Hi, I’m James Curtis Vaughn, Jr., a Gameplay Systems Engineer with over 8 years of experience specializing in C++ and Unreal Engine. I have a passion for designing and implementing modular, networked gameplay features and have a strong background in building scalable, resilient systems for multiplayer and simulation projects. I enjoy collaborating across teams and focusing on performance and maintainability in large codebases.
Currently, I work as a technical consultant where I also share my knowledge through YouTube livestreams, mentoring others on advanced Unreal Engine topics like threading and UI pipelines. My experience spans AI systems, media toolsets, and VR-focused simulations, and I’m always eager to tackle new challenges in game and software development.
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It’s a Roguelike Action RPG in a Fantasy setting. Play as a Hololive Advent talent as Shirori tells a tale of your Escape from The Cell and the Outcome of your choices.
I am responible for the programming, Design, and Development of Holo Archives using Unreal Engine 5
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