I'm Ismael Lima, a dedicated 3D Artist finishing a degree in Digital Games. I specialize in creating game-ready assets and immersive environments, with a strong focus on PBR pipelines, high-to-low poly baking, retopology, and asset optimization for real-time engines like Unreal Engine 5 and Unity. I've proven my ability to deliver high-quality assets under tight deadlines through competitive Game Jams and academic projects. I thrive in collaborative, cross-functional teams and enjoy refining assets through art direction and technical constraints to ensure seamless integration and performance.

Ismael Lima

I'm Ismael Lima, a dedicated 3D Artist finishing a degree in Digital Games. I specialize in creating game-ready assets and immersive environments, with a strong focus on PBR pipelines, high-to-low poly baking, retopology, and asset optimization for real-time engines like Unreal Engine 5 and Unity. I've proven my ability to deliver high-quality assets under tight deadlines through competitive Game Jams and academic projects. I thrive in collaborative, cross-functional teams and enjoy refining assets through art direction and technical constraints to ensure seamless integration and performance.

Available to hire

I’m Ismael Lima, a dedicated 3D Artist finishing a degree in Digital Games. I specialize in creating game-ready assets and immersive environments, with a strong focus on PBR pipelines, high-to-low poly baking, retopology, and asset optimization for real-time engines like Unreal Engine 5 and Unity.

I’ve proven my ability to deliver high-quality assets under tight deadlines through competitive Game Jams and academic projects. I thrive in collaborative, cross-functional teams and enjoy refining assets through art direction and technical constraints to ensure seamless integration and performance.

See more

Work Experience

3D Environment Artist at Sunflower Studio
August 1, 2025 - Present
Collaborating with the creative team to create scenario and character props for upcoming game projects. Developing PBR materials and textures, ensuring visual consistency across environmental assets. Implementing assets directly into Unity, configuring collisions, and optimizing draw calls for better performance. Participating in weekly art reviews to refine assets based on art direction and technical constraints.
3D Artist (Participant) at Game Jam+
August 1, 2023 - May 1, 2026
Delivered fully functional environment assets for a game prototype under a strict 48-hour deadline. Worked in cross-functional teams with programmers to ensure seamless asset integration and zero errors in the build. Managed UV layouts to maximize texel density and used texture atlasing to optimize memory usage for mobile game projects.

Education

Degree in Digital Games at IESB, Instituto de Educação Superior de Brasília
January 1, 2024 - January 1, 2026
Computer Graphics Technician at CEPAG -ETG, Brasília DF
January 1, 2022 - January 1, 2023

Qualifications

Advanced 3D Modeling for Games
January 1, 2025 - May 23, 2026
Digital Sculpting Workflow / Workshop
January 1, 2024 - May 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education