I'm Jean-Sébastien Caron, a creative, social, dynamic, positive, hardworking and self-taught 3D technical animator. I enjoy collaborating with teams to deliver high-quality assets and smooth, realtime pipelines. I thrive on solving visual challenges and sharing knowledge with colleagues. I've contributed to aviation simulators (CAE), animation work for TV and video games, and a variety of motion-capture corrected sequences. I bring hands-on experience with Maya, ZBrush, Unreal, Unity, After Effects, and Substance Painter to craft believable characters and immersive environments.

Jean-Sébastien Caron

I'm Jean-Sébastien Caron, a creative, social, dynamic, positive, hardworking and self-taught 3D technical animator. I enjoy collaborating with teams to deliver high-quality assets and smooth, realtime pipelines. I thrive on solving visual challenges and sharing knowledge with colleagues. I've contributed to aviation simulators (CAE), animation work for TV and video games, and a variety of motion-capture corrected sequences. I bring hands-on experience with Maya, ZBrush, Unreal, Unity, After Effects, and Substance Painter to craft believable characters and immersive environments.

Available to hire

I’m Jean-Sébastien Caron, a creative, social, dynamic, positive, hardworking and self-taught 3D technical animator. I enjoy collaborating with teams to deliver high-quality assets and smooth, realtime pipelines. I thrive on solving visual challenges and sharing knowledge with colleagues.

I’ve contributed to aviation simulators (CAE), animation work for TV and video games, and a variety of motion-capture corrected sequences. I bring hands-on experience with Maya, ZBrush, Unreal, Unity, After Effects, and Substance Painter to craft believable characters and immersive environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

3D Technical Artist at CAE
January 1, 2023 - January 1, 2026
3D artist for aviation simulator - modeling - rigging - Unreal integration
Animator at MR.X / MPC
January 1, 2021 - January 1, 2022
Character animation - Motion capture correction
3D Artist at CAE
January 1, 2019 - January 1, 2021
3D artist for aviation simulator - modeling - rigging - animation
Animator at Game On
January 1, 2018 - January 1, 2019
Character animation - Environment animation
Animator at squeeze studio
January 1, 2018 - January 1, 2018
Character animation
Animator at Vox Populi
January 1, 2016 - January 1, 2018
Character animation - Environment animation (ICI Laflaque project)

Education

DEC / BAC in 3D Creation and New Media at UQAT (Université du Québec en Abitibi-Témiscamingue)
January 11, 2030 - May 28, 2026

Qualifications

DEC/BAC in 3D Creation and New Media
January 11, 2030 - May 28, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education