I am a freelance game sound designer with 8 years experience in games working as a generalist on all kinds of games from fantasy, to sci fi, to RPGs, indies and so on.

Jesse Jones

I am a freelance game sound designer with 8 years experience in games working as a generalist on all kinds of games from fantasy, to sci fi, to RPGs, indies and so on.

Available to hire

I am a freelance game sound designer with 8 years experience in games working as a generalist on all kinds of games from fantasy, to sci fi, to RPGs, indies and so on.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Sound Designer at Scherzo Games
December 31, 2023 - September 25, 2025
Created sound design for multiple titles, including creature vocalisations, ambience, and combat sounds; implemented audio pipelines and integrated with Unity and FMOD; collaborated with game designers and animators.
Sound Designer at OrbusVR
December 1, 2018 - September 25, 2025
Supported the Ad Alt team with VR MORPG audio; produced ambience, weapon sounds, and combat audio; integrated assets in Unity and FMOD Studio.
Sound Designer at RatDog Games
December 31, 2016 - September 25, 2025
Contract audio artist; created soundscapes for a roguelike project; implemented creature, ambience and weapon sounds for prototyping in FMOD Studio and Unity.
Sound Designer at Arcane Waters
December 31, 2019 - September 25, 2025
Top-down MORPG with pixel art; developed audio for environments, creatures, UI, and combat; contributed to a cohesive digital sound palette; created ambience and combat audio assets.
Sound Designer at Creative Assembly / Total War: Pharaoh DLC
May 1, 2024 - September 25, 2025
Sound design for Total War: Pharaoh and DLC; ambience, battle sounds, VO integration; collaborated with design teams to align audio with gameplay.
Sound Designer at Cyber Pulse
May 1, 2024 - September 25, 2025
Project: Cyber Pulse; produced a cohesive digital sound palette; implemented VO and dynamic audio; collaborated with artists to enhance immersion.
Game Sound Designer at Self-employed / Jesse Jones
December 31, 2023 - September 25, 2025
Led game audio and dialogue editing for multiple projects, produced audio implementations (FMOD/Wwise), field and Foley recording, audio direction, project planning (Confluence & Jira), and liaison with AAA and indie studios. Created soundscapes including ambience, effects, and VO integration across projects.
Sound Designer at Alternum Games / OrbusVR
December 31, 2018 - September 25, 2025
Supported the Alternum Games team in 2018 for the VR MMO Orbus, delivering audio for UI, creatures, footprints, ambience, and combat; integrated audio in Unity with FMOD.
Technical Dialogue Designer / Sound Designer at Creative Assembly (Total War)
May 31, 2024 - September 25, 2025
Technical dialogue designer for Total War: Pharaoh and DLC; organized data and optimized implementations in Wwise and Unity.

Education

at Berklee College of Music Canada
January 1, 2013 - December 31, 2013
at Recording Arts Canada
August 1, 2023 - August 1, 2024
Certificate at Berklee College of Music Canada
January 1, 2013 - December 1, 2013

Qualifications

Certificate in Game Audio
January 1, 2013 - December 1, 2013

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services