Hi, I’m Irtaza Umar—a VR/XR developer and game designer who thrives at the intersection of immersive tech and practical user experiences. I enjoy turning complex ideas into polished, scalable 3D apps and training sims, collaborating with engineers, designers, and stakeholders to ship impactful solutions. My focus has been Unity-based development, ML-driven gesture recognition, and end-to-end VR experiences for education, enterprise, and entertainment. In addition, I’m always eager to learn and share knowledge with teams to drive learning and outcomes. I’ve built a track record of delivering high-fidelity simulations, optimized gameplay, and reusable frameworks that speed up development and onboarding. I love exploring smarter UX workflows, AI integrations, and scalable VR/AR solutions for real-world impact.

Irtaza Umar

Hi, I’m Irtaza Umar—a VR/XR developer and game designer who thrives at the intersection of immersive tech and practical user experiences. I enjoy turning complex ideas into polished, scalable 3D apps and training sims, collaborating with engineers, designers, and stakeholders to ship impactful solutions. My focus has been Unity-based development, ML-driven gesture recognition, and end-to-end VR experiences for education, enterprise, and entertainment. In addition, I’m always eager to learn and share knowledge with teams to drive learning and outcomes. I’ve built a track record of delivering high-fidelity simulations, optimized gameplay, and reusable frameworks that speed up development and onboarding. I love exploring smarter UX workflows, AI integrations, and scalable VR/AR solutions for real-world impact.

Available to hire

Hi, I’m Irtaza Umar—a VR/XR developer and game designer who thrives at the intersection of immersive tech and practical user experiences. I enjoy turning complex ideas into polished, scalable 3D apps and training sims, collaborating with engineers, designers, and stakeholders to ship impactful solutions. My focus has been Unity-based development, ML-driven gesture recognition, and end-to-end VR experiences for education, enterprise, and entertainment. In addition, I’m always eager to learn and share knowledge with teams to drive learning and outcomes.

I’ve built a track record of delivering high-fidelity simulations, optimized gameplay, and reusable frameworks that speed up development and onboarding. I love exploring smarter UX workflows, AI integrations, and scalable VR/AR solutions for real-world impact.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Urdu
Fluent
German
Intermediate

Work Experience

VR Developer at Four Story Creative, US (Remote)
March 31, 2025 - July 23, 2025
Developed immersive training solution demos for Construction, Logistical and Medical fields. Improved spatial UI/UX design leading to improved user retention and onboarding. Utilized custom VR frameworks to streamline development and reduce project timelines by nearly 40%.
XR Developer at NXT Dynamics, Germany (Remote)
January 25, 2025 - July 23, 2025
Led development of a B2B XR product which integrates SAP, GIS, web RTC with android WebView into a single workspace environment for asset management and training. Designed and optimized complex Unity scenes and interactions with a focus on performance profiling and asset streaming, achieving up to 50% performance gain. Created an AI Bot to help new users with onboarding. Collaborated with the CEO for the product pitch, securing annual funding of €50k.
VR Developer at X-Rev Studio, Pakistan
December 31, 2023 - July 23, 2025
Led development of a data analytics system for a VR cricket simulator to train batsman. Trained ML Models to recognize VR gestures made by player using open sourced assets. Implemented full body VR tracking for custom characters using inverse kinematics. Developed a multiplayer system using photon for a VR table tennis game.
3D Game Developer (Internship) at Game Storm Studios, Pakistan
September 30, 2023 - July 23, 2025
Created and optimized core gameplay mechanics for a high-performing 3D FPS mobile title using Unity and C#, with a focus on scalable systems and clean, maintainable code. Implemented a scalable back-end for a hyper-casual game, using best OOP and DSA practices. Designed UI animations using DoTween Unity package.
Game Developer at Fiverr
April 1, 2023 - Present
Developed remote control app to control VR headset streaming via JSON through TCP. Used netcode to create virtual meeting rooms with synced network grabbable objects. Designed VR maps based on real world terrain maps. Level 2 Seller having made over $10K in a span of 7 months.
VR Developer at XR Studio
December 1, 2023 - December 1, 2024
Create and optimize core gameplay mechanics for a high-performance 3D FPS mobile title using Unity and C#, focusing on scalable systems and clean, maintainable code. Engineered and optimized gameplay framework for a 3D mobile title in Unity, reducing run time overhead while ensuring scalability for future updates.
VR Developer at Independent/Contract
December 1, 2024 - September 1, 2025
Specialized in VR, MR, AI integration, multi-layer systems and performance optimization for immersive, scalable solutions in enterprise, industrial, medical, and training projects.
Game Developer at Game Studio
October 1, 2023 - December 1, 2023
Created and optimized core gameplay mechanics for a high-performance 3D FPS mobile title using Unity and C#, focusing on scalable systems and maintainable code.
XR Developer at NXT Dynamics
December 1, 2023 - December 1, 2024
Developed a unified XR workspace merging SAP, GIS, and WebRTC for real-time training and asset control, achieving 50% faster performance.
VR Developer at XRDev Studio
December 1, 2023 - December 1, 2024
Created analytics system with ML-driven gesture recognition for cricket training; VR simulation; Implemented full-body IK and Photon networking for multi-player; Built data pipeline to capture swing speed, reaction time, and positional accuracy for performance review.
3D Game Developer at Game Storm Studios
October 1, 2023 - December 1, 2023
Created and optimized core gameplay mechanics for a high-performing FPS mobile title using Unity and C#, with a focus on scalable systems and clean, maintainable code. Engineered and optimized gameplay framework for a 3D mobile title in Unity, reducing runtimes and improving stability.
Unity XR Developer at Four Story Creative
December 1, 2024 - September 1, 2025
Developed high-fidelity VR training simulations across construction, logistics, and healthcare sectors. Enhanced spatial UX workflows, boosting learning engagement and onboarding efficiency by up to 25%. Implemented reusable frameworks that decreased development timelines by 40%.

Education

Bachelor of Science at IT University (ITU)
January 11, 2030 - June 1, 2024
BS in Economics with Data Science at Information Technology University (ITU)
January 11, 2030 - June 1, 2024

Qualifications

Unity Certified VR Developer
July 1, 2024 - July 31, 2024
Unity Junior Programmer
August 1, 2024 - August 31, 2024

Industry Experience

Gaming, Software & Internet, Real Estate & Construction, Healthcare, Professional Services, Media & Entertainment, Education