Stylized Game Environment: Blossom Tree Valley
Israel Divine
Published
A game world has to look inviting before the player takes a single step. I designed and modelled this stylized environment as a complete scene, so a game team can see exactly how the world feels and explore it right away.
The scene is built around a giant blossom tree, with a second tree on a distant rock formation to draw the eye into the depth. Around them are faceted rock formations with grassy tops, stone lanterns, small cottages with glowing windows, and a winding path that leads the player through the landscape. Layered grass, shrubs and wildflowers, soft mist, distant mountains and a bright cloudy sky give it depth and a bright, welcoming mood.
I can build environments like this from your concept art or a written brief, optimized to run smoothly in Unity or Unreal.