Ihor Pokhvishchev
Senior Unity engineer with more than 10 years of experience in game development and XR. I specialize in building cross-platform AR/VR experiences using Unity, VR hardware, and a wide range of SDKs.
About
Senior Unity engineer with more than 10 years of experience in game development and XR. I specialize in building cross-platform AR/VR experiences using Unity, VR hardware, and a wide range of SDKs.
I enjoy architecting scalable XR apps, mentoring teammates, and delivering high-quality visuals and performance. My recent work includes a VR hidden object game for Oculus Quest and production-ready AR/VR tools for connected workers.
- 8 years' experience
- Joined September 2025
Skills· 20
Languages
- EnglishFluent
- UkrainianFluent
- Spanish; CastilianBeginner
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Healthcare
- Energy & Utilities
- Manufacturing
- Professional Services
- Education
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Work experience· 10 roles
VR platform integration, VR interactions, game logic implementation, and performance optimizations. Led VR development across the team, implemented an automated VR object system, and enabled exporting assets from the UE5 project to save artists months of work. Achieved high-quality graphics that met Meta's criteria.
VR platform integration, VR interactions, game logic implementation, and performance optimizations. Achievements include being the only VR developer on the team, automating VR object systems to export assets from UE5, and contributing to AR/VR projects like visual collaboration platforms in VR (Unity, Oculus SDKs, AR Foundation, ARCore, ARKit, MRTK 2, HoloLens 2) and related tooling (Vuplex Web View, Cognitive 3D).
Architecture development, logic implementation, 3rd-party XR/AR/VR integrations, mentoring, leading the team, and conducting technical interviews. Projects included a Visual Collaboration platform in virtual reality. Tech stack included Unity, Oculus SDK (Avatar 2.0, deep link, haptic, spatial sound, interactions), Cognitive 3D, Vuplex Web View, Photon; MRTK/HoloLens 2; Magic Leap; AWS; and AR-related tooling.
Education
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