Available to hire
Hi, I’m JJ Yuan, a 3D animator and motion graphics enthusiast with hands-on experience using Blender, Unreal Engine, Maya, and the Adobe Creative Suite. I enjoy collaborating across film, TV, and game pipelines to craft engaging characters, environments, and visual storytelling.
Throughout my freelance career, I have led animation projects for government pilots and educational content, built cinematic sequences, and refined mocap data into performant assets for VR and interactive experiences. I’m passionate about contributing to the creative industry and delivering polished visuals that tell compelling stories.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
Animation Developer at Motion Curve
February 10, 2025 - January 1, 2025Lead animator for a Mexico–Australia government pilot program, created educational mining animations to train technical instructors
Modeled hard surface assets and textured for animation scenes
Created previsualisation animations in Blender for the Office of the Queensland Mine Rehabilitation Commissioner to support visual and camera layout
Developed cinematic animation sequences in Unreal Engine for educational purposes through VR for My Pathway
3D Capture / Process Animator at Myriad Studios
August 31, 2024 - August 31, 2024Obtained skills in processing 3D LiDAR scan and photogrammetry point cloud files in Faro Scene and Reality Capture
Operated LiDAR scanner, set up Cyberscan truck for ongoing projects
Digital Data Artist at PROXi Virtual Production
December 4, 2023 - April 8, 2024Manipulated and cleaned up mocap data, and animated characters in Unreal Engine, precisely following shot specifications
Crafted animation sequences with Motorica for 44 crowds, optimised the workflow through adaptation of AI tools
Utilised the Spline tool plugin to establish 140 traffic configurations throughout downtown Los Angeles
Translated Google Maps data into textures in Blender, then refined it using GIMP to create 20 decals suitable for shots in downtown Los Angeles via Unreal Engine
Executed supervisor-directed polish and clean-up for 124 shots in Unreal Engine with efficient team communication
Virtual Production Intern at Fika Entertainment
September 5, 2022 - September 30, 2022Calibrated Vicon camera for tracking body and facial mocap data in the in-house studio
Experienced in operate equipment and execute pipelines for body and facial mocap data
Executed Vicon and Motion Builder to capture real-time data, set up props, and recalibration
Enhanced industry-standard refined mocap data through cleaning up and retargeting with Maya in post-production techniques
Freelance Animator at JJ7PUPU
September 2, 2024 - January 9, 2025Created animation data utilising Move One, cleaned up the data in Cascadeur, and retargeted in Blender
Responsible for 3D character animations in a fitness app, optimised the data into glb. format
Education
Bachelor of Fine Arts, Animation at Queensland University of Technology, Brisbane, Australia
January 11, 2020 - November 16, 2022Qualifications
Industry Experience
Media & Entertainment, Education
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