Available to hire
Hello! I’m João Martins, a 3D Artist and Game Developer with four years of hands-on experience in game development, asset creation, and programming. I specialize in crafting game-ready 3D assets and compelling visuals, while collaborating closely with programmers and designers to bring ideas to life.
I’m a fast learner with a strong eye for detail and a passion for improving my skills. I enjoy tackling challenging projects, exploring new tools, and delivering high-quality work on time, always aiming to push my creative boundaries.
Experience Level
Language
Portuguese
Fluent
English
Advanced
Work Experience
3D Artist and Sound Designer at Ars Ludendi Studio
June 1, 2023 - August 31, 2023Development of game-ready 3D models in Blender; sound design and production using Foley and sound editing software; 2D and 3D asset creation, including character rigging and animations.
3D Artist and Sound Designer at Lost Bacon Studios
May 1, 2022 - September 30, 2022Creation of concept art and UI elements; 3D modelling and implementation of game assets, including character rigging and animations, using Autodesk Maya Saber Interactive.
3D Vehicle Artist Intern at Saber Interactive Porto
January 1, 2025 - September 30, 2025Hard surface modelling optimized for Nanite; texture creation in Adobe Substance Painter; implementation of game-ready assets into Unreal Engine 5.
Education
Information Systems and Programming Technician at IEFP
January 1, 2023 - January 1, 2024Bachelor of Games and Multimedia at Instituto Politécnico de Leiria
September 1, 2020 - September 30, 2023Qualifications
2nd prize winner of the 2024 World Skills Portugal Norte game development competition
May 1, 2024 - November 1, 2024Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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