Senior Unity engineer with more than 10 years of experience in game development and XR. I specialize in building cross-platform AR/VR experiences using Unity, VR hardware, and a wide range of SDKs. I enjoy architecting scalable XR apps, mentoring teammates, and delivering high-quality visuals and performance. My recent work includes a VR hidden object game for Oculus Quest and production-ready AR/VR tools for connected workers.

Ihor Pokhvishchev

Senior Unity engineer with more than 10 years of experience in game development and XR. I specialize in building cross-platform AR/VR experiences using Unity, VR hardware, and a wide range of SDKs. I enjoy architecting scalable XR apps, mentoring teammates, and delivering high-quality visuals and performance. My recent work includes a VR hidden object game for Oculus Quest and production-ready AR/VR tools for connected workers.

Available to hire

Senior Unity engineer with more than 10 years of experience in game development and XR. I specialize in building cross-platform AR/VR experiences using Unity, VR hardware, and a wide range of SDKs.

I enjoy architecting scalable XR apps, mentoring teammates, and delivering high-quality visuals and performance. My recent work includes a VR hidden object game for Oculus Quest and production-ready AR/VR tools for connected workers.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Ukrainian
Fluent
Spanish; Castilian
Beginner

Work Experience

VR Software Developer at PIXELA LABS
January 1, 2018 - September 9, 2025
VR apps implementation using Unity and Unreal Engine for CAVE, Oculus Rift, HTC Vive, Google VR; setting up CAVE VR solutions; worked on projects such as VR cluster (N-Display) and VR apps for Oculus Rift, Vive, and CAVE; 3D visualization and VRPN streaming software for security applications (airports).
Unity XR Software Engineer
April 1, 2020 - September 9, 2025
Logic implementation for AR/MR projects for iOS and Android and depth cameras. Released 2 XR apps from scratch as an independent XR developer. Managed a 3D artist. Implemented a module of communication between HoloLens and backend (REST, WebSocket, UDP). Performance optimizations. Implemented communication between HoloLens XR devices with anchoring in real environment.
Senior XR Software Engineer at ONSEO
October 1, 2021 - September 9, 2025
AR/MR logic implementation for different XR projects for iOS and Android; depth camera integration. Released 2 XR apps from scratch as an independent XR developer. Managed a 3D artist. Implemented module of communication between Hololens device and backend (REST, WebSocket, UDP). Performance optimization.
Senior XR Software Engineer
July 1, 2024 - September 9, 2025
Architected VR app from scratch; integrated 3rd-party Cognitive 3D and implemented the login module using Vuplex Web View; MRTK 2, HoloLens 2; manufacturing AR platform for connected workers; led the team when the team lead was absent for 5 months.
Senior Unity XR Software Engineer at MESS WORKS
September 1, 2024 - Present
VR platform integration, VR interactions, game logic implementation, and performance optimizations. Achievements include being the only VR developer on the team, automating VR object systems to export assets from UE5, and contributing to AR/VR projects like visual collaboration platforms in VR (Unity, Oculus SDKs, AR Foundation, ARCore, ARKit, MRTK 2, HoloLens 2) and related tooling (Vuplex Web View, Cognitive 3D).
Senior Unity Software Engineer at MESS WORKS
September 1, 2024 - Present
VR platform integration, VR interactions, game logic implementation, and performance optimizations. Led VR development across the team, implemented an automated VR object system, and enabled exporting assets from the UE5 project to save artists months of work. Achieved high-quality graphics that met Meta's criteria.
Senior XR Software Engineer at MESS WORKS
July 1, 2024 - September 9, 2025
Architecture development, logic implementation, 3rd-party XR/AR/VR integrations, mentoring, leading the team, and conducting technical interviews. Projects included a Visual Collaboration platform in virtual reality. Tech stack included Unity, Oculus SDK (Avatar 2.0, deep link, haptic, spatial sound, interactions), Cognitive 3D, Vuplex Web View, Photon; MRTK/HoloLens 2; Magic Leap; AWS; and AR-related tooling.
Senior Unity Software Engineer at ONSEO
October 1, 2021 - September 9, 2025
Logic implementation for AR/MR projects for iOS and Android and depth cameras. Released 2 XR apps from scratch as an independent XR developer; managed a 3D artist. Implemented communication module between HoloLens and backend (REST, WebSocket, UDP). Performed performance optimizations.
Senior Unity XR Software Engineer at PIXEL LABS
October 1, 2018 - September 9, 2025
AR/MR projects for iOS and Android and depth cameras.
VR Software Developer at PIXEL LABS
January 1, 2018 - September 9, 2025
VR software development for various titles and platforms, leveraging Unity and Unreal Engine where appropriate.

Education

Master of Applied Mathematics and Software Engineering at National Technical University of Ukraine 'Kyiv Polytechnic Institute'
January 11, 2030 - September 9, 2025
Bachelor of Science in Software Engineering at National Technical University of Ukraine 'Kyiv Polytechnic Institute'
January 11, 2030 - September 9, 2025
Master of Applied Mathematics and Software Engineering at National Technical University of Ukraine 'Kyiv Polytechnic Institute'
January 11, 2030 - September 9, 2025
Bachelor of Science in Software Engineering at National Technical University of Ukraine 'Kyiv Polytechnic Institute'
January 11, 2030 - September 9, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Healthcare, Energy & Utilities, Manufacturing, Professional Services, Education