I’m a PhD researcher and immersive technologies engineer with over seven years of experience designing and developing Virtual, Mixed, and Augmented Reality applications. My background combines academic research and industrial R&D, focusing on human–computer interaction, UX design, and real-time 3D environments.
I’ve contributed to projects involving VR training simulations, multi-user collaborative systems, and experimental evaluation of interactive experiences. I specialize in Unity development (C#) and the creation of meaningful immersive applications — from proof of concept to fully functional prototypes.
What makes me stand out is my scientific rigor, creative approach to interaction design, and ability to translate complex technologies into intuitive, human-centered experiences. Whether it’s VR prototyping, UX evaluation, or immersive learning environments, I help clients build engaging and impactful digital worlds.
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