I am a highly organized and experienced Manual QA tester with 4+ years in game development. I am passionate about providing a quality experience to players by supporting development teams in finding, investigating, and reporting defects that inhibit the player’s ability to experience the game as intended.
I thrive in creating chaos for developers by allowing my intrusive thoughts free reign and uncovering bugs before they become a problem for players. I am open to remote work in US time zones.
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- Engaged in exploratory, regression, performance, and feature specific testing on PC and Steam Deck.
- Designed and executed comprehensive test plans.
- Reported and managed bugs in Linear.
- Gave subjective feedback on difficulty, tutorial, and speedrun strategies.
Game Description: A chaotic physics-based vehicular platformer where you race to the top. Scream into your microphone to slow down time, look for shortcuts, and unlock new vehicles.
<https://www.twine.net/signin
Responsibilites:
- Performed extensive tests on quests, expeditions, online multiplayer, and created performance reports for current and last gen consoles and PC.
- Reported and managed bugs in Jira.
Game Description: A co-op ARPG featuring intense combat, deep customization, a huge world to explore and tons of loot to collect.
<https://www.twine.net/signin
Responsibilities:
- Engaged in exploratory testing and conducted root cause analysis for a variety of defect types.
- Tested builds and worked with the development team to ensure that they passed the Technical Requirements Checklist for PlayStation software.
Game Description: Mushroom hunting and wildlife photography simulation game.
<https://www.twine.net/signin
Responsibilities:
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