shapes and forms. I thought that they'd make for a good subject to practice doing some realistic 3D assets. Here's the tools I used: Blender - modeling ZBrush - sculpting Substance Painter - texturing UE5 - for the final render