I’m Marvin Lee, a 3D Animation Director with 9+ years of experience leading teams, shaping creative vision, and delivering cinematic animation across film, television, games, and emerging media. I excel in co-development on large-scale productions, specializing in keyframe and motion-capture workflows, scalable animation pipelines, and cross-studio collaboration. I’m adept at driving animation vision, mentoring distributed teams, and partnering with Design, Rigging, and Engineering to deliver expressive, technically robust animations from concept through lighting and rendering. I’ve independently managed end-to-end production, from storyboarding and asset creation to cinematic execution. I helped scale CoComelon from 100K to 100M subscribers and contributed to high-profile projects like the Pokémon Legends: Z trailer and AR live theatrical experiences, translating healthcare topics into accessible visuals.

Marvin Lee

I’m Marvin Lee, a 3D Animation Director with 9+ years of experience leading teams, shaping creative vision, and delivering cinematic animation across film, television, games, and emerging media. I excel in co-development on large-scale productions, specializing in keyframe and motion-capture workflows, scalable animation pipelines, and cross-studio collaboration. I’m adept at driving animation vision, mentoring distributed teams, and partnering with Design, Rigging, and Engineering to deliver expressive, technically robust animations from concept through lighting and rendering. I’ve independently managed end-to-end production, from storyboarding and asset creation to cinematic execution. I helped scale CoComelon from 100K to 100M subscribers and contributed to high-profile projects like the Pokémon Legends: Z trailer and AR live theatrical experiences, translating healthcare topics into accessible visuals.

Available to hire

I’m Marvin Lee, a 3D Animation Director with 9+ years of experience leading teams, shaping creative vision, and delivering cinematic animation across film, television, games, and emerging media.

I excel in co-development on large-scale productions, specializing in keyframe and motion-capture workflows, scalable animation pipelines, and cross-studio collaboration. I’m adept at driving animation vision, mentoring distributed teams, and partnering with Design, Rigging, and Engineering to deliver expressive, technically robust animations from concept through lighting and rendering. I’ve independently managed end-to-end production, from storyboarding and asset creation to cinematic execution. I helped scale CoComelon from 100K to 100M subscribers and contributed to high-profile projects like the Pokémon Legends: Z trailer and AR live theatrical experiences, translating healthcare topics into accessible visuals.

See more

Language

English
Fluent
Chinese
Advanced
Korean
Advanced

Work Experience

Animation Director at Patient Advocacy Strategies
February 1, 2025 - Present
Own animation direction and quality bar across multiple cinematic projects. Manage the full 3D pipeline including layout, animation, lighting, rendering, and editorial, ensuring expressive performances and technical consistency. Partner with production to scope animation deliverables, identify dependencies, and mitigate scheduling and pipeline risks. Collaborate directly with clients to shape narratives and implement creative feedback efficiently. Establish animation documentation, workflows, and feedback standards to support distributed teams and external collaborators. Review animation work internally and externally, providing clear, constructive notes aligned with high quality benchmarks.
3D Animator / Layout Artist at Titmouse Animation - Pokémon Epic Battle
May 1, 2025 - July 1, 2025
Delivered cinematic-quality animation and camera layout for a flagship IP, balancing performance and clarity. Collaborated with leads, rigging, and tech teams to resolve animation and rig limitations under tight production schedules. Supported animation polish passes to meet broadcast and franchise-level quality expectations.
Motion Capture Animator / 3D Modeler / 2D Illustrator at DreaMR Labs
April 1, 2025 - October 1, 2025
Cleaned, refined, and retargeted mocap data across multiple character rigs for real-time game and immersive experiences. Enhanced raw motion capture with keyframe animation to improve weight, timing, and readability. Troubleshot animation and rigging issues in partnership with technical artists. Produced stylized characters and animations for Unity-based VR experiences, ensuring assets met real-time performance and memory constraints. Integrated animation into gameplay systems while collaborating with engineering & design teams.
Animation Director at Moonbug Entertainment / CoComelon
November 1, 2022 - January 1, 2025
Led animation teams and external vendors across large-scale productions, maintaining a consistent animation vision and production standard. Directed keyframe and performance-based animation for characters at massive scale, balancing quality with high-volume delivery. Created previs, animation handouts, and documentation that improved onboarding and reduced iteration across partner studios. Reviewed and approved outsourced animation, providing structured feedback to maintain quality consistency across global teams. Helped scale the franchise from 100M to 200M+ subscribers, contributing to a multi-million-dollar global brand.
Lead 3D Animator / Director / Layout Artist / Editor / Lighting / Rendering at Treasure Studios / CoComelon
February 1, 2017 - November 1, 2022
Played a key role in scaling CoComelon from 100K to 100M+ subscribers, evolving it into a global multi-million-dollar brand. Directed and animated projects end-to-end in collaboration with writers, storyboard artists, and technical teams. Designed camera layouts to establish narrative clarity, rhythm, and emotional tone. Reviewed rigs and assets to ensure production readiness and animation efficiency.
Principal 3D Animator at Elara Systems
November 1, 2021 - April 1, 2022
Directed end-to-end animation workflows, translating complex medical data into high-fidelity cinematic narratives. Unified roles of Director, Lead Animator, and Editor to streamline production and maximize visual impact.

Education

Bachelor of Arts — 3D Art at University of Colorado Denver
January 11, 2030 - April 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet