I am a tenacious, detail-oriented, and creative game designer who recently graduated and loves collaborating in teams but can also work well solo. I learn quickly and can adapt to new software, and I focus on satisfying gameplay through varied mechanics. I draw inspiration from a wide range of classics, from the fast-paced action of Titanfall and Dark Souls to the atmosphere of Batman: Arkham and Resident Evil. I am passionate about building immersive worlds with engaging levels and a smooth, satisfying flow.

Michael Raper

I am a tenacious, detail-oriented, and creative game designer who recently graduated and loves collaborating in teams but can also work well solo. I learn quickly and can adapt to new software, and I focus on satisfying gameplay through varied mechanics. I draw inspiration from a wide range of classics, from the fast-paced action of Titanfall and Dark Souls to the atmosphere of Batman: Arkham and Resident Evil. I am passionate about building immersive worlds with engaging levels and a smooth, satisfying flow.

Available to hire

I am a tenacious, detail-oriented, and creative game designer who recently graduated and loves collaborating in teams but can also work well solo. I learn quickly and can adapt to new software, and I focus on satisfying gameplay through varied mechanics.

I draw inspiration from a wide range of classics, from the fast-paced action of Titanfall and Dark Souls to the atmosphere of Batman: Arkham and Resident Evil. I am passionate about building immersive worlds with engaging levels and a smooth, satisfying flow.

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Experience Level

Expert
Expert
Intermediate
Beginner

Work Experience

Independent Game Developer at Independence Games
December 1, 2022 - Present
I have independently developed multiple games across Unreal Engine 5 and Unity, including What Happens After Midnight? (Unreal Engine 5 – blueprints) on Steam; The Silicon Shadow (Unreal Engine 5 – blueprints) on Steam; Lazer Rush (Unity – C#) on Itch.io; Lazer Rush Reloaded (Steam); Spider Gunman (Unreal Engine 5 – blueprints) on Itch.io; Cyber Rush (Unity – C#) on Itch.io; and The Sound Of Evil (Scream Jam 2023 on Itch.io) using Unreal Engine 5 blueprints. Portfolio footage is available on my YouTube channel.

Education

BA at The University of Texas at Dallas Arts, Technology, and Emerging Communication (ATEC)
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Intermediate
Beginner