Hi, I'm JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling. Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.

JJ Yuan

Hi, I'm JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling. Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.

Available to hire

Hi, I’m JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling.

Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.

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Language

English
Fluent

Work Experience

Animation Developer at Motion Curve
February 10, 2025 - January 1, 2025
I served as 3d Animator for a Mexico–Australia government pilot program, crafting immersive educational mining animations to train technical instructors. My work spanned hard-surface modelling and texturing, cinematic previsualisation in Blender for the Office of the Queensland Mine Rehabilitation Commissioner to shape camera language and visual storytelling, and the creation of high-impact animation sequences in Unreal Engine, delivering immersive VR-based educational experiences for My Pathway.
3D Capture / Process Animator at Myriad Studios
August 31, 2024 - August 31, 2024
Obtained skills in processing 3D LiDAR scan and photogrammetry point cloud files in Faro Scene and Reality Capture Operated LiDAR scanner, set up Cyberscan truck for ongoing projects
Digital Data Artist at PROXi Virtual Production
December 4, 2023 - April 8, 2024
I manipulated and refined motion-capture data to animate characters in Unreal Engine, precisely executing shot-specific requirements. I crafted large-scale animation sequences using Motorica for 44 crowd setups, optimising production workflows through the integration of AI-assisted tools. I established 140 traffic configurations across downtown Los Angeles using the Spline Tool plugin, translated Google Maps data into Blender-based textures and refined them in GIMP to produce 20 custom decals, and delivered supervisor-directed polish and clean-up across 124 shots in Unreal Engine, maintaining efficient communication within a fast-paced production team.
Virtual Production Intern at Fika Entertainment
September 5, 2022 - September 30, 2022
I calibrated Vicon camera systems to capture high-fidelity body and facial motion data within an in-house studio environment, operating specialised equipment and executing end-to-end motion-capture pipelines. I captured and monitored real-time performance data using Vicon and MotionBuilder, managing prop setup and system recalibration as needed, and refined industry-standard mocap data through detailed clean-up and retargeting workflows in Maya to deliver production-ready animations.
Freelance Animator at JJ7PUPU
September 2, 2024 - January 9, 2025
Created animation data utilising Move One, cleaned up the data in Cascadeur, and retargeted in Blender Responsible for 3D character animations in a fitness app, optimised the data into glb. format

Education

Bachelor of Fine Arts, Animation at Queensland University of Technology, Brisbane, Australia
January 11, 2020 - November 16, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education