Hi, I'm JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling. Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.

JJ Yuan

Hi, I'm JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling. Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.

Available to hire

Hi, I’m JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling.

Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.

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Language

English
Fluent

Work Experience

Animation Developer at Motion Curve
February 10, 2025 - January 1, 2025
Lead animator for a Mexico–Australia government pilot program, created educational mining animations to train technical instructors Modeled hard surface assets and textured for animation scenes Created previsualisation animations in Blender for the Office of the Queensland Mine Rehabilitation Commissioner to support visual and camera layout Developed cinematic animation sequences in Unreal Engine for educational purposes through VR for My Pathway
3D Capture / Process Animator at Myriad Studios
August 31, 2024 - August 31, 2024
Obtained skills in processing 3D LiDAR scan and photogrammetry point cloud files in Faro Scene and Reality Capture Operated LiDAR scanner, set up Cyberscan truck for ongoing projects
Digital Data Artist at PROXi Virtual Production
December 4, 2023 - April 8, 2024
Manipulated and cleaned up mocap data, and animated characters in Unreal Engine, precisely following shot specifications Crafted animation sequences with Motorica for 44 crowds, optimised the workflow through adaptation of AI tools Utilised the Spline tool plugin to establish 140 traffic configurations throughout downtown Los Angeles Translated Google Maps data into textures in Blender, then refined it using GIMP to create 20 decals suitable for shots in downtown Los Angeles via Unreal Engine Executed supervisor-directed polish and clean-up for 124 shots in Unreal Engine with efficient team communication
Virtual Production Intern at Fika Entertainment
September 5, 2022 - September 30, 2022
Calibrated Vicon camera for tracking body and facial mocap data in the in-house studio Experienced in operate equipment and execute pipelines for body and facial mocap data Executed Vicon and Motion Builder to capture real-time data, set up props, and recalibration Enhanced industry-standard refined mocap data through cleaning up and retargeting with Maya in post-production techniques
Freelance Animator at JJ7PUPU
September 2, 2024 - January 9, 2025
Created animation data utilising Move One, cleaned up the data in Cascadeur, and retargeted in Blender Responsible for 3D character animations in a fitness app, optimised the data into glb. format

Education

Bachelor of Fine Arts, Animation at Queensland University of Technology, Brisbane, Australia
January 11, 2020 - November 16, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education