I’m a PhD researcher and immersive technologies engineer with over seven years of experience designing and developing Virtual, Mixed, and Augmented Reality applications. My background combines academic research and industrial R&D, focusing on human–computer interaction, UX design, and real-time 3D environments. I’ve contributed to projects involving VR training simulations, multi-user collaborative systems, and experimental evaluation of interactive experiences. I specialize in Unity development (C#) and the creation of meaningful immersive applications — from proof of concept to fully functional prototypes. What makes me stand out is my scientific rigor, creative approach to interaction design, and ability to translate complex technologies into intuitive, human-centered experiences. Whether it’s VR prototyping, UX evaluation, or immersive learning environments, I help clients build engaging and impactful digital worlds.

Jean-Daniel Taupiac

I’m a PhD researcher and immersive technologies engineer with over seven years of experience designing and developing Virtual, Mixed, and Augmented Reality applications. My background combines academic research and industrial R&D, focusing on human–computer interaction, UX design, and real-time 3D environments. I’ve contributed to projects involving VR training simulations, multi-user collaborative systems, and experimental evaluation of interactive experiences. I specialize in Unity development (C#) and the creation of meaningful immersive applications — from proof of concept to fully functional prototypes. What makes me stand out is my scientific rigor, creative approach to interaction design, and ability to translate complex technologies into intuitive, human-centered experiences. Whether it’s VR prototyping, UX evaluation, or immersive learning environments, I help clients build engaging and impactful digital worlds.

Available to hire

I’m a PhD researcher and immersive technologies engineer with over seven years of experience designing and developing Virtual, Mixed, and Augmented Reality applications. My background combines academic research and industrial R&D, focusing on human–computer interaction, UX design, and real-time 3D environments.

I’ve contributed to projects involving VR training simulations, multi-user collaborative systems, and experimental evaluation of interactive experiences. I specialize in Unity development (C#) and the creation of meaningful immersive applications — from proof of concept to fully functional prototypes.

What makes me stand out is my scientific rigor, creative approach to interaction design, and ability to translate complex technologies into intuitive, human-centered experiences. Whether it’s VR prototyping, UX evaluation, or immersive learning environments, I help clients build engaging and impactful digital worlds.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

