This is my Banner showcasing some of my highlighted artwork throughout the years. See my ArtStation by clicking the following link: https://www.twine.net/signin
- 3D Animator
- 3D Designer
- 3D Modeler
- +7
Ivan Vela Ferrando 3D Generalist and Narrative Designer focused on video game development.
Ivan Vela Ferrando
3D Generalist and Narrative Designer focused on video game development. Specialized in character design, animation, and worldbuilding, with a focus on creating visually effective assets which are clearly tied with narrative direction.
Workflow & Problem Solving
I work with structured production pipelines that support fast iteration while maintaining consistency across assets and disciplines, even under tight deadlines. I adapt well to collaborative environments and approach development as an iterative process shaped by design, time, and technical constraints. In production, I focus on solving problems efficiently, prioritizing practical solutions that keep projects moving forward without compromising quality.
Rapid Development Experience
I have participated in multiple Game Jams, developing complete pipelines from ideation to delivery under extreme time constraints. These experiences strengthened my ability to make fast decisions, prioritize effectively, and maintain quality under pressure.
As a result, I won the ‘Game Jump FP 2025’ of Retrobarcelona’s Game Jam to the Best Video Game category award, which validates my ability to perform in high-pressure environments and tight deadlines.
Tools & Softwares
Modelling and Sculpting: ZBrush, 3ds Max, Blender.
Texturing & Lookdev: Adobe Substance Painter & Designer, Photoshop.
Game Engines: Unity, Unreal Engine.
Animation & Motion Capture: Blender, 3ds Max, Rokoko Studio, Dragon Bones, OpenToonz, Premiere.
Post-production & Design: After Effects, Premiere, Illustrator, InDesign.
Sound Design & Music Composition: Reaper, Soundtrap, Wwise.
ArtStation portfolio
For more information and work samples, check my portfolio:
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Employment and project experience
3D Generalist at WION
November 25, 2024 - February 24, 2025
VR Previsualization Artist at WION
February 24, 2025 - May 31, 2025
Technical Artist and Sound Designer at Repengun
November 25, 2024 - May 31, 2025
ZBrush
Blender
3ds Max
Adobe Premiere Pro
Unreal Engine 4
Unity
LinkedIn
Instagram
UI
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe Lightroom
GIMP
Autodesk Maya
Github
C++
AndroidThis is my Banner showcasing some of my highlighted artwork throughout the years. See my ArtStation by clicking the following link: https://www.twine.net/signin
Skelly Gun is a twin-stick shooter roguelite based on a wicked old west.
The player controls Don Hernández, a skeleton gunslinger that came to life to take revenge on the Sheriff Fernández, responsible for the destruction of his gang.
Try Skelly Gun for FREE at Itch io: https://www.twine.net/signin
In this 3 month long internship at WION, I was a VR Previsualization Artist on a project named Bennett's Holy Trail: This project was about doing an entire Virtual Reality (VR) experience with Previsualization purposes. The task didn't require programming, as it only required showcasing an hypothetical Virtual Reality experience from the POV of the user, so practically everything was done using Blender with the "Walk Navigation" option to record the experience. In this project I did multiple tasks like: Narrative Design; Character Design; Character, Prop & Environment Modeling; Texturing; Rigging; 3D Animation; Lighting; Video Editing; Sound Design; Composition and Presentation Design. Programs used: Blender; Adobe Substance Painter; Adobe Photoshop; Adobe Premiere Pro.
In this 3 month long internship at WION, I was a 3D Generalist on a project named Virulent and Violent War: This project was about doing a 3D composition with a cohesive visual narrative, showcasing different characters in poses in a 3D environment. In this project I did multiple tasks like Narrative Design; Character Design; Character, Prop & Environment Modeling; Retopology; Texturing; Rigging; Lighting; VFX Art; Composition and Camera Animation. Programs used: Blender; Adobe Substance Painter; Adobe Photoshop.
In this Higher Education Training Cycle of Video games, Virtual Reality, Animation & Gamification at Deià (School of Art and Design) I have deeply learned multiple skills to design and develop video games and virtual reality experiences with the utilization of various softwares and techniques.
Specialization in Video Game Design and Development, learned advanced topics like Marketing & Publication; Programming (Unreal Engine & Unity); 3D Art and Design; Artificial Intelligence (AI); Virtual Reality & Augmented Reality (VR & AR).
Subjects: Universal Literature, Art History, Philosophy, Scientific Culture, World History, Latin Language, Greek Language, Catalan Language and Literature, Spanish Language and Literature, English (First Foreign Language). Spanish Baccalaureate (Humanities) Focused on Art History, Latin, and Literature. Developed strong analytical and research skills through a 3 months long final Research Project focused on "Music in Video Games", where i had to make a custom conference to present it to a jury of teachers and students.
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