I'm Ian Hackman, a Lead Engineer and Game Developer with nearly two years of experience leading the development of Geopogo City, a full Sim-City style city builder. I specialize in Unreal Engine-based gameplay systems, AI-driven vehicle and pedestrian logic, and robust UI tooling. Currently, I’m seeking game design and programming roles where I can craft engaging gameplay experiences and contribute to ambitious projects as part of a collaborative team.

Ian Hackman

I'm Ian Hackman, a Lead Engineer and Game Developer with nearly two years of experience leading the development of Geopogo City, a full Sim-City style city builder. I specialize in Unreal Engine-based gameplay systems, AI-driven vehicle and pedestrian logic, and robust UI tooling. Currently, I’m seeking game design and programming roles where I can craft engaging gameplay experiences and contribute to ambitious projects as part of a collaborative team.

Available to hire

I’m Ian Hackman, a Lead Engineer and Game Developer with nearly two years of experience leading the development of Geopogo City, a full Sim-City style city builder. I specialize in Unreal Engine-based gameplay systems, AI-driven vehicle and pedestrian logic, and robust UI tooling.

Currently, I’m seeking game design and programming roles where I can craft engaging gameplay experiences and contribute to ambitious projects as part of a collaborative team.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Intermediate

Work Experience

Lead Engineer & Game Developer at Geopogo
May 1, 2024 - Present
Lead engineer and project manager for Geopogo City, a Sim-City style city builder. Implemented features including city economy system, procedural city block generator, AI-driven vehicles and pedestrians, and a drag-and-drop building placement and transformation UI. Built UI tooling for character customization and material editing interface; mentored four engineering interns, assigned tasks, reviewed code, debugged issues, and coordinated research tasks.
Research Assistant at Kao Biology Lab
June 1, 2023 - May 1, 2024
Conducted experimental research on avian rhythm perception. Employed Pyoperant and TyCommander to develop and edit code used to run experiments; collected, analyzed, and interpreted research data.
Lead Unreal Engine Engineer & Gameplay Programmer at Geopogo City
May 1, 2024 - Present
Lead engineer and project manager for Geopogo City, a Sim-City style city builder. Implemented gameplay features and UI tools using Unreal Engine, including a city economy system, procedural city block generator, AI-driven vehicles and pedestrians, and a drag-and-drop building placement and transform UI. Promoted from intern to lead engineer; mentored four engineering interns, assigned tasks, reviewed code, debugging issues, and coordinated Research Assistant activities.
Research Assistant at Kao Biology Lab (Tufts University)
June 1, 2023 - May 1, 2024
Conducted experimental research on avian rhythm perception. Employed Pyoperant and TyrCommander to develop and edit code used to run experiments. Collected, analyzed, and interpreted research data.

Education

Bachelor's degree (Computer Science, Film & Media Studies; Pre-Medicine track) at Tufts University
September 1, 2021 - May 1, 2025
Computer Science, Film & Media Studies & Pre-Medicine (Undergraduate) at Tufts University
September 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services