Israel Divine

Available to hire

I’m Israel Divine, a 3D modeler, character designer, rigger, and game asset artist.

About

I’m Israel Divine, a 3D modeler, character designer, rigger, and game asset artist. I turn concept art, reference images, and rough ideas into clean, production-ready 3D models, rigs, and assets for games, products, and engineering-style projects—while keeping the look consistent and optimizing for performance in Unity or Unreal. My work ranges from game characters and environments to mechanical parts, rigged machinery, crankshafts, and other detailed assets.

I deliver full pipeline support: modeling and sculpting, texturing and rendering, rigging and animation, and game-ready optimization. I’ve served 10+ clients remotely, collaborating in multiple languages (English, French, Spanish, and German), and I’ve helped artists and teams by cleaning up messy models and making geometry easier to texture, rig, animate, and hand off. I also create product visuals, provide pre-manufacturing render/showreel outputs, and rig characters and machines so animators can pose and animate without fighting the model.

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics
  • Manufacturing
  • Professional Services

Projects · 12

A game level has to guide the player’s eye and make the world feel lived in. I built this stylized valley environment around one clear focal point, a crumbling pink stone castle arch at the end of a flowered path, so the player always knows where to head. The scene layers a grassy cliff plateau covered in red wildflowers, a winding river with two waterfalls, tall pine trees, chunky rock formations and misty mountains in the distance. Small details like wooden fences, stone figures and a carved stone face tell a story about the place. The bold shapes, saturated colours and soft lighting give it a polished, readable look. I can build full game environments like this from your concept art or brief, and set them up in Unreal Engine ready for your team to play and build on.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +2

Beverage brands need ad visuals that make people want a drink before they’ve tasted it. I created this 3D product visual for a chocolate drink can, set inside a dramatic swirl of melted chocolate, ready for ads, social media and online stores. The can has a matte black top with a blue drip graphic, condensation droplets on the metal and clear, readable packaging details. Around it, a flowing chocolate splash, floating chocolate pieces, cocoa particles and drifting smoke create movement and depth. The warm brown palette against the cool blue label makes the can the first thing the eye lands on. I can create product renders and ad visuals like this for any packaged product, from a clean studio shot to a full campaign scene, using your own packaging design.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +2

Engineers and manufacturers need accurate 3D models of complex parts before anything is machined or ordered. I modelled this multi-port manifold in SolidWorks as a complete assembly, so the design can be checked and passed on for production. The model includes the features a real industrial part needs: a main body with several branch ports, bolted flanges with precise hole patterns, machined sealing grooves on the large flange faces, and smooth transitions between the pipe sections. One flange is shown in blue and pulled slightly away from the body, which makes it easy to see how the assembly fits together. I can model mechanical parts, assemblies and piping components like this from sketches, measurements or existing drawings, and deliver CAD files, drawings or renders.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +2

Engineers and students need to see how a mechanical part is built before it’s made. I modelled this shaft assembly in 3D and presented it on a technical blueprint, so every feature can be inspected and understood. The model includes a stepped shaft with sealing rings, a flanged housing with mounting bolts, and a slotted end for coupling. The brushed-metal finish and soft lighting make the surfaces and edges easy to read, and the blueprint grid underneath adds an engineering feel suitable for reports, presentations and product pages. I can model mechanical parts, shafts, gears and machines like this from sketches or measurements, and deliver them as CAD models or renders.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +2

Engineers and manufacturers need accurate 3D parts and drawings they can build from. I modelled this machined metal housing in SolidWorks, shown as a polished 3D render beside its technical drawings. The model includes the features a real machined part needs: a large circular bore with a stepped recess, bolt holes around the opening, side ports, flanged mounting corners and internal cavities. The drawings next to it show section views and dimensions, so the part can be reviewed, checked and passed on for production. I can model mechanical parts, assemblies and machines like this from sketches, measurements or existing drawings, and deliver them as CAD models, drawings or renders for reports, presentations or manufacturing.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Brands, animators and game studios need characters that feel likeable the moment they appear. I designed and modelled this stylized teen character with a big smile, expressive eyes and a confident hands-on-hips pose, so he’s engaging for audiences of all ages. The details give him personality: textured short hair with faded sides, a bright red T-shirt with a smiley emblem, faded blue jeans with a leather belt, red sneakers with white laces, and matching red wristbands. The soft, rounded shapes and warm skin shading give the clean, polished look of an animated film, and the white background keeps the focus on the character. I can design and model characters like this from your brief or concept art, for animation, games, mascots and marketing, and rig them so they’re ready to animate.

