Hello! I’m João Martins, a 3D Artist and Game Developer with four years of hands-on experience in game development, asset creation, and programming. I specialize in crafting game-ready 3D assets and compelling visuals, while collaborating closely with programmers and designers to bring ideas to life. I’m a fast learner with a strong eye for detail and a passion for improving my skills. I enjoy tackling challenging projects, exploring new tools, and delivering high-quality work on time, always aiming to push my creative boundaries.

João Martins

Hello! I’m João Martins, a 3D Artist and Game Developer with four years of hands-on experience in game development, asset creation, and programming. I specialize in crafting game-ready 3D assets and compelling visuals, while collaborating closely with programmers and designers to bring ideas to life. I’m a fast learner with a strong eye for detail and a passion for improving my skills. I enjoy tackling challenging projects, exploring new tools, and delivering high-quality work on time, always aiming to push my creative boundaries.

Available to hire

Hello! I’m João Martins, a 3D Artist and Game Developer with four years of hands-on experience in game development, asset creation, and programming. I specialize in crafting game-ready 3D assets and compelling visuals, while collaborating closely with programmers and designers to bring ideas to life.

I’m a fast learner with a strong eye for detail and a passion for improving my skills. I enjoy tackling challenging projects, exploring new tools, and delivering high-quality work on time, always aiming to push my creative boundaries.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

3D Artist and Sound Designer at Ars Ludendi Studio
June 1, 2023 - August 31, 2023
Development of game-ready 3D models in Blender; sound design and production using Foley and sound editing software; 2D and 3D asset creation, including character rigging and animations.
3D Artist and Sound Designer at Lost Bacon Studios
May 1, 2022 - September 30, 2022
Creation of concept art and UI elements; 3D modelling and implementation of game assets, including character rigging and animations, using Autodesk Maya Saber Interactive.
3D Vehicle Artist Intern at Saber Interactive Porto
January 1, 2025 - September 30, 2025
Hard surface modelling optimized for Nanite; texture creation in Adobe Substance Painter; implementation of game-ready assets into Unreal Engine 5.

Education

Information Systems and Programming Technician at IEFP
January 1, 2023 - January 1, 2024
Bachelor of Games and Multimedia at Instituto Politécnico de Leiria
September 1, 2020 - September 30, 2023

Qualifications

2nd prize winner of the 2024 World Skills Portugal Norte game development competition
May 1, 2024 - November 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet