I’m a passionate 3D modeling artist with experience creating detailed, high-quality models for games and products. I’ve worked on projects ranging from character design, props, and some environments , focusing on clean topology, realistic textures, and optimized assets for performance. What sets me apart is my eye for detail and creativity. I don’t just model objects, I bring them to life with personality and purpose. I’m always learning new techniques and staying ahead of industry trends to deliver work that stands out visually and technically.

Juan Carlos Aguilar

I’m a passionate 3D modeling artist with experience creating detailed, high-quality models for games and products. I’ve worked on projects ranging from character design, props, and some environments , focusing on clean topology, realistic textures, and optimized assets for performance. What sets me apart is my eye for detail and creativity. I don’t just model objects, I bring them to life with personality and purpose. I’m always learning new techniques and staying ahead of industry trends to deliver work that stands out visually and technically.

Available to hire

I’m a passionate 3D modeling artist with experience creating detailed, high-quality models for games and products. I’ve worked on projects ranging from character design, props, and some environments , focusing on clean topology, realistic textures, and optimized assets for performance. What sets me apart is my eye for detail and creativity. I don’t just model objects, I bring them to life with personality and purpose. I’m always learning new techniques and staying ahead of industry trends to deliver work that stands out visually and technically.

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Language

English
Fluent

Work Experience

Freelance Artist at Self-employed
May 1, 2023 - Present
Created caricatures for children's book publications; Collaborated with clients to meet artistic and illustration themes; Produced promotional materials utilizing Photoshop and Illustrator for college and concert events; Created images for music artists to publish on tracks; Designed merchandise and clothing concepts.
Concept Design Intern at Caltech Engineering Department
June 1, 2024 - September 22, 2025
Designed and built product concepts utilizing SolidWorks; Created new logo brand for enhanced marketing appeal; Used Adobe Fresco to sketch designs for client approval.
Student Artist at Pasadena City College
June 1, 2021 - September 22, 2025
Presented creative briefs for artistic impression and client appeal; Researched trends to sketch package designs for branding; Used Adobe Illustrator and Photoshop to create final products from briefs and logos.

Education

AA at Rio Hondo College
January 16, 2024 - June 22, 2026
In Progress

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming
    uniE621 Cyberpunk Switch Blade Knuckles
    This weapon design is a futuristic double-edged knuckle blade combining brutal melee efficiency with a sleek, sci-fi aesthetic. The handle takes inspiration from brass knuckles, offering a secure grip and aggressive silhouette, while the dual energy-infused blades extend from both sides, glowing with crackling power veins. The metallic surface is worn and battle-weathered, emphasizing realism and storytelling potential. This piece was modeled and textured to balance functionality, visual impact, and a sense of dangerous elegance — perfect for a high-tech combat environment. designer weapondesign gameassests maya