  • 3D Designer
  • 3D Modeler
  • Brand Designer
  • +2

Property developers and architects need clients to see a building before it’s built. I modelled this contemporary villa in 3D and rendered it as a dusk exterior, so buyers and investors can judge the design with confidence. The model captures the building’s main architectural features: stacked, cantilevered white terraces, floor-to-ceiling glazing with slim black frames, and a furnished open-plan living level visible through the glass. The lighting does the selling: warm interior light, LED strips along the roof edge and steps, and a cool evening sky create strong contrast. Landscaping, palms, an outdoor lounge area and a pool set the building in a realistic lifestyle setting. I can turn floor plans, sketches or concept images into detailed 3D models and visuals like this for listings, presentations and client approvals.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Game studios need environments that tell a story at first glance. I modelled this fantasy canyon village in Blender and assembled the final scene in Unreal Engine, so the client could see how the world looks and feels in-engine. The scene centres on a timber-framed hall with slate roofs and pennant banners, reached by stone steps and a stone arch bridge over a winding river. Around it, mossy faceted cliffs frame the valley, with stylized cone-shaped trees, bright shrubs and clusters of pink flowers in the foreground. Clear shapes and a warm green palette keep the scene readable and welcoming, with strong depth from foreground to cliffs. I can build stylized environments like this from your concept art or brief, and deliver the models in FBX, OBJ, Blend or GLB or as a ready scene in Unreal Engine.

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

A game world has to look inviting before the player takes a single step. I designed and modelled this stylized environment as a complete scene, so a game team can see exactly how the world feels and explore it right away. The scene is built around a giant blossom tree, with a second tree on a distant rock formation to draw the eye into the depth. Around them are faceted rock formations with grassy tops, stone lanterns, small cottages with glowing windows, and a winding path that leads the player through the landscape. Layered grass, shrubs and wildflowers, soft mist, distant mountains and a bright cloudy sky give it depth and a bright, welcoming mood. I can build environments like this from your concept art or a written brief, optimized to run smoothly in Unity or Unreal.

  • 3D Designer
  • 3D Modeler
  • Artist
  • +2

Product ads work best when they grab attention in the first few seconds. I created this 3D motion graphics piece to showcase three different products in one cinematic studio scene: a glass perfume bottle, an electric shaver and a smartwatch. Each product sits on its own display stand under dramatic studio lighting, with realistic materials: refractive glass, brushed and polished metal, glossy black plastic and a lit smartwatch screen. Small touches, such as the perfume cap lifting off with sparks and floating particles, add energy and draw the eye to the product. I can build animated product visuals like this for launches, social media ads and online stores, and tailor the style, lighting and pacing to your brand.

  • 3D Designer
  • 3D Modeler
  • Illustrator
  • +2

Brands need product visuals that look premium before the product is photographed or even manufactured. I modelled this perfume bottle in 3D and built a studio-style scene around it, ready for ads, social media and online stores. The model focuses on the details that make luxury packaging look expensive: thick faceted glass with realistic reflections and refraction, a polished gold octagonal cap and collar, and an engraved gold shield emblem on the front. Warm golden lighting, drifting smoke and a glossy reflective surface give the shot depth and a high-end feel. I can produce visuals like this for any product, from a clean white-background shot to a styled campaign scene, and deliver the model in formats such as FBX, OBJ, Blend or GLB for further use. Modelled in Blender and rendered in Marmoset.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Every project needs a character that looks consistent from every angle. I designed and modelled this stylized inventor as a complete character, shown in front, side and back views so it’s easy to review and ready to hand to an animator or game team. The design is built around a few strong details: reflective goggles, layered swept-back hair, a tailored blue lab coat with brass buttons and a name badge, and structured shoulder pads that give the silhouette personality. The proportions are exaggerated for a friendly, animated-film look. I can create characters like this from your concept art or a written brief, and rig them so they’re ready to animate.

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +2

Work experience

3D Asset Design and Modelling (Student Projects) · Run Lane (Game) · 2023; Crankshaft Models and Circular Sawing Machine · 2024Jan 2023 – Dec 2024 · 2 yrs

Designed and modeled characters and environments for the game, ensuring a cohesive complete visual style. Modeled crankshafts for student projects using SolidWorks and Blender, delivering accurate 3D parts for study and use. Modeled and rigged a circular sawing machine for demonstration, including setup of rigs for moving parts so they could be animated.

Testimonials · 5.0 from 1 review

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