French
Fluent
English
Advanced

Work Experience

Research Engineer, R&D VR & HCI at ESTIA, Bidart, France
April 1, 2024 - October 15, 2025
Technical gestures for training and human learning: integration of gesture recognition algorithms within a Unity plug-in; recording expert gestures and comparison to learner’s gestures
Post-doctoral Researcher at IRIT, Université de Toulouse, France
October 1, 2022 - October 15, 2025
Unity prototyping: streamed volumetric video player solutions; experimental procedures design
Researcher in Immersive Experiences / XR
May 1, 2025 - October 15, 2025
Researcher focusing on immersive experiences and XR
Software Engineer / PhD Student at Capgemini Technologies Services, Bayonne - France
April 1, 2019 - October 15, 2025
Implementation of computer-assisted learning software for the Defense; Defense Flash/AS3 and HTML5/CSS development
Software Engineer at Capgemini Aerospace & Defense, Bayonne - France
April 1, 2016 - October 15, 2025
Implementation of a production monitoring tool, and improvement of maintenance and training tracking applications. Windev and Webdev development
Computer Specialist at Telerad, Anglet - France
January 1, 2014 - October 15, 2025
October 2013 – January 2014; IT support and system maintenance
Computer Specialist at Telerad, Anglet - France
September 1, 2014 - October 15, 2025
June 2014 – September 2014; IT support and system maintenance
Software Engineer / PhD Student at Capgemini Technologies Services, Bayonne - France
April 1, 2019 - October 15, 2025
Implementation of computer-assisted learning software for the Defense; DefenseFlash/AS3 and HTML5/CSS development.
Software Engineer at Capgemini Aerospace & Defense, Bayonne - France
April 1, 2016 - October 15, 2025
Implementation of a production monitoring tool, and improvement of maintenance and training tracking applications. Windev and Webdev development.
Computer Specialist at Telerad, Anglet - France
January 1, 2014 - October 15, 2025
IT support and maintenance tasks.
Computer Specialist at Telerad, Anglet - France
September 1, 2014 - October 15, 2025
IT support and maintenance tasks.
Research Engineer, R&D VR & HCI at ESTIA, Bidart, France
April 30, 2024 - October 15, 2025
Technical gestures for training and human learning: integration of gesture recognition algorithms within a Unity plug-in; Recording expert gestures and comparison to learner’s gestures.
Post-Doctoral Researcher at IRIT, Université de Toulouse
October 31, 2022 - October 15, 2025
Unity prototyping: Streamed volumetric video player solutions; Experimental procedures design.
Researcher in Immersive Experiences / XR
May 1, 2025 - October 15, 2025
Researcher focusing on immersive experiences and XR.
Software Engineer at Capgemini Aerospace & Defense, Bayonne - France
April 1, 2016 - October 15, 2025
Implementation of computer-assisted learning software for the Defense; Windev and Webdev development. Involved in defense training tools and related projects.
Software Engineer / PhD Student at Capgemini Technologies Services, Bayonne - France
April 1, 2019 - October 15, 2025
Implementation of computer-assisted learning software for the Defense; alternation (Cifre) aligned with PhD work; R&D on immersive learning solutions.
Computer Specialist at Telerad, Anglet - France
January 1, 2014 - October 15, 2025
Public IT support; development tasks; maintenance and training tracking applications; October 2013 – January 2014.
Computer Specialist at Telerad, Anglet - France
September 1, 2014 - October 15, 2025
Continued IT support and development tasks; June 2014 – September 2014.
Post-Doctoral Researcher at IRIT, Université de Toulouse
October 1, 2022 - October 15, 2025
Unity prototyping: Streamed volumetric video player solutions; experimental procedures design.
Research Engineer, R&D VR & HCI at ESTIA (Ecole Supérieure des Technologies Industrielles Avancées)
April 1, 2024 - October 15, 2025
Technical gestures for training and human learning: integration of gesture recognition algorithms within a Unity plug-in; recording expert gestures and comparison to learner’s gestures.
Researcher in Immersive Experiences / XR
May 1, 2025 - October 15, 2025
Research on immersive experiences and XR; ongoing.

Education

Bachelor's degree at Université Laval (Canada) / UPPA (Student exchange)
January 1, 2011 - January 1, 2012
Master’s degree at Montpellier University - IMAGINA (Image, Games and Intelligent Agents)
January 1, 2012 - January 1, 2015
PhD at LIRMM, Montpellier University; Capgemini Bayonne (Alternation - CIFRE)
April 1, 2016 - August 1, 2020
Technological University Degree at Bayonne IUT – UPPA, Bayonne
January 1, 2009 - January 1, 2011
Bachelor’s degree in Computer Engineering at UPPA; Université Laval (exchange)
January 1, 2011 - January 1, 2012
Master’s degree in Image, Games and Intelligent Agents (IMAGINA) at Montpellier University, France
January 1, 2012 - January 1, 2015
Technological University Degree in Computer Science at Bayonne IUT – UPPA, Bayonne, France
January 1, 2009 - January 1, 2011
PhD at LIRMM, Montpellier University – France
April 1, 2016 - August 31, 2020
Bachelor's Degree in Computer Engineering at Bayonne IUT – UPPA, Bayonne, France (with student exchange to University Laval of Quebec)
January 1, 2011 - January 1, 2012
Master's Degree in Image, Games and Intelligent Agents (IMAGINA) at Montpellier University, Montpellier, France
January 1, 2012 - January 1, 2015
Technological University Degree in Computer Science at Bayonne IUT – UPPA, Bayonne, France
January 1, 2009 - January 1, 2011
PhD in Learning in Virtual and Mixed Reality at LIRMM, Montpellier University (France) & Capgemini Bayonne (France)
April 1, 2016 - August 1, 2020

Qualifications

SCRUM Master
January 11, 2030 - October 15, 2025
PhD in Learning in Virtual and Mixed Reality
April 1, 2016 - August 1, 2020
Bachelor's Degree in Computer Engineering
January 1, 2011 - January 1, 2012
Master's Degree in Image, Games and Intelligent Agents (IMAGINA)
January 1, 2012 - January 1, 2015
Technological University Degree in Computer Science
January 1, 2009 - January 1, 2011

Industry Experience

Education, Software & Internet, Professional Services, Media & Entertainment, Government, Gaming